dm: vdisplay: refine vdisplay core concept abstractions

Add new concept "vscreen" to abstract all specs about screen in a
display server. This can provide convenience to add more screens
for one VM.

v1->v2: remove vscr NULL checks.
v2->v3: restore vscreen geometry calibaration to previous version.
        wrap geometry calibaration and create window/render to
        functions.

Tracked-On: #7988
Signed-off-by: Sun Peng <peng.p.sun@linux.intel.com>
Reviewed-by: Zhao Yakui <yakui.zhao@intel.com>
This commit is contained in:
Sun Peng 2022-08-09 15:29:52 +08:00 committed by acrnsi-robot
parent 6f22afd9e9
commit ac294c59dd

View File

@ -32,6 +32,7 @@
#define VDPY_MIN_WIDTH 640
#define VDPY_MIN_HEIGHT 480
#define transto_10bits(color) (uint16_t)(color * 1024 + 0.5)
#define VSCREEN_MAX_NUM 1
static unsigned char default_raw_argb[VDPY_DEFAULT_WIDTH * VDPY_DEFAULT_HEIGHT * 4];
@ -51,27 +52,39 @@ struct egl_display_ops {
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
};
static struct display {
struct vscreen {
struct display_info info;
int pscreen_id;
SDL_Rect pscreen_rect;
struct display_info info;
struct state s;
SDL_Texture *dpy_texture;
SDL_Window *dpy_win;
SDL_Renderer *dpy_renderer;
pixman_image_t *dpy_img;
pthread_t tid;
int width, height; // Width/height of dpy_win
int org_x, org_y;
int guest_width, guest_height;
bool is_fullscreen;
int org_x;
int org_y;
int width;
int height;
int guest_width;
int guest_height;
struct surface surf;
struct cursor cur;
SDL_Texture *cursor_tex;
SDL_Texture *surf_tex;
SDL_Texture *cur_tex;
int surf_updates;
int cur_updates;
SDL_Window *win;
SDL_Renderer *renderer;
pixman_image_t *img;
EGLImage egl_img;
/* Record the update_time that is activated from guest_vm */
struct timespec last_time;
};
static struct display {
struct state s;
struct vscreen *vscrs;
int vscrs_num;
pthread_t tid;
/* Add one UI_timer(33ms) to render the buffers from guest_vm */
struct acrn_timer ui_timer;
struct vdpy_display_bh ui_timer_bh;
/* Record the update_time that is activated from guest_vm */
struct timespec last_time;
// protect the request_list
pthread_mutex_t vdisplay_mutex;
// receive the signal that request is submitted
@ -82,14 +95,11 @@ static struct display {
SDL_GLContext eglContext;
EGLDisplay eglDisplay;
struct egl_display_ops gl_ops;
EGLImage cur_egl_img;
} vdpy = {
.s.is_ui_realized = false,
.s.is_active = false,
.s.is_wayland = false,
.s.is_x11 = false,
.s.is_fullscreen = false,
.s.updates = 0,
.s.n_connect = 0
};
@ -514,10 +524,16 @@ void
vdpy_get_edid(int handle, int scanout_id, uint8_t *edid, size_t size)
{
struct edid_info edid_info;
struct vscreen *vscr;
if (scanout_id >= vdpy.vscrs_num)
return;
vscr = vdpy.vscrs + scanout_id;
if (handle == vdpy.s.n_connect) {
edid_info.prefx = vdpy.info.width;
edid_info.prefy = vdpy.info.height;
edid_info.prefx = vscr->info.width;
edid_info.prefy = vscr->info.height;
edid_info.maxx = VDPY_MAX_WIDTH;
edid_info.maxy = VDPY_MAX_HEIGHT;
} else {
@ -537,11 +553,18 @@ vdpy_get_edid(int handle, int scanout_id, uint8_t *edid, size_t size)
void
vdpy_get_display_info(int handle, int scanout_id, struct display_info *info)
{
struct vscreen *vscr;
if (scanout_id >= vdpy.vscrs_num)
return;
vscr = vdpy.vscrs + scanout_id;
if (handle == vdpy.s.n_connect) {
info->xoff = vdpy.info.xoff;
info->yoff = vdpy.info.yoff;
info->width = vdpy.info.width;
info->height = vdpy.info.height;
info->xoff = vscr->info.xoff;
info->yoff = vscr->info.yoff;
info->width = vscr->info.width;
info->height = vscr->info.height;
} else {
info->xoff = 0;
info->yoff = 0;
@ -554,6 +577,8 @@ static void
sdl_gl_display_init(void)
{
struct egl_display_ops *gl_ops = &vdpy.gl_ops;
struct vscreen *vscr;
int i;
/* obtain the eglDisplay/eglContext */
vdpy.eglDisplay = eglGetCurrentDisplay();
@ -570,7 +595,11 @@ sdl_gl_display_init(void)
gl_ops->glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
vdpy.cur_egl_img = EGL_NO_IMAGE_KHR;
for (i = 0; i < vdpy.vscrs_num; i++) {
vscr = vdpy.vscrs + i;
vscr->egl_img = EGL_NO_IMAGE_KHR;
}
if ((gl_ops->eglCreateImageKHR == NULL) ||
(gl_ops->eglDestroyImageKHR == NULL) ||
(gl_ops->glEGLImageTargetTexture2DOES == NULL)) {
@ -588,6 +617,7 @@ vdpy_surface_set(int handle, int scanout_id, struct surface *surf)
pixman_image_t *src_img;
int format;
int access, i;
struct vscreen *vscr;
if (handle != vdpy.s.n_connect) {
return;
@ -599,9 +629,15 @@ vdpy_surface_set(int handle, int scanout_id, struct surface *surf)
return;
}
if (scanout_id >= vdpy.vscrs_num) {
return;
}
vscr = vdpy.vscrs + scanout_id;
if (surf == NULL ) {
vdpy.surf.width = 0;
vdpy.surf.height = 0;
vscr->surf.width = 0;
vscr->surf.height = 0;
/* Need to use the default 640x480 for the SDL_Texture */
src_img = pixman_image_create_bits(PIXMAN_a8r8g8b8,
VDPY_MIN_WIDTH, VDPY_MIN_HEIGHT,
@ -611,8 +647,8 @@ vdpy_surface_set(int handle, int scanout_id, struct surface *surf)
pr_err("failed to create pixman_image\n");
return;
}
vdpy.guest_width = VDPY_MIN_WIDTH;
vdpy.guest_height = VDPY_MIN_HEIGHT;
vscr->guest_width = VDPY_MIN_WIDTH;
vscr->guest_height = VDPY_MIN_HEIGHT;
} else if (surf->surf_type == SURFACE_PIXMAN) {
src_img = pixman_image_create_bits(surf->surf_format,
surf->width, surf->height, surf->pixel,
@ -621,21 +657,21 @@ vdpy_surface_set(int handle, int scanout_id, struct surface *surf)
pr_err("failed to create pixman_image\n");
return;
}
vdpy.surf = *surf;
vdpy.guest_width = surf->width;
vdpy.guest_height = surf->height;
vscr->surf = *surf;
vscr->guest_width = surf->width;
vscr->guest_height = surf->height;
} else if (surf->surf_type == SURFACE_DMABUF) {
src_img = NULL;
vdpy.surf = *surf;
vdpy.guest_width = surf->width;
vdpy.guest_height = surf->height;
vscr->surf = *surf;
vscr->guest_width = surf->width;
vscr->guest_height = surf->height;
} else {
/* Unsupported type */
return;
}
if (vdpy.dpy_texture) {
SDL_DestroyTexture(vdpy.dpy_texture);
if (vscr->surf_tex) {
SDL_DestroyTexture(vscr->surf_tex);
}
if (surf && (surf->surf_type == SURFACE_DMABUF)) {
access = SDL_TEXTUREACCESS_STATIC;
@ -666,23 +702,23 @@ vdpy_surface_set(int handle, int scanout_id, struct surface *surf)
pixman_image_get_format(src_img));
}
}
vdpy.dpy_texture = SDL_CreateTexture(vdpy.dpy_renderer,
vscr->surf_tex = SDL_CreateTexture(vscr->renderer,
format, access,
vdpy.guest_width, vdpy.guest_height);
vscr->guest_width, vscr->guest_height);
if (vdpy.dpy_texture == NULL) {
if (vscr->surf_tex == NULL) {
pr_err("Failed to create SDL_texture for surface.\n");
}
/* For the surf_switch, it will be updated in surface_update */
if (!surf) {
SDL_UpdateTexture(vdpy.dpy_texture, NULL,
SDL_UpdateTexture(vscr->surf_tex, NULL,
pixman_image_get_data(src_img),
pixman_image_get_stride(src_img));
SDL_RenderClear(vdpy.dpy_renderer);
SDL_RenderCopy(vdpy.dpy_renderer, vdpy.dpy_texture, NULL, NULL);
SDL_RenderPresent(vdpy.dpy_renderer);
SDL_RenderClear(vscr->renderer);
SDL_RenderCopy(vscr->renderer, vscr->surf_tex, NULL, NULL);
SDL_RenderPresent(vscr->renderer);
} else if (surf->surf_type == SURFACE_DMABUF) {
EGLImageKHR egl_img = EGL_NO_IMAGE_KHR;
EGLint attrs[64];
@ -713,46 +749,54 @@ vdpy_surface_set(int handle, int scanout_id, struct surface *surf)
return;
}
SDL_GL_BindTexture(vdpy.dpy_texture, NULL, NULL);
SDL_GL_BindTexture(vscr->surf_tex, NULL, NULL);
gl_ops->glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_img);
if (vdpy.cur_egl_img != EGL_NO_IMAGE_KHR)
if (vscr->egl_img != EGL_NO_IMAGE_KHR)
gl_ops->eglDestroyImageKHR(vdpy.eglDisplay,
vdpy.cur_egl_img);
vscr->egl_img);
/* In theory the created egl_img can be released after it is bound
* to texture.
* Now it is released next time so that it is controlled correctly
*/
vdpy.cur_egl_img = egl_img;
vscr->egl_img = egl_img;
}
if (vdpy.dpy_img)
pixman_image_unref(vdpy.dpy_img);
if (vscr->img)
pixman_image_unref(vscr->img);
if (surf == NULL) {
SDL_SetWindowTitle(vdpy.dpy_win,
SDL_SetWindowTitle(vscr->win,
"Not activate display yet!");
} else {
SDL_SetWindowTitle(vdpy.dpy_win,
SDL_SetWindowTitle(vscr->win,
"ACRN Virtual Monitor");
}
/* Replace the cur_img with the created_img */
vdpy.dpy_img = src_img;
vscr->img = src_img;
}
void
vdpy_cursor_position_transformation(struct display *vdpy, SDL_Rect *rect)
vdpy_cursor_position_transformation(struct display *vdpy, int scanout_id, SDL_Rect *rect)
{
rect->x = (vdpy->cur.x * vdpy->width) / vdpy->guest_width;
rect->y = (vdpy->cur.y * vdpy->height) / vdpy->guest_height;
rect->w = (vdpy->cur.width * vdpy->width) / vdpy->guest_width;
rect->h = (vdpy->cur.height * vdpy->height) / vdpy->guest_height;
struct vscreen *vscr;
if (scanout_id >= vdpy->vscrs_num) {
return;
}
vscr = vdpy->vscrs + scanout_id;
rect->x = (vscr->cur.x * vscr->width) / vscr->guest_width;
rect->y = (vscr->cur.y * vscr->height) / vscr->guest_height;
rect->w = (vscr->cur.width * vscr->width) / vscr->guest_width;
rect->h = (vscr->cur.height * vscr->height) / vscr->guest_height;
}
void
vdpy_surface_update(int handle, int scanout_id, struct surface *surf)
{
SDL_Rect cursor_rect;
struct vscreen *vscr;
if (handle != vdpy.s.n_connect) {
return;
@ -769,32 +813,39 @@ vdpy_surface_update(int handle, int scanout_id, struct surface *surf)
return;
}
if (scanout_id >= vdpy.vscrs_num) {
return;
}
vscr = vdpy.vscrs + scanout_id;
if (surf->surf_type == SURFACE_PIXMAN)
SDL_UpdateTexture(vdpy.dpy_texture, NULL,
SDL_UpdateTexture(vscr->surf_tex, NULL,
surf->pixel,
surf->stride);
SDL_RenderClear(vdpy.dpy_renderer);
SDL_RenderCopy(vdpy.dpy_renderer, vdpy.dpy_texture, NULL, NULL);
SDL_RenderClear(vscr->renderer);
SDL_RenderCopy(vscr->renderer, vscr->surf_tex, NULL, NULL);
/* This should be handled after rendering the surface_texture.
* Otherwise it will be hidden
*/
if (vdpy.cursor_tex) {
vdpy_cursor_position_transformation(&vdpy, &cursor_rect);
SDL_RenderCopy(vdpy.dpy_renderer, vdpy.cursor_tex,
if (vscr->cur_tex) {
vdpy_cursor_position_transformation(&vdpy, scanout_id, &cursor_rect);
SDL_RenderCopy(vscr->renderer, vscr->cur_tex,
NULL, &cursor_rect);
}
SDL_RenderPresent(vdpy.dpy_renderer);
SDL_RenderPresent(vscr->renderer);
/* update the rendering time */
clock_gettime(CLOCK_MONOTONIC, &vdpy.last_time);
clock_gettime(CLOCK_MONOTONIC, &vscr->last_time);
}
void
vdpy_cursor_define(int handle, int scanout_id, struct cursor *cur)
{
struct vscreen *vscr;
if (handle != vdpy.s.n_connect) {
return;
}
@ -805,39 +856,52 @@ vdpy_cursor_define(int handle, int scanout_id, struct cursor *cur)
return;
}
if (scanout_id >= vdpy.vscrs_num) {
return;
}
if (cur->data == NULL)
return;
if (vdpy.cursor_tex)
SDL_DestroyTexture(vdpy.cursor_tex);
vscr = vdpy.vscrs + scanout_id;
vdpy.cursor_tex = SDL_CreateTexture(
vdpy.dpy_renderer,
if (vscr->cur_tex)
SDL_DestroyTexture(vscr->cur_tex);
vscr->cur_tex = SDL_CreateTexture(
vscr->renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
cur->width, cur->height);
if (vdpy.cursor_tex == NULL) {
if (vscr->cur_tex == NULL) {
pr_err("Failed to create sdl_cursor surface for %p.\n", cur);
return;
}
SDL_SetTextureBlendMode(vdpy.cursor_tex, SDL_BLENDMODE_BLEND);
vdpy.cur = *cur;
SDL_UpdateTexture(vdpy.cursor_tex, NULL, cur->data, cur->width * 4);
SDL_SetTextureBlendMode(vscr->cur_tex, SDL_BLENDMODE_BLEND);
vscr->cur = *cur;
SDL_UpdateTexture(vscr->cur_tex, NULL, cur->data, cur->width * 4);
}
void
vdpy_cursor_move(int handle, int scanout_id, uint32_t x, uint32_t y)
{
struct vscreen *vscr;
if (handle != vdpy.s.n_connect) {
return;
}
if (scanout_id >= vdpy.vscrs_num) {
return;
}
vscr = vdpy.vscrs + scanout_id;
/* Only move the position of the cursor. The cursor_texture
* will be handled in surface_update
*/
vdpy.cur.x = x;
vdpy.cur.y = y;
vscr->cur.x = x;
vscr->cur.y = y;
}
static void
@ -847,35 +911,41 @@ vdpy_sdl_ui_refresh(void *data)
struct timespec cur_time;
uint64_t elapsed_time;
SDL_Rect cursor_rect;
struct vscreen *vscr;
int i;
ui_vdpy = (struct display *)data;
/* Skip it if no surface needs to be rendered */
if (ui_vdpy->dpy_texture == NULL)
return;
for (i = 0; i < vdpy.vscrs_num; i++) {
vscr = ui_vdpy->vscrs + i;
clock_gettime(CLOCK_MONOTONIC, &cur_time);
/* Skip it if no surface needs to be rendered */
if (vscr->surf_tex == NULL)
continue;
elapsed_time = (cur_time.tv_sec - ui_vdpy->last_time.tv_sec) * 1000000000 +
cur_time.tv_nsec - ui_vdpy->last_time.tv_nsec;
clock_gettime(CLOCK_MONOTONIC, &cur_time);
/* the time interval is less than 10ms. Skip it */
if (elapsed_time < 10000000)
return;
elapsed_time = (cur_time.tv_sec - vscr->last_time.tv_sec) * 1000000000 +
cur_time.tv_nsec - vscr->last_time.tv_nsec;
SDL_RenderClear(ui_vdpy->dpy_renderer);
SDL_RenderCopy(ui_vdpy->dpy_renderer, ui_vdpy->dpy_texture, NULL, NULL);
/* the time interval is less than 10ms. Skip it */
if (elapsed_time < 10000000)
return;
/* This should be handled after rendering the surface_texture.
* Otherwise it will be hidden
*/
if (ui_vdpy->cursor_tex) {
vdpy_cursor_position_transformation(ui_vdpy, &cursor_rect);
SDL_RenderCopy(ui_vdpy->dpy_renderer, ui_vdpy->cursor_tex,
NULL, &cursor_rect);
SDL_RenderClear(vscr->renderer);
SDL_RenderCopy(vscr->renderer, vscr->surf_tex, NULL, NULL);
/* This should be handled after rendering the surface_texture.
* Otherwise it will be hidden
*/
if (vscr->cur_tex) {
vdpy_cursor_position_transformation(ui_vdpy, i, &cursor_rect);
SDL_RenderCopy(vscr->renderer, vscr->cur_tex,
NULL, &cursor_rect);
}
SDL_RenderPresent(vscr->renderer);
}
SDL_RenderPresent(ui_vdpy->dpy_renderer);
}
static void
@ -903,70 +973,95 @@ vdpy_sdl_ui_timer(void *data, uint64_t nexp)
pthread_mutex_unlock(&ui_vdpy->vdisplay_mutex);
}
static void *
vdpy_sdl_display_thread(void *data)
void
vdpy_calibrate_vscreen_geometry(struct vscreen *vscr)
{
uint32_t win_flags;
struct vdpy_display_bh *bh;
struct itimerspec ui_timer_spec;
if (vdpy.guest_width && vdpy.guest_height) {
if (vscr->guest_width && vscr->guest_height) {
/* clip the region between (640x480) and (1920x1080) */
if (vdpy.guest_width < VDPY_MIN_WIDTH)
vdpy.guest_width = VDPY_MIN_WIDTH;
if (vdpy.guest_width > VDPY_MAX_WIDTH)
vdpy.guest_width = VDPY_MAX_WIDTH;
if (vdpy.guest_height < VDPY_MIN_HEIGHT)
vdpy.guest_height = VDPY_MIN_HEIGHT;
if (vdpy.guest_height > VDPY_MAX_HEIGHT)
vdpy.guest_height = VDPY_MAX_HEIGHT;
if (vscr->guest_width < VDPY_MIN_WIDTH)
vscr->guest_width = VDPY_MIN_WIDTH;
if (vscr->guest_width > VDPY_MAX_WIDTH)
vscr->guest_width = VDPY_MAX_WIDTH;
if (vscr->guest_height < VDPY_MIN_HEIGHT)
vscr->guest_height = VDPY_MIN_HEIGHT;
if (vscr->guest_height > VDPY_MAX_HEIGHT)
vscr->guest_height = VDPY_MAX_HEIGHT;
} else {
/* the default window(1280x720) is created with undefined pos
* when no geometry info is passed
*/
vdpy.org_x = 0xFFFF;
vdpy.org_y = 0xFFFF;
vdpy.guest_width = VDPY_DEFAULT_WIDTH;
vdpy.guest_height = VDPY_DEFAULT_HEIGHT;
vscr->org_x = 0xFFFF;
vscr->org_y = 0xFFFF;
vscr->guest_width = VDPY_DEFAULT_WIDTH;
vscr->guest_height = VDPY_DEFAULT_HEIGHT;
}
}
vdpy.info.xoff = vdpy.org_x;
vdpy.info.yoff = vdpy.org_y;
vdpy.info.width = vdpy.guest_width;
vdpy.info.height = vdpy.guest_height;
int
vdpy_create_vscreen_window(struct vscreen *vscr)
{
uint32_t win_flags;
win_flags = SDL_WINDOW_OPENGL |
SDL_WINDOW_ALWAYS_ON_TOP |
SDL_WINDOW_SHOWN;
if (vdpy.s.is_fullscreen) {
SDL_WINDOW_ALWAYS_ON_TOP |
SDL_WINDOW_SHOWN;
if (vscr->is_fullscreen) {
win_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
vdpy.org_x = vdpy.pscreen_rect.x;
vdpy.org_y = vdpy.pscreen_rect.y;
vdpy.width = vdpy.pscreen_rect.w;
vdpy.height = vdpy.pscreen_rect.h;
vscr->org_x = vscr->pscreen_rect.x;
vscr->org_y = vscr->pscreen_rect.y;
vscr->width = vscr->pscreen_rect.w;
vscr->height = vscr->pscreen_rect.h;
} else {
vdpy.width = vdpy.guest_width;
vdpy.height = vdpy.guest_height;
vscr->width = vscr->guest_width;
vscr->height = vscr->guest_height;
}
vdpy.dpy_win = NULL;
vdpy.dpy_renderer = NULL;
vdpy.dpy_img = NULL;
vscr->win = NULL;
vscr->renderer = NULL;
vscr->img = NULL;
// Zoom to width and height of pscreen is fullscreen enabled
vdpy.dpy_win = SDL_CreateWindow("ACRN_DM",
vdpy.org_x, vdpy.org_y,
vdpy.width, vdpy.height,
win_flags);
if (vdpy.dpy_win == NULL) {
vscr->win = SDL_CreateWindow("ACRN_DM",
vscr->org_x, vscr->org_y,
vscr->width, vscr->height,
win_flags);
if (vscr->win == NULL) {
pr_err("Failed to Create SDL_Window\n");
goto sdl_fail;
return -1;
}
pr_info("SDL display bind to screen %d: [%d,%d,%d,%d].\n", vdpy.pscreen_id,
vdpy.org_x, vdpy.org_y, vdpy.width, vdpy.height);
pr_info("SDL display bind to screen %d: [%d,%d,%d,%d].\n", vscr->pscreen_id,
vscr->org_x, vscr->org_y, vscr->width, vscr->height);
vdpy.dpy_renderer = SDL_CreateRenderer(vdpy.dpy_win, -1, 0);
if (vdpy.dpy_renderer == NULL) {
vscr->renderer = SDL_CreateRenderer(vscr->win, -1, 0);
if (vscr->renderer == NULL) {
pr_err("Failed to Create GL_Renderer \n");
goto sdl_fail;
return -1;
}
return 0;
}
static void *
vdpy_sdl_display_thread(void *data)
{
struct vdpy_display_bh *bh;
struct itimerspec ui_timer_spec;
struct vscreen *vscr;
int i;
for (i = 0; i < vdpy.vscrs_num; i++) {
vscr = vdpy.vscrs + i;
vdpy_calibrate_vscreen_geometry(vscr);
vscr->info.xoff = vscr->org_x;
vscr->info.yoff = vscr->org_y;
vscr->info.width = vscr->guest_width;
vscr->info.height = vscr->guest_height;
if (vdpy_create_vscreen_window(vscr)) {
goto sdl_fail;
}
clock_gettime(CLOCK_MONOTONIC, &vscr->last_time);
}
sdl_gl_display_init();
pthread_mutex_init(&vdpy.vdisplay_mutex, NULL);
@ -976,7 +1071,6 @@ vdpy_sdl_display_thread(void *data)
vdpy.ui_timer_bh.task_cb = vdpy_sdl_ui_refresh;
vdpy.ui_timer_bh.data = &vdpy;
clock_gettime(CLOCK_MONOTONIC, &vdpy.last_time);
vdpy.ui_timer.clockid = CLOCK_MONOTONIC;
acrn_timer_init(&vdpy.ui_timer, vdpy_sdl_ui_timer, &vdpy);
ui_timer_spec.it_interval.tv_sec = 0;
@ -1024,34 +1118,40 @@ vdpy_sdl_display_thread(void *data)
/* SDL display_thread will exit because of DM request */
pthread_mutex_destroy(&vdpy.vdisplay_mutex);
pthread_cond_destroy(&vdpy.vdisplay_signal);
if (vdpy.dpy_img) {
pixman_image_unref(vdpy.dpy_img);
vdpy.dpy_img = NULL;
}
/* Continue to thread cleanup */
if (vdpy.dpy_texture) {
SDL_DestroyTexture(vdpy.dpy_texture);
vdpy.dpy_texture = NULL;
}
if (vdpy.cursor_tex) {
SDL_DestroyTexture(vdpy.cursor_tex);
vdpy.cursor_tex = NULL;
}
for (i = 0; i < vdpy.vscrs_num; i++) {
vscr = vdpy.vscrs + i;
if (vscr->img) {
pixman_image_unref(vscr->img);
vscr->img = NULL;
}
/* Continue to thread cleanup */
if (vdpy.egl_dmabuf_supported && (vdpy.cur_egl_img != EGL_NO_IMAGE_KHR))
vdpy.gl_ops.eglDestroyImageKHR(vdpy.eglDisplay,
vdpy.cur_egl_img);
if (vscr->surf_tex) {
SDL_DestroyTexture(vscr->surf_tex);
vscr->surf_tex = NULL;
}
if (vscr->cur_tex) {
SDL_DestroyTexture(vscr->cur_tex);
vscr->cur_tex = NULL;
}
if (vdpy.egl_dmabuf_supported && (vscr->egl_img != EGL_NO_IMAGE_KHR))
vdpy.gl_ops.eglDestroyImageKHR(vdpy.eglDisplay,
vscr->egl_img);
}
sdl_fail:
if (vdpy.dpy_renderer) {
SDL_DestroyRenderer(vdpy.dpy_renderer);
vdpy.dpy_renderer = NULL;
}
if (vdpy.dpy_win) {
SDL_DestroyWindow(vdpy.dpy_win);
vdpy.dpy_win = NULL;
for (i = 0; i < vdpy.vscrs_num; i++) {
vscr = vdpy.vscrs + i;
if (vscr->renderer) {
SDL_DestroyRenderer(vscr->renderer);
vscr->renderer = NULL;
}
if (vscr->win) {
SDL_DestroyWindow(vscr->win);
vscr->win = NULL;
}
}
/* This is used to workaround the TLS issue of libEGL + libGLdispatch
@ -1152,6 +1252,8 @@ gfx_ui_init()
{
SDL_SysWMinfo info;
int num_pscreen;
struct vscreen *vscr;
int i;
setenv("SDL_VIDEO_X11_FORCE_EGL", "1", 1);
setenv("SDL_OPENGL_ES_DRIVER", "1", 1);
@ -1164,21 +1266,25 @@ gfx_ui_init()
}
num_pscreen = SDL_GetNumVideoDisplays();
if (vdpy.pscreen_id >= num_pscreen) {
pr_err("Monitor id %d is out of avalble range [0~%d].\n",
vdpy.pscreen_id, num_pscreen);
SDL_Quit();
return -1;
}
SDL_GetDisplayBounds(vdpy.pscreen_id, &vdpy.pscreen_rect);
for (i = 0; i < vdpy.vscrs_num; i++) {
vscr = vdpy.vscrs + i;
if (vscr->pscreen_id >= num_pscreen) {
pr_err("Monitor id %d is out of avalble range [0~%d].\n",
vscr->pscreen_id, num_pscreen);
SDL_Quit();
return -1;
}
if (vdpy.pscreen_rect.w < VDPY_MIN_WIDTH ||
vdpy.pscreen_rect.h < VDPY_MIN_HEIGHT) {
pr_err("Too small resolutions. Please check the "
" graphics system\n");
SDL_Quit();
return -1;
SDL_GetDisplayBounds(vscr->pscreen_id, &vscr->pscreen_rect);
if (vscr->pscreen_rect.w < VDPY_MIN_WIDTH ||
vscr->pscreen_rect.h < VDPY_MIN_HEIGHT) {
pr_err("Too small resolutions. Please check the "
" graphics system\n");
SDL_Quit();
return -1;
}
}
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
@ -1210,6 +1316,7 @@ gfx_ui_deinit()
return;
}
free(vdpy.vscrs);
SDL_Quit();
pr_info("SDL_Quit\r\n");
}
@ -1218,31 +1325,37 @@ int vdpy_parse_cmd_option(const char *opts)
{
char *str;
int snum, error;
struct vscreen *vscr;
error = 0;
vdpy.vscrs = calloc(VSCREEN_MAX_NUM, sizeof(struct vscreen));
vdpy.vscrs_num = 0;
str = strcasestr(opts, "geometry=");
vscr = vdpy.vscrs + vdpy.vscrs_num;
if (opts && strcasestr(opts, "geometry=fullscreen")) {
snum = sscanf(str, "geometry=fullscreen:%d", &vdpy.pscreen_id);
snum = sscanf(str, "geometry=fullscreen:%d", &vscr->pscreen_id);
if (snum != 1) {
vdpy.pscreen_id = 0;
vscr->pscreen_id = 0;
}
vdpy.org_x = 0;
vdpy.org_y = 0;
vdpy.guest_width = VDPY_MAX_WIDTH;
vdpy.guest_height = VDPY_MAX_HEIGHT;
vdpy.s.is_fullscreen = true;
vscr->org_x = 0;
vscr->org_y = 0;
vscr->guest_width = VDPY_MAX_WIDTH;
vscr->guest_height = VDPY_MAX_HEIGHT;
vscr->is_fullscreen = true;
vdpy.vscrs_num++;
pr_info("virtual display: fullscreen.\n");
} else if (opts && strcasestr(opts, "geometry=")) {
snum = sscanf(str, "geometry=%dx%d+%d+%d",
&vdpy.guest_width, &vdpy.guest_height,
&vdpy.org_x, &vdpy.org_y);
&vscr->guest_width, &vscr->guest_height,
&vscr->org_x, &vscr->org_y);
if (snum != 4) {
pr_err("incorrect geometry option. Should be"
" WxH+x+y\n");
error = -1;
}
vdpy.s.is_fullscreen = false;
vscr->is_fullscreen = false;
vdpy.vscrs_num++;
pr_info("virtual display: windowed.\n");
}