/* * Copyright (C) 2018 Intel Corporation. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include static uint64_t pcpu_used_bitmap; static struct sched_object idle; void init_scheduler(void) { struct sched_context *ctx; uint32_t i; for (i = 0U; i < phys_cpu_num; i++) { ctx = &per_cpu(sched_ctx, i); spinlock_init(&ctx->runqueue_lock); spinlock_init(&ctx->scheduler_lock); INIT_LIST_HEAD(&ctx->runqueue); ctx->flags = 0UL; ctx->curr_obj = NULL; } } void get_schedule_lock(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); spinlock_obtain(&ctx->scheduler_lock); } void release_schedule_lock(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); spinlock_release(&ctx->scheduler_lock); } uint16_t allocate_pcpu(void) { uint16_t i; for (i = 0U; i < phys_cpu_num; i++) { if (bitmap_test_and_set_lock(i, &pcpu_used_bitmap) == 0) { return i; } } return INVALID_CPU_ID; } void set_pcpu_used(uint16_t pcpu_id) { bitmap_set_lock(pcpu_id, &pcpu_used_bitmap); } void free_pcpu(uint16_t pcpu_id) { bitmap_clear_lock(pcpu_id, &pcpu_used_bitmap); } void add_to_cpu_runqueue(struct sched_object *obj, uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); spinlock_obtain(&ctx->runqueue_lock); if (list_empty(&obj->run_list)) { list_add_tail(&obj->run_list, &ctx->runqueue); } spinlock_release(&ctx->runqueue_lock); } void remove_from_cpu_runqueue(struct sched_object *obj, uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); spinlock_obtain(&ctx->runqueue_lock); list_del_init(&obj->run_list); spinlock_release(&ctx->runqueue_lock); } static struct sched_object *get_next_sched_obj(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); struct sched_object *obj = NULL; spinlock_obtain(&ctx->runqueue_lock); if (!list_empty(&ctx->runqueue)) { obj = get_first_item(&ctx->runqueue, struct sched_object, run_list); } spinlock_release(&ctx->runqueue_lock); return obj; } void make_reschedule_request(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); bitmap_set_lock(NEED_RESCHEDULE, &ctx->flags); if (get_cpu_id() != pcpu_id) { send_single_ipi(pcpu_id, VECTOR_NOTIFY_VCPU); } } int32_t need_reschedule(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); return bitmap_test_and_clear_lock(NEED_RESCHEDULE, &ctx->flags); } void make_pcpu_offline(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); bitmap_set_lock(NEED_OFFLINE, &ctx->flags); if (get_cpu_id() != pcpu_id) { send_single_ipi(pcpu_id, VECTOR_NOTIFY_VCPU); } } int32_t need_offline(uint16_t pcpu_id) { struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id); return bitmap_test_and_clear_lock(NEED_OFFLINE, &ctx->flags); } static void switch_to_asm(struct sched_object *next, uint64_t cur_sp) { asm volatile ("movq %2, %%rsp\n" "movq %0, %%rdi\n" "call 22f\n" "11: \n" "pause\n" "jmp 11b\n" "22:\n" "mov %1, (%%rsp)\n" "ret\n" : : "c"(next), "a"(next->thread), "r"(cur_sp) : "memory"); } static void switch_to(struct sched_object *next) { /* * reset stack pointer here. Otherwise, schedule * is recursive call and stack will overflow finally. */ uint64_t cur_sp = (uint64_t)&get_cpu_var(stack)[CONFIG_STACK_SIZE]; switch_to_asm(next, cur_sp); } static void prepare_switch(struct sched_object *prev, struct sched_object *next) { if ((prev != NULL) && (prev->prepare_switch_out != NULL)) { prev->prepare_switch_out(prev); } /* update current object */ get_cpu_var(sched_ctx).curr_obj = next; if ((next != NULL) && (next->prepare_switch_in != NULL)) { next->prepare_switch_in(next); } } void schedule(void) { uint16_t pcpu_id = get_cpu_id(); struct sched_object *next = NULL; struct sched_object *prev = per_cpu(sched_ctx, pcpu_id).curr_obj; get_schedule_lock(pcpu_id); next = get_next_sched_obj(pcpu_id); if (prev == next) { release_schedule_lock(pcpu_id); return; } prepare_switch(prev, next); release_schedule_lock(pcpu_id); if (next == NULL) { next = &idle; } switch_to(next); ASSERT(false, "Shouldn't go here"); } void switch_to_idle(run_thread_t idle_thread) { uint16_t pcpu_id = get_cpu_id(); if (pcpu_id == BOOT_CPU_ID) { idle.thread = idle_thread; idle.prepare_switch_out = NULL; idle.prepare_switch_in = NULL; } if (idle_thread != NULL) { idle_thread(&idle); } }