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https://github.com/kubernetes/client-go.git
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published by bot
(https://github.com/kubernetes/contrib/tree/master/mungegithub) copied from https://github.com/kubernetes/kubernetes.git, branch master, last commit is 800ef09dc19c04789c49c2e83e963bbd986cda7a
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9
tools/cache/controller.go
vendored
9
tools/cache/controller.go
vendored
@@ -29,7 +29,7 @@ import (
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type Config struct {
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// The queue for your objects; either a FIFO or
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// a DeltaFIFO. Your Process() function should accept
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// the output of this Oueue's Pop() method.
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// the output of this Queue's Pop() method.
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Queue
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// Something that can list and watch your objects.
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@@ -121,6 +121,11 @@ func (c *Controller) Requeue(obj interface{}) error {
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// TODO: Consider doing the processing in parallel. This will require a little thought
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// to make sure that we don't end up processing the same object multiple times
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// concurrently.
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//
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// TODO: Plumb through the stopCh here (and down to the queue) so that this can
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// actually exit when the controller is stopped. Or just give up on this stuff
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// ever being stoppable. Converting this whole package to use Context would
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// also be helpful.
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func (c *Controller) processLoop() {
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for {
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obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
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@@ -134,7 +139,7 @@ func (c *Controller) processLoop() {
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}
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// ResourceEventHandler can handle notifications for events that happen to a
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// resource. The events are informational only, so you can't return an
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// resource. The events are informational only, so you can't return an
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// error.
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// * OnAdd is called when an object is added.
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// * OnUpdate is called when an object is modified. Note that oldObj is the
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