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https://github.com/kubernetes/client-go.git
synced 2025-06-24 22:23:02 +00:00
workqueue: make queue as configurable
The default queue implementation is mostly FIFO and it is not exchangeable unless we implement the whole `workqueue.Interface` which is less desirable as we have to duplicate a lot of code. There was one attempt done in [kubernetes/kubernetes#109349][1] which tried to implement a priority queue. That is really useful and [knative/pkg][2] implemented something called two-lane-queue. While two lane queue is great, but isn't perfect since a full slow queue can still slow down items in fast queue. This change proposes a swappable queue implementation while not adding extra maintenance effort in kubernetes community. We are happy to maintain our own queue implementation (similar to two-lane-queue) in downstream. [1]: https://github.com/kubernetes/kubernetes/pull/109349 [2]: https://github.com/knative/pkg/blob/main/controller/two_lane_queue.go Kubernetes-commit: 87b4279e07349b3c68f16f69a349a02bddd12f25
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@ -41,7 +41,7 @@ func TestMetricShutdown(t *testing.T) {
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updateCalled: ch,
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}
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c := testingclock.NewFakeClock(time.Now())
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q := newQueue(c, m, time.Millisecond)
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q := newQueue(c, DefaultQueue(), m, time.Millisecond)
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for !c.HasWaiters() {
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// Wait for the go routine to call NewTicker()
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time.Sleep(time.Millisecond)
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@ -33,6 +33,48 @@ type Interface interface {
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ShuttingDown() bool
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}
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// Queue is the underlying storage for items. The functions below are always
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// called from the same goroutine.
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type Queue interface {
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// Touch can be hooked when an existing item is added again. This may be
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// useful if the implementation allows priority change for the given item.
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Touch(item interface{})
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// Push adds a new item.
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Push(item interface{})
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// Len tells the total number of items.
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Len() int
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// Pop retrieves an item.
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Pop() (item interface{})
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}
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// DefaultQueue is a slice based FIFO queue.
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func DefaultQueue() Queue {
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return new(queue)
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}
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// queue is a slice which implements Queue.
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type queue []interface{}
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func (q *queue) Touch(item interface{}) {}
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func (q *queue) Push(item interface{}) {
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*q = append(*q, item)
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}
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func (q *queue) Len() int {
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return len(*q)
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}
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func (q *queue) Pop() (item interface{}) {
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item = (*q)[0]
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// The underlying array still exists and reference this object, so the object will not be garbage collected.
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(*q)[0] = nil
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*q = (*q)[1:]
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return item
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}
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// QueueConfig specifies optional configurations to customize an Interface.
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type QueueConfig struct {
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// Name for the queue. If unnamed, the metrics will not be registered.
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@ -44,6 +86,9 @@ type QueueConfig struct {
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// Clock ability to inject real or fake clock for testing purposes.
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Clock clock.WithTicker
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// Queue provides the underlying queue to use. It is optional and defaults to slice based FIFO queue.
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Queue Queue
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}
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// New constructs a new work queue (see the package comment).
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@ -83,16 +128,22 @@ func newQueueWithConfig(config QueueConfig, updatePeriod time.Duration) *Type {
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config.Clock = clock.RealClock{}
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}
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if config.Queue == nil {
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config.Queue = DefaultQueue()
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}
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return newQueue(
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config.Clock,
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config.Queue,
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metricsFactory.newQueueMetrics(config.Name, config.Clock),
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updatePeriod,
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)
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}
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func newQueue(c clock.WithTicker, metrics queueMetrics, updatePeriod time.Duration) *Type {
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func newQueue(c clock.WithTicker, queue Queue, metrics queueMetrics, updatePeriod time.Duration) *Type {
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t := &Type{
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clock: c,
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queue: queue,
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dirty: set{},
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processing: set{},
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cond: sync.NewCond(&sync.Mutex{}),
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@ -116,7 +167,7 @@ type Type struct {
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// queue defines the order in which we will work on items. Every
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// element of queue should be in the dirty set and not in the
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// processing set.
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queue []t
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queue Queue
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// dirty defines all of the items that need to be processed.
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dirty set
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@ -167,6 +218,11 @@ func (q *Type) Add(item interface{}) {
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return
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}
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if q.dirty.has(item) {
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// the same item is added again before it is processed, call the Touch
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// function if the queue cares about it (for e.g, reset its priority)
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if !q.processing.has(item) {
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q.queue.Touch(item)
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}
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return
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}
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@ -177,7 +233,7 @@ func (q *Type) Add(item interface{}) {
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return
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}
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q.queue = append(q.queue, item)
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q.queue.Push(item)
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q.cond.Signal()
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}
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@ -187,7 +243,7 @@ func (q *Type) Add(item interface{}) {
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func (q *Type) Len() int {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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return len(q.queue)
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return q.queue.Len()
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}
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// Get blocks until it can return an item to be processed. If shutdown = true,
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@ -196,18 +252,15 @@ func (q *Type) Len() int {
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func (q *Type) Get() (item interface{}, shutdown bool) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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for len(q.queue) == 0 && !q.shuttingDown {
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for q.queue.Len() == 0 && !q.shuttingDown {
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q.cond.Wait()
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}
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if len(q.queue) == 0 {
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if q.queue.Len() == 0 {
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// We must be shutting down.
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return nil, true
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}
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item = q.queue[0]
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// The underlying array still exists and reference this object, so the object will not be garbage collected.
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q.queue[0] = nil
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q.queue = q.queue[1:]
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item = q.queue.Pop()
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q.metrics.get(item)
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@ -228,7 +281,7 @@ func (q *Type) Done(item interface{}) {
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q.processing.delete(item)
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if q.dirty.has(item) {
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q.queue = append(q.queue, item)
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q.queue.Push(item)
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q.cond.Signal()
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} else if q.processing.len() == 0 {
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q.cond.Signal()
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@ -27,6 +27,23 @@ import (
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"k8s.io/client-go/util/workqueue"
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)
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// traceQueue traces whether items are touched
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type traceQueue struct {
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workqueue.Queue
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touched map[interface{}]struct{}
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}
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func (t *traceQueue) Touch(item interface{}) {
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t.Queue.Touch(item)
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if t.touched == nil {
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t.touched = make(map[interface{}]struct{})
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}
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t.touched[item] = struct{}{}
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}
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var _ workqueue.Queue = &traceQueue{}
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func TestBasic(t *testing.T) {
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tests := []struct {
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queue *workqueue.Type
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@ -198,7 +215,11 @@ func TestReinsert(t *testing.T) {
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}
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func TestCollapse(t *testing.T) {
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q := workqueue.New()
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tq := &traceQueue{Queue: workqueue.DefaultQueue()}
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q := workqueue.NewWithConfig(workqueue.QueueConfig{
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Name: "",
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Queue: tq,
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})
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// Add a new one twice
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q.Add("bar")
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q.Add("bar")
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@ -216,10 +237,18 @@ func TestCollapse(t *testing.T) {
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if a := q.Len(); a != 0 {
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t.Errorf("Expected queue to be empty. Has %v items", a)
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}
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if _, ok := tq.touched["bar"]; !ok {
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t.Errorf("Expected bar to be Touched")
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}
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}
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func TestCollapseWhileProcessing(t *testing.T) {
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q := workqueue.New()
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tq := &traceQueue{Queue: workqueue.DefaultQueue()}
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q := workqueue.NewWithConfig(workqueue.QueueConfig{
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Name: "",
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Queue: tq,
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})
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q.Add("foo")
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// Start processing
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@ -261,6 +290,10 @@ func TestCollapseWhileProcessing(t *testing.T) {
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if a := q.Len(); a != 0 {
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t.Errorf("Expected queue to be empty. Has %v items", a)
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}
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if _, ok := tq.touched["foo"]; ok {
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t.Errorf("Unexpected Touch")
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}
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}
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func TestQueueDrainageUsingShutDownWithDrain(t *testing.T) {
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