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(https://github.com/kubernetes/contrib/tree/master/mungegithub) copied from https://github.com/kubernetes/kubernetes.git, branch master, last commit is a2b65f03bf83013d1af05c99b7aa22049ca63de3
This commit is contained in:
246
util/workqueue/delaying_queue.go
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246
util/workqueue/delaying_queue.go
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/*
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Copyright 2016 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package workqueue
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import (
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"sort"
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"time"
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utilruntime "k8s.io/apimachinery/pkg/util/runtime"
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"k8s.io/client-go/util/clock"
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)
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// DelayingInterface is an Interface that can Add an item at a later time. This makes it easier to
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// requeue items after failures without ending up in a hot-loop.
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type DelayingInterface interface {
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Interface
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// AddAfter adds an item to the workqueue after the indicated duration has passed
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AddAfter(item interface{}, duration time.Duration)
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}
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// NewDelayingQueue constructs a new workqueue with delayed queuing ability
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func NewDelayingQueue() DelayingInterface {
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return newDelayingQueue(clock.RealClock{}, "")
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}
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func NewNamedDelayingQueue(name string) DelayingInterface {
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return newDelayingQueue(clock.RealClock{}, name)
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}
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func newDelayingQueue(clock clock.Clock, name string) DelayingInterface {
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ret := &delayingType{
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Interface: NewNamed(name),
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clock: clock,
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heartbeat: clock.Tick(maxWait),
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stopCh: make(chan struct{}),
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waitingTimeByEntry: map[t]time.Time{},
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waitingForAddCh: make(chan waitFor, 1000),
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metrics: newRetryMetrics(name),
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}
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go ret.waitingLoop()
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return ret
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}
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// delayingType wraps an Interface and provides delayed re-enquing
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type delayingType struct {
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Interface
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// clock tracks time for delayed firing
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clock clock.Clock
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// stopCh lets us signal a shutdown to the waiting loop
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stopCh chan struct{}
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// heartbeat ensures we wait no more than maxWait before firing
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//
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// TODO: replace with Ticker (and add to clock) so this can be cleaned up.
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// clock.Tick will leak.
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heartbeat <-chan time.Time
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// waitingForAdd is an ordered slice of items to be added to the contained work queue
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waitingForAdd []waitFor
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// waitingTimeByEntry holds wait time by entry, so we can lookup pre-existing indexes
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waitingTimeByEntry map[t]time.Time
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// waitingForAddCh is a buffered channel that feeds waitingForAdd
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waitingForAddCh chan waitFor
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// metrics counts the number of retries
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metrics retryMetrics
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}
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// waitFor holds the data to add and the time it should be added
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type waitFor struct {
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data t
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readyAt time.Time
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}
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// ShutDown gives a way to shut off this queue
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func (q *delayingType) ShutDown() {
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q.Interface.ShutDown()
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close(q.stopCh)
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}
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// AddAfter adds the given item to the work queue after the given delay
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func (q *delayingType) AddAfter(item interface{}, duration time.Duration) {
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// don't add if we're already shutting down
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if q.ShuttingDown() {
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return
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}
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q.metrics.retry()
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// immediately add things with no delay
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if duration <= 0 {
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q.Add(item)
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return
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}
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select {
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case <-q.stopCh:
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// unblock if ShutDown() is called
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case q.waitingForAddCh <- waitFor{data: item, readyAt: q.clock.Now().Add(duration)}:
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}
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}
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// maxWait keeps a max bound on the wait time. It's just insurance against weird things happening.
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// Checking the queue every 10 seconds isn't expensive and we know that we'll never end up with an
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// expired item sitting for more than 10 seconds.
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const maxWait = 10 * time.Second
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// waitingLoop runs until the workqueue is shutdown and keeps a check on the list of items to be added.
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func (q *delayingType) waitingLoop() {
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defer utilruntime.HandleCrash()
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// Make a placeholder channel to use when there are no items in our list
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never := make(<-chan time.Time)
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for {
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if q.Interface.ShuttingDown() {
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// discard waiting entries
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q.waitingForAdd = nil
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q.waitingTimeByEntry = nil
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return
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}
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now := q.clock.Now()
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// Add ready entries
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readyEntries := 0
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for _, entry := range q.waitingForAdd {
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if entry.readyAt.After(now) {
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break
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}
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q.Add(entry.data)
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delete(q.waitingTimeByEntry, entry.data)
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readyEntries++
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}
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q.waitingForAdd = q.waitingForAdd[readyEntries:]
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// Set up a wait for the first item's readyAt (if one exists)
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nextReadyAt := never
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if len(q.waitingForAdd) > 0 {
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nextReadyAt = q.clock.After(q.waitingForAdd[0].readyAt.Sub(now))
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}
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select {
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case <-q.stopCh:
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return
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case <-q.heartbeat:
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// continue the loop, which will add ready items
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case <-nextReadyAt:
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// continue the loop, which will add ready items
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case waitEntry := <-q.waitingForAddCh:
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if waitEntry.readyAt.After(q.clock.Now()) {
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q.waitingForAdd = insert(q.waitingForAdd, q.waitingTimeByEntry, waitEntry)
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} else {
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q.Add(waitEntry.data)
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}
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drained := false
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for !drained {
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select {
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case waitEntry := <-q.waitingForAddCh:
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if waitEntry.readyAt.After(q.clock.Now()) {
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q.waitingForAdd = insert(q.waitingForAdd, q.waitingTimeByEntry, waitEntry)
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} else {
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q.Add(waitEntry.data)
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}
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default:
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drained = true
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}
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}
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}
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}
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}
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// inserts the given entry into the sorted entries list
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// same semantics as append()... the given slice may be modified,
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// and the returned value should be used
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//
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// TODO: This should probably be converted to use container/heap to improve
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// running time for a large number of items.
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func insert(entries []waitFor, knownEntries map[t]time.Time, entry waitFor) []waitFor {
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// if the entry is already in our retry list and the existing time is before the new one, just skip it
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existingTime, exists := knownEntries[entry.data]
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if exists && existingTime.Before(entry.readyAt) {
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return entries
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}
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// if the entry exists and is scheduled for later, go ahead and remove the entry
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if exists {
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if existingIndex := findEntryIndex(entries, existingTime, entry.data); existingIndex >= 0 && existingIndex < len(entries) {
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entries = append(entries[:existingIndex], entries[existingIndex+1:]...)
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}
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}
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insertionIndex := sort.Search(len(entries), func(i int) bool {
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return entry.readyAt.Before(entries[i].readyAt)
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})
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// grow by 1
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entries = append(entries, waitFor{})
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// shift items from the insertion point to the end
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copy(entries[insertionIndex+1:], entries[insertionIndex:])
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// insert the record
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entries[insertionIndex] = entry
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knownEntries[entry.data] = entry.readyAt
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return entries
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}
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// findEntryIndex returns the index for an existing entry
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func findEntryIndex(entries []waitFor, existingTime time.Time, data t) int {
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index := sort.Search(len(entries), func(i int) bool {
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return entries[i].readyAt.After(existingTime) || existingTime == entries[i].readyAt
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})
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// we know this is the earliest possible index, but there could be multiple with the same time
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// iterate from here to find the dupe
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for ; index < len(entries); index++ {
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if entries[index].data == data {
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break
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}
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}
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return index
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}
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