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77 lines
3.3 KiB
Go
77 lines
3.3 KiB
Go
/*
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Copyright The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Code generated by applyconfiguration-gen. DO NOT EDIT.
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package v1alpha3
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// DeviceTaintSelectorApplyConfiguration represents a declarative configuration of the DeviceTaintSelector type for use
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// with apply.
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//
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// DeviceTaintSelector defines which device(s) a DeviceTaintRule applies to.
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// The empty selector matches all devices. Without a selector, no devices
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// are matched.
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type DeviceTaintSelectorApplyConfiguration struct {
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// If driver is set, only devices from that driver are selected.
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// This fields corresponds to slice.spec.driver.
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Driver *string `json:"driver,omitempty"`
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// If pool is set, only devices in that pool are selected.
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//
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// Also setting the driver name may be useful to avoid
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// ambiguity when different drivers use the same pool name,
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// but this is not required because selecting pools from
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// different drivers may also be useful, for example when
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// drivers with node-local devices use the node name as
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// their pool name.
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Pool *string `json:"pool,omitempty"`
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// If device is set, only devices with that name are selected.
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// This field corresponds to slice.spec.devices[].name.
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//
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// Setting also driver and pool may be required to avoid ambiguity,
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// but is not required.
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Device *string `json:"device,omitempty"`
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}
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// DeviceTaintSelectorApplyConfiguration constructs a declarative configuration of the DeviceTaintSelector type for use with
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// apply.
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func DeviceTaintSelector() *DeviceTaintSelectorApplyConfiguration {
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return &DeviceTaintSelectorApplyConfiguration{}
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}
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// WithDriver sets the Driver field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Driver field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithDriver(value string) *DeviceTaintSelectorApplyConfiguration {
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b.Driver = &value
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return b
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}
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// WithPool sets the Pool field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Pool field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithPool(value string) *DeviceTaintSelectorApplyConfiguration {
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b.Pool = &value
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return b
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}
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// WithDevice sets the Device field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Device field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithDevice(value string) *DeviceTaintSelectorApplyConfiguration {
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b.Device = &value
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return b
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}
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