mirror of
https://github.com/kubernetes/client-go.git
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346 lines
11 KiB
Go
346 lines
11 KiB
Go
/*
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Copyright 2014 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cache
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import (
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"errors"
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"sync"
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"k8s.io/apimachinery/pkg/util/sets"
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)
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// PopProcessFunc is passed to Pop() method of Queue interface.
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// It is supposed to process the accumulator popped from the queue.
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type PopProcessFunc func(obj interface{}, isInInitialList bool) error
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// ErrFIFOClosed used when FIFO is closed
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var ErrFIFOClosed = errors.New("DeltaFIFO: manipulating with closed queue")
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// Queue extends ReflectorStore with a collection of Store keys to "process".
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// Every Add, Update, or Delete may put the object's key in that collection.
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// A Queue has a way to derive the corresponding key given an accumulator.
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// A Queue can be accessed concurrently from multiple goroutines.
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// A Queue can be "closed", after which Pop operations return an error.
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type Queue interface {
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ReflectorStore
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// Pop blocks until there is at least one key to process or the
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// Queue is closed. In the latter case Pop returns with an error.
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// In the former case Pop atomically picks one key to process,
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// removes that (key, accumulator) association from the Store, and
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// processes the accumulator. Pop returns the accumulator that
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// was processed and the result of processing. The PopProcessFunc
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// may return an ErrRequeue{inner} and in this case Pop will (a)
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// return that (key, accumulator) association to the Queue as part
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// of the atomic processing and (b) return the inner error from
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// Pop. It is expected that the caller of Pop will be a single
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// threaded consumer since otherwise it is possible for multiple
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// PopProcessFuncs to be running simultaneously.
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Pop(PopProcessFunc) (interface{}, error)
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// HasSynced returns true if the first batch of keys have all been
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// popped. The first batch of keys are those of the first Replace
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// operation if that happened before any Add, AddIfNotPresent,
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// Update, or Delete; otherwise the first batch is empty.
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HasSynced() bool
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// HasSyncedChecker is done once the first batch of keys have all been
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// popped. The first batch of keys are those of the first Replace
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// operation if that happened before any Add, AddIfNotPresent,
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// Update, or Delete; otherwise the first batch is empty.
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HasSyncedChecker() DoneChecker
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// Close the queue
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Close()
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}
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// QueueWithBatch extends the Queue interface with support for batch processing.
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//
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// In addition to the standard single-item Pop method, QueueWithBatch provides
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// PopBatch, which allows multiple items to be popped and processed together as
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// a batch. This can be used to improve processing efficiency when it is
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// beneficial to handle multiple queued keys or accumulators in a single
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// operation.
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// TODO: Consider merging this interface into Queue after feature gate GA
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type QueueWithBatch interface {
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Queue
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// PopBatch behaves similarly to Queue#Pop, but processes multiple keys
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// as a batch. The implementation determines the batching strategy,
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// such as the number of keys to include per batch. The ProcessBatchFunc
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// is called when a batch is ready to be processed. The PopProcessFunc
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// is called when a singleton item is ready to be processed. The
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// ProcessBatchFunc and PopProcessFunc must do the same processing to
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// ensure consistent behavior. It is expected that the caller of PopBatch
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// will be a single threaded consumer since otherwise it is possible for
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// multiple ProcessBatchFuncs/PopProcessFuncs to be running simultaneously.
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PopBatch(processBatch ProcessBatchFunc, processSingle PopProcessFunc) error
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}
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// FIFO is a Queue in which (a) each accumulator is simply the most
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// recently provided object and (b) the collection of keys to process
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// is a FIFO. The accumulators all start out empty, and deleting an
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// object from its accumulator empties the accumulator. The Resync
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// operation is a no-op.
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//
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// Thus: if multiple adds/updates of a single object happen while that
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// object's key is in the queue before it has been processed then it
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// will only be processed once, and when it is processed the most
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// recent version will be processed. This can't be done with a channel
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//
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// FIFO solves this use case:
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// - You want to process every object (exactly) once.
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// - You want to process the most recent version of the object when you process it.
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// - You do not want to process deleted objects, they should be removed from the queue.
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// - You do not want to periodically reprocess objects.
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//
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// Compare with DeltaFIFO for other use cases.
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type FIFO struct {
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lock sync.RWMutex
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cond sync.Cond
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// We depend on the property that every key in `items` is also in `queue`
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items map[string]interface{}
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queue []string
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// synced is initially an open channel. It gets closed (once!) by checkSynced
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// as soon as the initial sync is considered complete.
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synced chan struct{}
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syncedClosed bool
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// populated is true if the first batch of items inserted by Replace() has been populated
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// or Delete/Add/Update was called first.
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populated bool
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// initialPopulationCount is the number of items inserted by the first call of Replace()
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initialPopulationCount int
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// keyFunc is used to make the key used for queued item insertion and retrieval, and
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// should be deterministic.
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keyFunc KeyFunc
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// Indication the queue is closed.
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// Used to indicate a queue is closed so a control loop can exit when a queue is empty.
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// Currently, not used to gate any of CRUD operations.
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closed bool
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}
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var (
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_ = Queue(&FIFO{}) // FIFO is a Queue
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_ = DoneChecker(&FIFO{}) // ... and implements DoneChecker.
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)
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// Close the queue.
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func (f *FIFO) Close() {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.closed = true
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f.cond.Broadcast()
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}
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// HasSynced returns true if an Add/Update/Delete/AddIfNotPresent are called first,
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// or the first batch of items inserted by Replace() has been popped.
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func (f *FIFO) HasSynced() bool {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.hasSynced_locked()
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}
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// HasSyncedChecker is done if an Add/Update/Delete/AddIfNotPresent are called first,
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// or the first batch of items inserted by Replace() has been popped.
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func (f *FIFO) HasSyncedChecker() DoneChecker {
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return f
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}
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// Name implements [DoneChecker.Name]
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func (f *FIFO) Name() string {
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return "FIFO" // FIFO doesn't seem to be used outside of a few tests, so changing the NewFIFO API to pass in a name doesn't seem worth it.
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}
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// Done implements [DoneChecker.Done]
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func (f *FIFO) Done() <-chan struct{} {
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return f.synced
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}
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// hasSynced_locked returns the result of a prior checkSynced call.
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func (f *FIFO) hasSynced_locked() bool {
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return f.syncedClosed
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}
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// checkSynced checks whether the initial sync is completed.
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// It must be called whenever populated or initialPopulationCount change
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// while the mutex is still locked.
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func (f *FIFO) checkSynced() {
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synced := f.populated && f.initialPopulationCount == 0
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if synced && !f.syncedClosed {
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f.syncedClosed = true
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close(f.synced)
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}
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}
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// Add inserts an item, and puts it in the queue. The item is only enqueued
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// if it doesn't already exist in the set.
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func (f *FIFO) Add(obj interface{}) error {
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id, err := f.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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f.checkSynced()
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if _, exists := f.items[id]; !exists {
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f.queue = append(f.queue, id)
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}
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f.items[id] = obj
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f.cond.Broadcast()
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return nil
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}
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// Update is the same as Add in this implementation.
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func (f *FIFO) Update(obj interface{}) error {
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return f.Add(obj)
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}
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// Delete removes an item. It doesn't add it to the queue, because
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// this implementation assumes the consumer only cares about the objects,
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// not the order in which they were created/added.
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func (f *FIFO) Delete(obj interface{}) error {
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id, err := f.keyFunc(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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f.checkSynced()
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delete(f.items, id)
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return err
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}
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// IsClosed checks if the queue is closed
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func (f *FIFO) IsClosed() bool {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.closed
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}
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// Pop waits until an item is ready and processes it. If multiple items are
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// ready, they are returned in the order in which they were added/updated.
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// The item is removed from the queue (and the store) before it is processed,
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// so if you don't successfully process it, it should be added back with
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// AddIfNotPresent(). process function is called under lock, so it is safe
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// update data structures in it that need to be in sync with the queue.
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func (f *FIFO) Pop(process PopProcessFunc) (interface{}, error) {
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f.lock.Lock()
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defer f.lock.Unlock()
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for {
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for len(f.queue) == 0 {
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// When the queue is empty, invocation of Pop() is blocked until new item is enqueued.
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// When Close() is called, the f.closed is set and the condition is broadcasted.
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// Which causes this loop to continue and return from the Pop().
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if f.closed {
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return nil, ErrFIFOClosed
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}
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f.cond.Wait()
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}
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isInInitialList := !f.hasSynced_locked()
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id := f.queue[0]
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f.queue = f.queue[1:]
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if f.initialPopulationCount > 0 {
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f.initialPopulationCount--
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// Must be done *after* process has completed.
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defer f.checkSynced()
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}
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item, ok := f.items[id]
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if !ok {
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// Item may have been deleted subsequently.
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continue
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}
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delete(f.items, id)
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err := process(item, isInInitialList)
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return item, err
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}
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}
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// Replace will delete the contents of 'f', using instead the given map.
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// 'f' takes ownership of the map, you should not reference the map again
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// after calling this function. f's queue is reset, too; upon return, it
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// will contain the items in the map, in no particular order.
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func (f *FIFO) Replace(list []interface{}, resourceVersion string) error {
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items := make(map[string]interface{}, len(list))
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for _, item := range list {
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key, err := f.keyFunc(item)
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if err != nil {
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return KeyError{item, err}
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}
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items[key] = item
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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if !f.populated {
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f.populated = true
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f.initialPopulationCount = len(items)
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f.checkSynced()
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}
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f.items = items
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f.queue = f.queue[:0]
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for id := range items {
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f.queue = append(f.queue, id)
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}
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if len(f.queue) > 0 {
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f.cond.Broadcast()
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}
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return nil
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}
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// Resync will ensure that every object in the Store has its key in the queue.
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// This should be a no-op, because that property is maintained by all operations.
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func (f *FIFO) Resync() error {
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f.lock.Lock()
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defer f.lock.Unlock()
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inQueue := sets.NewString()
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for _, id := range f.queue {
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inQueue.Insert(id)
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}
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for id := range f.items {
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if !inQueue.Has(id) {
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f.queue = append(f.queue, id)
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}
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}
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if len(f.queue) > 0 {
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f.cond.Broadcast()
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}
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return nil
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}
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// NewFIFO returns a Store which can be used to queue up items to
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// process.
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func NewFIFO(keyFunc KeyFunc) *FIFO {
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f := &FIFO{
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synced: make(chan struct{}),
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items: map[string]interface{}{},
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queue: []string{},
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keyFunc: keyFunc,
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}
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f.cond.L = &f.lock
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return f
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}
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