Embed .lua files into falco executable

Instead of having .lua files external to the program responsible for
loading rules, embed the contents of those files into the executable
and load them as strings instead of as files:

Add a cmake custom command below userspace/engine/lua that calls a
bash script lua-to-cpp.sh to generate falco_engine_lua_files.{cpp,hh}
that are compiled into the falco engine library.

The script creates a .cpp file that has const char * symbols for each
file, as well as lists of files that should be loaded when the falco
engine is loaded. There are actually two lists:

- lua_module_strings: these are loaded and also added to the lua
  runtime package.preload table, so they are available when lua code
  require()s them.

- lua_code_strings: these are loaded *and* evaluated, so the functions
  in them are availble to be called from C++.

This simplifies some of the falco_common methods, as there's no need
to keep track of a "main" lua file to load or paths from which the lua
loader should find files for modules, and there's no need to keep
track of an "alternate" lua directory that occurs for debug builds.

Also, there's no need to include any .lua files in the installed
packages, as they're built into the falco binary.

Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
This commit is contained in:
Mark Stemm 2022-01-06 14:29:32 -08:00 committed by poiana
parent 08df1c63cf
commit c86615f68c
7 changed files with 138 additions and 81 deletions

View File

@ -10,6 +10,8 @@
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
# specific language governing permissions and limitations under the License.
add_subdirectory(lua)
set(FALCO_ENGINE_SOURCE_FILES
rules.cpp
falco_common.cpp
@ -36,7 +38,8 @@ if(MINIMAL_BUILD)
"${STRING_VIEW_LITE_INCLUDE}"
"${LIBSCAP_INCLUDE_DIRS}"
"${LIBSINSP_INCLUDE_DIRS}"
"${PROJECT_BINARY_DIR}/userspace/engine")
"${PROJECT_BINARY_DIR}/userspace/engine"
"${PROJECT_BINARY_DIR}/userspace/engine/lua")
else()
target_include_directories(
falco_engine
@ -48,24 +51,11 @@ else()
"${STRING_VIEW_LITE_INCLUDE}"
"${LIBSCAP_INCLUDE_DIRS}"
"${LIBSINSP_INCLUDE_DIRS}"
"${PROJECT_BINARY_DIR}/userspace/engine")
"${PROJECT_BINARY_DIR}/userspace/engine"
"${PROJECT_BINARY_DIR}/userspace/engine/lua")
endif()
target_link_libraries(falco_engine "${FALCO_SINSP_LIBRARY}" "${LPEG_LIB}" "${LYAML_LIB}" "${LIBYAML_LIB}")
target_link_libraries(falco_engine "${FALCO_SINSP_LIBRARY}" "${LPEG_LIB}" "${LYAML_LIB}" "${LIBYAML_LIB}" luafiles)
configure_file(config_falco_engine.h.in config_falco_engine.h)
if(DEFINED FALCO_COMPONENT)
install(
DIRECTORY lua
DESTINATION "${FALCO_SHARE_DIR}"
COMPONENT "${FALCO_COMPONENT}"
FILES_MATCHING
PATTERN *.lua)
else()
install(
DIRECTORY lua
DESTINATION "${FALCO_SHARE_DIR}"
FILES_MATCHING
PATTERN *.lua)
endif()

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@ -19,6 +19,7 @@ limitations under the License.
#include "config_falco_engine.h"
#include "falco_common.h"
#include "banned.h" // This raises a compilation error when certain functions are used
#include "falco_engine_lua_files.hh"
std::vector<std::string> falco_common::priority_names = {
"Emergency",
@ -48,68 +49,33 @@ falco_common::~falco_common()
}
}
void falco_common::init(const char *lua_main_filename, const char *alternate_lua_dir)
void falco_common::init()
{
ifstream is;
string lua_dir = FALCO_ENGINE_LUA_DIR;
string lua_main_path = lua_dir + lua_main_filename;
is.open(lua_main_path);
if (!is.is_open())
// Strings in the list lua_module_strings need to be loaded as
// lua modules, which also involves adding them to the
// package.module table.
for(const auto &pair : lua_module_strings)
{
lua_dir = alternate_lua_dir;
lua_main_path = lua_dir + lua_main_filename;
lua_getglobal(m_ls, "package");
lua_getfield(m_ls, -1, "preload");
is.open(lua_main_path);
if (!is.is_open())
if(luaL_loadstring(m_ls, pair.first))
{
throw falco_exception("Could not find Falco Lua entrypoint (tried " +
string(FALCO_ENGINE_LUA_DIR) + lua_main_filename + ", " +
string(alternate_lua_dir) + lua_main_filename + ")");
throw falco_exception("Failed to load embedded lua code " +
string(pair.second) + ": " + lua_tostring(m_ls, -1));
}
lua_setfield(m_ls, -2, pair.second);
}
// Strings in the list lua_code_strings need to be loaded and
// evaluated so any public functions can be directly called.
for(const auto &str : lua_code_strings)
{
if(luaL_loadstring(m_ls, str) || lua_pcall(m_ls, 0, 0, 0))
{
throw falco_exception("Failed to load + evaluate embedded lua code " +
string(str) + ": " + lua_tostring(m_ls, -1));
}
}
// Initialize Lua interpreter
add_lua_path(lua_dir);
// Load the main program, which defines all the available functions.
string scriptstr((istreambuf_iterator<char>(is)),
istreambuf_iterator<char>());
if(luaL_loadstring(m_ls, scriptstr.c_str()) || lua_pcall(m_ls, 0, 0, 0))
{
throw falco_exception("Failed to load script " +
lua_main_path + ": " + lua_tostring(m_ls, -1));
}
}
void falco_common::add_lua_path(string &path)
{
string cpath = string(path);
path += "?.lua";
cpath += "?.so";
lua_getglobal(m_ls, "package");
lua_getfield(m_ls, -1, "path");
string cur_path = lua_tostring(m_ls, -1 );
cur_path += ';';
lua_pop(m_ls, 1);
cur_path.append(path.c_str());
lua_pushstring(m_ls, cur_path.c_str());
lua_setfield(m_ls, -2, "path");
lua_getfield(m_ls, -1, "cpath");
string cur_cpath = lua_tostring(m_ls, -1 );
cur_cpath += ';';
lua_pop(m_ls, 1);
cur_cpath.append(cpath.c_str());
lua_pushstring(m_ls, cur_cpath.c_str());
lua_setfield(m_ls, -2, "cpath");
lua_pop(m_ls, 1);
}

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@ -69,7 +69,7 @@ public:
falco_common();
virtual ~falco_common();
void init(const char *lua_main_filename, const char *alternate_lua_dir);
void init();
// Priority levels, as a vector of strings
static std::vector<std::string> priority_names;
@ -91,7 +91,4 @@ protected:
lua_State *m_ls;
std::mutex m_ls_semaphore;
private:
void add_lua_path(std::string &path);
};

View File

@ -53,7 +53,7 @@ falco_engine::falco_engine(bool seed_rng, const std::string& alternate_lua_dir)
luaopen_lpeg(m_ls);
luaopen_yaml(m_ls);
falco_common::init(m_lua_main_filename.c_str(), alternate_lua_dir.c_str());
falco_common::init();
falco_rules::init(m_ls);
m_required_plugin_versions.clear();

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@ -265,7 +265,6 @@ private:
uint32_t m_sampling_ratio;
double m_sampling_multiplier;
std::string m_lua_main_filename = "rule_loader.lua";
static const std::string s_default_ruleset;
uint32_t m_default_ruleset_id;

View File

@ -0,0 +1,21 @@
#
# Copyright (C) 2021 The Falco Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
# specific language governing permissions and limitations under the License.
file(GLOB_RECURSE lua_module_files ${CMAKE_CURRENT_SOURCE_DIR} *.lua)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/falco_engine_lua_files.cpp
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/lua-to-cpp.sh ${CMAKE_CURRENT_SOURCE_DIR} ${LYAML_LUA_DIR} ${CMAKE_CURRENT_BINARY_DIR}
DEPENDS ${lua_files} ${CMAKE_CURRENT_SOURCE_DIR}/lua-to-cpp.sh lyaml)
add_library(luafiles falco_engine_lua_files.cpp)
target_include_directories(luafiles PUBLIC ${CMAKE_CURRENT_BINARY_DIR})

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@ -0,0 +1,84 @@
#!/bin/bash
set -euo pipefail
LUA_FILE_DIR=$1
LYAML_LUA_DIR=$2
OUTPUT_DIR=$3
MODULE_SYMS=()
CODE_SYMS=()
function add_lua_file {
filename=$1
is_module=$2
# Take the basename of the file
BASE_NAME=$(basename ${file} .lua)
SYMBOL_NAME="${BASE_NAME}_lua_file_contents"
FILE_CONTENTS=$(<${file})
# Add a symbol to the .cc file containing the contents of the file
echo "const char *${SYMBOL_NAME}=R\"LUAFILE(${FILE_CONTENTS})LUAFILE\";" >> ${OUTPUT_DIR}/falco_engine_lua_files.cpp
# Add an extern reference to the .hh file
echo "extern const char *${SYMBOL_NAME};" >> ${OUTPUT_DIR}/falco_engine_lua_files.hh
if [[ "${is_module}" == "true" ]]; then
# Determine the module name for the file
if [[ "${file}" == *"/"* ]]; then
MODULE_NAME=$(echo ${file} | tr / . | sed -e 's/.lua//')
else
MODULE_NAME=$(basename ${file} .lua)
fi
# Add the pair (string contents, module name) to MODULE_SYMS
PAIR=$(echo "{${SYMBOL_NAME},\"${MODULE_NAME}\"}")
MODULE_SYMS+=(${PAIR})
else
# Add the string to CODE_SYMS
CODE_SYMS+=(${SYMBOL_NAME})
fi
}
cat <<EOF > ${OUTPUT_DIR}/falco_engine_lua_files.cpp
// Automatically generated. Do not edit
#include "falco_engine_lua_files.hh"
EOF
cat <<EOF > ${OUTPUT_DIR}/falco_engine_lua_files.hh
#pragma once
// Automatically generated. Do not edit
#include <list>
#include <utility>
EOF
# lyaml and any files in the "modules" subdirectory are treated as lua
# modules.
pushd ${LYAML_LUA_DIR}
for file in *.lua */*.lua; do
add_lua_file $file "true"
done
popd
pushd ${LUA_FILE_DIR}/modules
for file in *.lua; do
add_lua_file $file "true"
done
popd
# Any .lua files in this directory are treated as code with functions
# to execute.
pushd ${LUA_FILE_DIR}
for file in ${LUA_FILE_DIR}/*.lua; do
add_lua_file $file "false"
done
popd
# Create a list of lua module (string, module name) pairs from MODULE_SYMS
echo "extern std::list<std::pair<const char *,const char *>> lua_module_strings;" >> ${OUTPUT_DIR}/falco_engine_lua_files.hh
echo "std::list<std::pair<const char *,const char *>> lua_module_strings = {$(IFS=, ; echo "${MODULE_SYMS[*]}")};" >> ${OUTPUT_DIR}/falco_engine_lua_files.cpp
# Create a list of lua code strings from CODE_SYMS
echo "extern std::list<const char *> lua_code_strings;" >> ${OUTPUT_DIR}/falco_engine_lua_files.hh
echo "std::list<const char *> lua_code_strings = {$(IFS=, ; echo "${CODE_SYMS[*]}")};" >> ${OUTPUT_DIR}/falco_engine_lua_files.cpp