Move falco engine to its own library.

Move the c++ and lua code implementing falco engine/falco common to its
own directory userspace/engine. It's compiled as a static library
libfalco_engine.a, and has its own CMakeLists.txt so it can be included
by other projects.

The engine's CMakeLists.txt has a add_subdirectory for the falco rules
directory, so including the engine also builds the rules.

The variables you need to set to use the engine's CMakeLists.txt are:

- CMAKE_INSTALL_PREFIX: the root directory below which everything is
  installed.
- FALCO_ETC_DIR: where to install the rules file.
- FALCO_SHARE_DIR: where to install lua code, relative to the
- install/package root.
- LUAJIT_INCLUDE: where to find header files for lua.
- FALCO_SINSP_LIBRARY: the library containing sinsp code. It will be
- considered a dependency of the engine.
- LPEG_LIB/LYAML_LIB/LIBYAML_LIB: locations for third-party libraries.
- FALCO_COMPONENT: if set, will be included as a part of any install()
  commands.

Instead of specifying /usr/share/falco in config_falco_*.h.in, use
CMAKE_INSTALL_PREFIX and FALCO_SHARE_DIR.

The lua code for the engine has also moved, so the two lua source
directories (userspace/engine/lua and userspace/falco/lua) need to be
available separately via falco_common, so make it an argument to
falco_common::init.

As a part of making it easy to include in another project, also clean up
LPEG build/defs. Modify build-lpeg to add a PREFIX argument to allow for
object files/libraries being in an alternate location, and when building
lpeg, put object files in a build/ subdirectory.
This commit is contained in:
Mark Stemm
2016-07-20 15:31:34 -07:00
parent 917d66e9e8
commit f547dc97ab
23 changed files with 94 additions and 31 deletions

View File

@@ -0,0 +1,90 @@
#include <fstream>
#include "config_falco_engine.h"
#include "falco_common.h"
falco_common::falco_common()
{
m_ls = lua_open();
luaL_openlibs(m_ls);
}
falco_common::~falco_common()
{
if(m_ls)
{
lua_close(m_ls);
}
}
void falco_common::set_inspector(sinsp *inspector)
{
m_inspector = inspector;
}
void falco_common::init(const char *lua_main_filename, const char *source_dir)
{
ifstream is;
string lua_dir = FALCO_ENGINE_LUA_DIR;
string lua_main_path = lua_dir + lua_main_filename;
is.open(lua_main_path);
if (!is.is_open())
{
lua_dir = source_dir;
lua_main_path = lua_dir + lua_main_filename;
is.open(lua_main_path);
if (!is.is_open())
{
throw falco_exception("Could not find Falco Lua entrypoint (tried " +
string(FALCO_ENGINE_LUA_DIR) + lua_main_filename + ", " +
string(source_dir) + lua_main_filename + ")");
}
}
// Initialize Lua interpreter
add_lua_path(lua_dir);
// Load the main program, which defines all the available functions.
string scriptstr((istreambuf_iterator<char>(is)),
istreambuf_iterator<char>());
if(luaL_loadstring(m_ls, scriptstr.c_str()) || lua_pcall(m_ls, 0, 0, 0))
{
throw falco_exception("Failed to load script " +
lua_main_path + ": " + lua_tostring(m_ls, -1));
}
}
void falco_common::add_lua_path(string &path)
{
string cpath = string(path);
path += "?.lua";
cpath += "?.so";
lua_getglobal(m_ls, "package");
lua_getfield(m_ls, -1, "path");
string cur_path = lua_tostring(m_ls, -1 );
cur_path += ';';
lua_pop(m_ls, 1);
cur_path.append(path.c_str());
lua_pushstring(m_ls, cur_path.c_str());
lua_setfield(m_ls, -2, "path");
lua_getfield(m_ls, -1, "cpath");
string cur_cpath = lua_tostring(m_ls, -1 );
cur_cpath += ';';
lua_pop(m_ls, 1);
cur_cpath.append(cpath.c_str());
lua_pushstring(m_ls, cur_cpath.c_str());
lua_setfield(m_ls, -2, "cpath");
lua_pop(m_ls, 1);
}