Files
falco/userspace/engine/lua/lua-to-cpp.sh
Jason Dellaluce 2ee95122df refactor(engine): remove unused lua modules
Both the parser.lua and compiler.lua modules are not necessary anymore, because all the logic related
to filter parsing and compilation is handled inside libsinsp now. Accordingly, they have been removed from
the lua-to-cpp.sh scripts. README.md and parse-smoke.sh have been removed since they are not needed anymore:
lpeg is not used by the project, and the smoke tests are implemented in libsisnsp unit test suite.

Signed-off-by: Jason Dellaluce <jasondellaluce@gmail.com>
2022-03-23 18:31:43 +01:00

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#!/bin/bash
set -euo pipefail
LUA_FILE_DIR=$1
LYAML_LUA_DIR=$2
OUTPUT_DIR=$3
MODULE_SYMS=()
CODE_SYMS=()
function add_lua_file {
filename=$1
is_module=$2
# Take the basename of the file
BASE_NAME=$(basename ${file} .lua)
SYMBOL_NAME="${BASE_NAME}_lua_file_contents"
FILE_CONTENTS=$(<${file})
# Add a symbol to the .cc file containing the contents of the file
echo "const char *${SYMBOL_NAME}=R\"LUAFILE(${FILE_CONTENTS})LUAFILE\";" >> ${OUTPUT_DIR}/falco_engine_lua_files.cpp
# Add an extern reference to the .hh file
echo "extern const char *${SYMBOL_NAME};" >> ${OUTPUT_DIR}/falco_engine_lua_files.hh
if [[ "${is_module}" == "true" ]]; then
# Determine the module name for the file
if [[ "${file}" == *"/"* ]]; then
MODULE_NAME=$(echo ${file} | tr / . | sed -e 's/.lua//')
else
MODULE_NAME=$(basename ${file} .lua)
fi
# Add the pair (string contents, module name) to MODULE_SYMS
PAIR=$(echo "{${SYMBOL_NAME},\"${MODULE_NAME}\"}")
MODULE_SYMS+=(${PAIR})
else
# Add the string to CODE_SYMS
CODE_SYMS+=(${SYMBOL_NAME})
fi
}
cat <<EOF > ${OUTPUT_DIR}/falco_engine_lua_files.cpp
// Automatically generated. Do not edit
#include "falco_engine_lua_files.hh"
EOF
cat <<EOF > ${OUTPUT_DIR}/falco_engine_lua_files.hh
#pragma once
// Automatically generated. Do not edit
#include <list>
#include <utility>
EOF
# lyaml and any files in the "modules" subdirectory are treated as lua
# modules.
pushd ${LYAML_LUA_DIR}
for file in *.lua */*.lua; do
add_lua_file $file "true"
done
popd
# Any .lua files in this directory are treated as code with functions
# to execute.
pushd ${LUA_FILE_DIR}
for file in ${LUA_FILE_DIR}/*.lua; do
add_lua_file $file "false"
done
popd
# Create a list of lua module (string, module name) pairs from MODULE_SYMS
echo "extern std::list<std::pair<const char *,const char *>> lua_module_strings;" >> ${OUTPUT_DIR}/falco_engine_lua_files.hh
echo "std::list<std::pair<const char *,const char *>> lua_module_strings = {$(IFS=, ; echo "${MODULE_SYMS[*]}")};" >> ${OUTPUT_DIR}/falco_engine_lua_files.cpp
# Create a list of lua code strings from CODE_SYMS
echo "extern std::list<const char *> lua_code_strings;" >> ${OUTPUT_DIR}/falco_engine_lua_files.hh
echo "std::list<const char *> lua_code_strings = {$(IFS=, ; echo "${CODE_SYMS[*]}")};" >> ${OUTPUT_DIR}/falco_engine_lua_files.cpp