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falco/userspace/engine/rules.h
Mark Stemm f547dc97ab Move falco engine to its own library.
Move the c++ and lua code implementing falco engine/falco common to its
own directory userspace/engine. It's compiled as a static library
libfalco_engine.a, and has its own CMakeLists.txt so it can be included
by other projects.

The engine's CMakeLists.txt has a add_subdirectory for the falco rules
directory, so including the engine also builds the rules.

The variables you need to set to use the engine's CMakeLists.txt are:

- CMAKE_INSTALL_PREFIX: the root directory below which everything is
  installed.
- FALCO_ETC_DIR: where to install the rules file.
- FALCO_SHARE_DIR: where to install lua code, relative to the
- install/package root.
- LUAJIT_INCLUDE: where to find header files for lua.
- FALCO_SINSP_LIBRARY: the library containing sinsp code. It will be
- considered a dependency of the engine.
- LPEG_LIB/LYAML_LIB/LIBYAML_LIB: locations for third-party libraries.
- FALCO_COMPONENT: if set, will be included as a part of any install()
  commands.

Instead of specifying /usr/share/falco in config_falco_*.h.in, use
CMAKE_INSTALL_PREFIX and FALCO_SHARE_DIR.

The lua code for the engine has also moved, so the two lua source
directories (userspace/engine/lua and userspace/falco/lua) need to be
available separately via falco_common, so make it an argument to
falco_common::init.

As a part of making it easy to include in another project, also clean up
LPEG build/defs. Modify build-lpeg to add a PREFIX argument to allow for
object files/libraries being in an alternate location, and when building
lpeg, put object files in a build/ subdirectory.
2016-10-24 15:56:45 -07:00

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C++

#pragma once
#include <list>
#include "sinsp.h"
#include "lua_parser.h"
class falco_engine;
class falco_rules
{
public:
falco_rules(sinsp* inspector, falco_engine *engine, lua_State *ls);
~falco_rules();
void load_rules(const string &rules_content, bool verbose, bool all_events);
void describe_rule(string *rule);
static void init(lua_State *ls);
static int add_filter(lua_State *ls);
private:
void add_filter(string &rule, list<uint32_t> &evttypes);
lua_parser* m_lua_parser;
sinsp* m_inspector;
falco_engine *m_engine;
lua_State* m_ls;
string m_lua_load_rules = "load_rules";
string m_lua_ignored_syscalls = "ignored_syscalls";
string m_lua_ignored_events = "ignored_events";
string m_lua_events = "events";
string m_lua_describe_rule = "describe_rule";
};