Files
falco/userspace/engine/falco_common.cpp
Mark Stemm aa073586f1 Add ability to filter events by priority/cleanups
Clean up the handling of priority levels within rules. It used to be a
mix of strings handled in various places. Now, in falco_common.h there's
a consistent type for priority-as-number as well as a list of
priority-as-string values. Priorities are passed around as numbers
instead of strings. It's still permissive about capitalization.

Also add the ability to load rules by severity. New falco
config option "priority=<val>"/-o priority=<val> specifies the minimum
priority level of rules that will be loaded.

Add unit tests for same. The test suppresses INFO notifications for a
rule/trace file combination that would otherwise generate them.
2017-10-05 18:07:54 -07:00

123 lines
2.6 KiB
C++

/*
Copyright (C) 2016 Draios inc.
This file is part of falco.
falco is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
falco is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with falco. If not, see <http://www.gnu.org/licenses/>.
*/
#include <fstream>
#include "config_falco_engine.h"
#include "falco_common.h"
std::vector<std::string> falco_common::priority_names = {
"Emergency",
"Alert",
"Critical",
"Error",
"Warning",
"Notice",
"Informational",
"Debug"};
falco_common::falco_common()
{
m_ls = lua_open();
if(!m_ls)
{
throw falco_exception("Cannot open lua");
}
luaL_openlibs(m_ls);
}
falco_common::~falco_common()
{
if(m_ls)
{
lua_close(m_ls);
}
}
void falco_common::set_inspector(sinsp *inspector)
{
m_inspector = inspector;
}
void falco_common::init(const char *lua_main_filename, const char *source_dir)
{
ifstream is;
string lua_dir = FALCO_ENGINE_LUA_DIR;
string lua_main_path = lua_dir + lua_main_filename;
is.open(lua_main_path);
if (!is.is_open())
{
lua_dir = source_dir;
lua_main_path = lua_dir + lua_main_filename;
is.open(lua_main_path);
if (!is.is_open())
{
throw falco_exception("Could not find Falco Lua entrypoint (tried " +
string(FALCO_ENGINE_LUA_DIR) + lua_main_filename + ", " +
string(source_dir) + lua_main_filename + ")");
}
}
// Initialize Lua interpreter
add_lua_path(lua_dir);
// Load the main program, which defines all the available functions.
string scriptstr((istreambuf_iterator<char>(is)),
istreambuf_iterator<char>());
if(luaL_loadstring(m_ls, scriptstr.c_str()) || lua_pcall(m_ls, 0, 0, 0))
{
throw falco_exception("Failed to load script " +
lua_main_path + ": " + lua_tostring(m_ls, -1));
}
}
void falco_common::add_lua_path(string &path)
{
string cpath = string(path);
path += "?.lua";
cpath += "?.so";
lua_getglobal(m_ls, "package");
lua_getfield(m_ls, -1, "path");
string cur_path = lua_tostring(m_ls, -1 );
cur_path += ';';
lua_pop(m_ls, 1);
cur_path.append(path.c_str());
lua_pushstring(m_ls, cur_path.c_str());
lua_setfield(m_ls, -2, "path");
lua_getfield(m_ls, -1, "cpath");
string cur_cpath = lua_tostring(m_ls, -1 );
cur_cpath += ';';
lua_pop(m_ls, 1);
cur_cpath.append(cpath.c_str());
lua_pushstring(m_ls, cur_cpath.c_str());
lua_setfield(m_ls, -2, "cpath");
lua_pop(m_ls, 1);
}