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				https://github.com/falcosecurity/falco.git
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	Move the c++ and lua code implementing falco engine/falco common to its own directory userspace/engine. It's compiled as a static library libfalco_engine.a, and has its own CMakeLists.txt so it can be included by other projects. The engine's CMakeLists.txt has a add_subdirectory for the falco rules directory, so including the engine also builds the rules. The variables you need to set to use the engine's CMakeLists.txt are: - CMAKE_INSTALL_PREFIX: the root directory below which everything is installed. - FALCO_ETC_DIR: where to install the rules file. - FALCO_SHARE_DIR: where to install lua code, relative to the - install/package root. - LUAJIT_INCLUDE: where to find header files for lua. - FALCO_SINSP_LIBRARY: the library containing sinsp code. It will be - considered a dependency of the engine. - LPEG_LIB/LYAML_LIB/LIBYAML_LIB: locations for third-party libraries. - FALCO_COMPONENT: if set, will be included as a part of any install() commands. Instead of specifying /usr/share/falco in config_falco_*.h.in, use CMAKE_INSTALL_PREFIX and FALCO_SHARE_DIR. The lua code for the engine has also moved, so the two lua source directories (userspace/engine/lua and userspace/falco/lua) need to be available separately via falco_common, so make it an argument to falco_common::init. As a part of making it easy to include in another project, also clean up LPEG build/defs. Modify build-lpeg to add a PREFIX argument to allow for object files/libraries being in an alternate location, and when building lpeg, put object files in a build/ subdirectory.
		
			
				
	
	
		
			91 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <fstream>
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| 
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| #include "config_falco_engine.h"
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| #include "falco_common.h"
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| 
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| falco_common::falco_common()
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| {
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| 	m_ls = lua_open();
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| 	luaL_openlibs(m_ls);
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| }
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| 
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| falco_common::~falco_common()
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| {
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| 	if(m_ls)
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| 	{
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| 		lua_close(m_ls);
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| 	}
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| }
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| 
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| void falco_common::set_inspector(sinsp *inspector)
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| {
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| 	m_inspector = inspector;
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| }
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| 
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| void falco_common::init(const char *lua_main_filename, const char *source_dir)
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| {
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| 	ifstream is;
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| 	string lua_dir = FALCO_ENGINE_LUA_DIR;
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| 	string lua_main_path = lua_dir + lua_main_filename;
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| 
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| 	is.open(lua_main_path);
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| 	if (!is.is_open())
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| 	{
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| 		lua_dir = source_dir;
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| 		lua_main_path = lua_dir + lua_main_filename;
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| 
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| 		is.open(lua_main_path);
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| 		if (!is.is_open())
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| 		{
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| 			throw falco_exception("Could not find Falco Lua entrypoint (tried " +
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| 					      string(FALCO_ENGINE_LUA_DIR) + lua_main_filename + ", " +
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| 					      string(source_dir) + lua_main_filename + ")");
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| 		}
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| 	}
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| 
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| 	// Initialize Lua interpreter
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| 	add_lua_path(lua_dir);
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| 
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| 	// Load the main program, which defines all the available functions.
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| 	string scriptstr((istreambuf_iterator<char>(is)),
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| 			 istreambuf_iterator<char>());
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| 
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| 	if(luaL_loadstring(m_ls, scriptstr.c_str()) || lua_pcall(m_ls, 0, 0, 0))
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| 	{
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| 		throw falco_exception("Failed to load script " +
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| 			lua_main_path + ": " + lua_tostring(m_ls, -1));
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| 	}
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| }
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| 
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| void falco_common::add_lua_path(string &path)
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| {
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| 	string cpath = string(path);
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| 	path += "?.lua";
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| 	cpath += "?.so";
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| 
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| 	lua_getglobal(m_ls, "package");
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| 
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| 	lua_getfield(m_ls, -1, "path");
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| 	string cur_path = lua_tostring(m_ls, -1 );
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| 	cur_path += ';';
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| 	lua_pop(m_ls, 1);
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| 
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| 	cur_path.append(path.c_str());
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| 
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| 	lua_pushstring(m_ls, cur_path.c_str());
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| 	lua_setfield(m_ls, -2, "path");
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| 
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| 	lua_getfield(m_ls, -1, "cpath");
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| 	string cur_cpath = lua_tostring(m_ls, -1 );
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| 	cur_cpath += ';';
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| 	lua_pop(m_ls, 1);
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| 
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| 	cur_cpath.append(cpath.c_str());
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| 
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| 	lua_pushstring(m_ls, cur_cpath.c_str());
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| 	lua_setfield(m_ls, -2, "cpath");
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| 
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| 	lua_pop(m_ls, 1);
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| }
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| 
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