Add fixme's and clean up a bit.

This commit is contained in:
Adam Treat 2023-06-01 07:57:10 -04:00
parent a3d08cdcd5
commit 1eca524171
2 changed files with 17 additions and 10 deletions

View File

@ -1,5 +1,4 @@
#include "llmodel.h" #include "llmodel.h"
#include "dlhandle.h"
#include <string> #include <string>
#include <vector> #include <vector>
@ -7,10 +6,7 @@
#include <filesystem> #include <filesystem>
#include <cassert> #include <cassert>
static bool requires_avxonly() {
static
bool requires_avxonly() {
#ifdef __x86_64__ #ifdef __x86_64__
#ifndef _MSC_VER #ifndef _MSC_VER
return !__builtin_cpu_supports("avx2"); return !__builtin_cpu_supports("avx2");
@ -24,7 +20,6 @@ bool requires_avxonly() {
#endif #endif
} }
LLModel::Implementation::Implementation(Dlhandle &&dlhandle_) : dlhandle(std::move(dlhandle_)) { LLModel::Implementation::Implementation(Dlhandle &&dlhandle_) : dlhandle(std::move(dlhandle_)) {
auto get_model_type = dlhandle.get<const char *()>("get_model_type"); auto get_model_type = dlhandle.get<const char *()>("get_model_type");
assert(get_model_type); assert(get_model_type);
@ -42,8 +37,9 @@ bool LLModel::Implementation::isImplementation(const Dlhandle &dl) {
return dl.get<bool(uint32_t)>("is_g4a_backend_model_implementation"); return dl.get<bool(uint32_t)>("is_g4a_backend_model_implementation");
} }
const std::vector<LLModel::Implementation> &LLModel::getImplementationList() { const std::vector<LLModel::Implementation> &LLModel::getImplementationList() {
// NOTE: allocated on heap so we leak intentionally on exit so we have a chance to clean up the
// individual models without the cleanup of the static list interfering
static auto* libs = new std::vector<LLModel::Implementation>([] () { static auto* libs = new std::vector<LLModel::Implementation>([] () {
std::vector<LLModel::Implementation> fres; std::vector<LLModel::Implementation> fres;
@ -51,6 +47,9 @@ const std::vector<LLModel::Implementation> &LLModel::getImplementationList() {
// Iterate over all libraries // Iterate over all libraries
for (const auto& f : std::filesystem::directory_iterator(path)) { for (const auto& f : std::filesystem::directory_iterator(path)) {
// Get path // Get path
// FIXME: Remove useless comment and avoid usage of 'auto' where having the type is
// helpful for code readability so someone doesn't have to look up the docs for what
// type is returned by 'path' as it is not std::string
const auto& p = f.path(); const auto& p = f.path();
// Check extension // Check extension
if (p.extension() != LIB_FILE_EXT) continue; if (p.extension() != LIB_FILE_EXT) continue;
@ -76,6 +75,8 @@ const std::vector<LLModel::Implementation> &LLModel::getImplementationList() {
} }
const LLModel::Implementation* LLModel::getImplementation(std::ifstream& f, const std::string& buildVariant) { const LLModel::Implementation* LLModel::getImplementation(std::ifstream& f, const std::string& buildVariant) {
// FIXME: Please remove all these useless comments as the code itself is more than enough in these
// instances to tell what is going on
// Iterate over all libraries // Iterate over all libraries
for (const auto& i : getImplementationList()) { for (const auto& i : getImplementationList()) {
f.seekg(0); f.seekg(0);

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@ -1,6 +1,7 @@
#ifndef LLMODEL_H #ifndef LLMODEL_H
#define LLMODEL_H #define LLMODEL_H
#include "dlhandle.h"
#include "dlhandle.h" // FIXME: would be nice to move this into implementation file
#include <string> #include <string>
#include <functional> #include <functional>
@ -9,13 +10,13 @@
#include <fstream> #include <fstream>
#include <cstdint> #include <cstdint>
class LLModel { class LLModel {
public: public:
class Implementation { class Implementation {
LLModel *(*construct_)(); LLModel *(*construct_)();
public: public:
// FIXME: Move the whole implementation details to cpp file
Implementation(Dlhandle&&); Implementation(Dlhandle&&);
static bool isImplementation(const Dlhandle&); static bool isImplementation(const Dlhandle&);
@ -30,6 +31,7 @@ public:
return fres; return fres;
} }
}; };
struct PromptContext { struct PromptContext {
std::vector<float> logits; // logits of current context std::vector<float> logits; // logits of current context
std::vector<int32_t> tokens; // current tokens in the context window std::vector<int32_t> tokens; // current tokens in the context window
@ -62,16 +64,20 @@ public:
virtual void setThreadCount(int32_t /*n_threads*/) {} virtual void setThreadCount(int32_t /*n_threads*/) {}
virtual int32_t threadCount() const { return 1; } virtual int32_t threadCount() const { return 1; }
// FIXME: This is unused??
const Implementation& getImplementation() const { const Implementation& getImplementation() const {
return *implementation; return *implementation;
} }
// FIXME: Maybe have an 'ImplementationInfo' class for the GUI here, but the DLHandle stuff should
// be hidden in cpp file
// FIXME: Avoid usage of 'get' for getters
static const std::vector<Implementation>& getImplementationList(); static const std::vector<Implementation>& getImplementationList();
static const Implementation *getImplementation(std::ifstream& f, const std::string& buildVariant); static const Implementation *getImplementation(std::ifstream& f, const std::string& buildVariant);
static LLModel *construct(const std::string &modelPath, std::string buildVariant = "default"); static LLModel *construct(const std::string &modelPath, std::string buildVariant = "default");
protected: protected:
const Implementation *implementation; const Implementation *implementation; // FIXME: This is dangling! You don't initialize it in ctor either
virtual void recalculateContext(PromptContext &promptCtx, virtual void recalculateContext(PromptContext &promptCtx,
std::function<bool(bool)> recalculate) = 0; std::function<bool(bool)> recalculate) = 0;