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vc: BlockIndex should not be altered in case of error
BlockIndex should not increment in case of error. Similar issue applies to decrementSandboxBlockIndex where the symptom may be more severe - in worst case, the block index may become negative. Fixes #2244 Signed-off-by: Ted Yu <yuzhihong@gmail.com>
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@ -1686,6 +1686,12 @@ func (s *Sandbox) resumeSetStates() error {
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// block device is assigned to a container in the sandbox.
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func (s *Sandbox) getAndSetSandboxBlockIndex() (int, error) {
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currentIndex := s.state.BlockIndex
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var err error
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defer func() {
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if err != nil {
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s.state.BlockIndex = currentIndex
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}
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}()
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// Increment so that container gets incremented block index
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s.state.BlockIndex++
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@ -1704,12 +1710,19 @@ func (s *Sandbox) getAndSetSandboxBlockIndex() (int, error) {
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// decrementSandboxBlockIndex decrements the current sandbox block index.
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// This is used to recover from failure while adding a block device.
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func (s *Sandbox) decrementSandboxBlockIndex() error {
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var err error
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original := s.state.BlockIndex
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s.state.BlockIndex--
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defer func() {
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if err != nil {
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s.state.BlockIndex = original
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}
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}()
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if !s.supportNewStore() {
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// experimental runtime use "persist.json" which doesn't need "state.json" anymore
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// update on-disk state
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if err := s.store.Store(store.State, s.state); err != nil {
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if err = s.store.Store(store.State, s.state); err != nil {
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return err
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}
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}
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