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virtcontainers: Add a Network API skeleton for Darwin
Empty for now. Fixes: #6051 Signed-off-by: Samuel Ortiz <s.ortiz@apple.com> Signed-off-by: Eric Ernst <eric_ernst@apple.com>
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101
src/runtime/virtcontainers/network_darwin.go
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101
src/runtime/virtcontainers/network_darwin.go
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// Copyright (c) 2023 Apple Inc.
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//
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// SPDX-License-Identifier: Apache-2.0
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//
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package virtcontainers
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import (
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"context"
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"errors"
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"github.com/vishvananda/netlink"
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persistapi "github.com/kata-containers/kata-containers/src/runtime/virtcontainers/persist/api"
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)
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var endpointNotSupported error = errors.New("Unsupported endpoint on Darwin")
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// DarwinNetwork represents a sandbox networking setup.
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type DarwinNetwork struct {
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networkID string
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interworkingModel NetInterworkingModel
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networkCreated bool
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eps []Endpoint
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}
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func NewNetwork(configs ...*NetworkConfig) (Network, error) {
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if len(configs) > 1 {
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return nil, errors.New("too many network configurations")
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}
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// Empty constructor
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if len(configs) == 0 {
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return &DarwinNetwork{}, nil
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}
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config := configs[0]
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if config == nil {
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return nil, errors.New("missing network configuration")
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}
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return &DarwinNetwork{
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config.NetworkID,
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config.InterworkingModel,
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config.NetworkCreated,
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[]Endpoint{},
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}, nil
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}
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func LoadNetwork(netInfo persistapi.NetworkInfo) Network {
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network := DarwinNetwork{
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networkID: netInfo.NetworkID,
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networkCreated: netInfo.NetworkCreated,
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}
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return &network
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}
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func (n *DarwinNetwork) AddEndpoints(context.Context, *Sandbox, []NetworkInfo, bool) ([]Endpoint, error) {
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return nil, endpointNotSupported
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}
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func (n *DarwinNetwork) RemoveEndpoints(context.Context, *Sandbox, []Endpoint, bool) error {
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return endpointNotSupported
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}
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func (n *DarwinNetwork) Run(context.Context, func() error) error {
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return nil
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}
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func (n *DarwinNetwork) NetworkID() string {
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return n.networkID
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}
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func (n *DarwinNetwork) NetworkCreated() bool {
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return n.networkCreated
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}
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func (n *DarwinNetwork) NetMonitorThread() int {
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return 0
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}
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func (n *DarwinNetwork) SetNetMonitorThread(pid int) {
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return
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}
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func (n *DarwinNetwork) Endpoints() []Endpoint {
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return n.eps
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}
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func (n *DarwinNetwork) SetEndpoints(endpoints []Endpoint) {
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n.eps = endpoints
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}
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func validGuestRoute(route netlink.Route) bool {
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return true
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}
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func validGuestNeighbor(route netlink.Neigh) bool {
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return true
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}
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