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Moved e2e boilerplate to framework
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@@ -184,6 +184,8 @@ type NodeKillerConfig struct {
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JitterFactor float64
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// SimulatedDowntime is a duration between node is killed and recreated.
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SimulatedDowntime time.Duration
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// NodeKillerStopCh is a channel that is used to notify NodeKiller to stop killing nodes.
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NodeKillerStopCh chan struct{}
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}
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// NodeTestContextType is part of TestContextType, it is shared by all node e2e test.
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