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add work queue; test coverage 100%
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26
pkg/util/workqueue/doc.go
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26
pkg/util/workqueue/doc.go
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/*
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Copyright 2014 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Package workqueue provides a simple queue that supports the following
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// features:
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// * Fair: items processed in the order in which they are added.
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// * Stingy: a single item will not be processed multiple times concurrently,
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// and if an item is added multiple times before it can be processed, it
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// will only be processed once.
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// * Multiple consumers and producers. In particular, it is allowed for an
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// item to be reenqueued while it is being processed.
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// * Shutdown notifications.
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package workqueue
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128
pkg/util/workqueue/queue.go
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pkg/util/workqueue/queue.go
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/*
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Copyright 2015 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package workqueue
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import (
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"sync"
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)
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// New constructs a new workqueue (see the package comment).
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func New() *Type {
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return &Type{
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dirty: set{},
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processing: set{},
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cond: sync.NewCond(&sync.Mutex{}),
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}
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}
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// Type is a work queue (see the package comment).
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type Type struct {
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// queue defines the order in which we will work on items. Every
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// element of queue should be in the dirty set and not in the
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// processing set.
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queue []t
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// dirty defines all of the items that need to be processed.
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dirty set
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// Things that are currently being processed are in the processing set.
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// These things may be simultaneously in the dirty set. When we finish
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// processing something and remove it from this set, we'll check if
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// it's in the dirty set, and if so, add it to the queue.
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processing set
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cond *sync.Cond
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shuttingDown bool
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}
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type empty struct{}
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type t interface{}
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type set map[t]empty
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func (s set) has(item t) bool {
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_, exists := s[item]
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return exists
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}
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func (s set) insert(item t) {
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s[item] = empty{}
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}
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func (s set) delete(item t) {
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delete(s, item)
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}
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// Add marks item as needing processing.
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func (q *Type) Add(item interface{}) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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if q.shuttingDown {
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return
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}
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if q.dirty.has(item) {
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return
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}
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q.dirty.insert(item)
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if q.processing.has(item) {
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return
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}
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q.queue = append(q.queue, item)
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q.cond.Signal()
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}
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// Get blocks until it can return an item to be processed. If shutdown = true,
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// the caller should end their goroutine. You must call Done with item when you
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// have finished processing it.
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func (q *Type) Get() (item interface{}, shutdown bool) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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for len(q.queue) == 0 && !q.shuttingDown {
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q.cond.Wait()
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}
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if len(q.queue) == 0 {
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// We must be shutting down.
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return nil, true
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}
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item, q.queue = q.queue[0], q.queue[1:]
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q.processing.insert(item)
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q.dirty.delete(item)
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return item, false
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}
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// Done marks item as done processing, and if it has been marked as dirty again
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// while it was being processed, it will be re-added to the queue for
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// re-processing.
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func (q *Type) Done(item interface{}) {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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q.processing.delete(item)
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if q.dirty.has(item) {
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q.queue = append(q.queue, item)
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q.cond.Signal()
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}
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}
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// Shutdown will cause q to ignore all new items added to it. As soon as the
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// worker goroutines have drained the existing items in the queue, they will be
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// instructed to exit.
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func (q *Type) ShutDown() {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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q.shuttingDown = true
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q.cond.Broadcast()
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}
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115
pkg/util/workqueue/queue_test.go
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115
pkg/util/workqueue/queue_test.go
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/*
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Copyright 2015 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package workqueue_test
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import (
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"sync"
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"testing"
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"time"
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"github.com/GoogleCloudPlatform/kubernetes/pkg/util/workqueue"
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)
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func TestBasic(t *testing.T) {
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// If something is seriously wrong this test will never complete.
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q := workqueue.New()
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// Start producers
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const producers = 50
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producerWG := sync.WaitGroup{}
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producerWG.Add(producers)
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for i := 0; i < producers; i++ {
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go func(i int) {
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defer producerWG.Done()
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for j := 0; j < 50; j++ {
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q.Add(i)
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time.Sleep(time.Millisecond)
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}
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}(i)
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}
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// Start consumers
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const consumers = 10
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consumerWG := sync.WaitGroup{}
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consumerWG.Add(consumers)
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for i := 0; i < consumers; i++ {
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go func(i int) {
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defer consumerWG.Done()
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for {
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item, quit := q.Get()
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if item == "added after shutdown!" {
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t.Errorf("Got an item added after shutdown.")
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}
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if quit {
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return
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}
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t.Logf("Worker %v: begin processing %v", i, item)
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time.Sleep(3 * time.Millisecond)
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t.Logf("Worker %v: done processing %v", i, item)
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q.Done(item)
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}
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}(i)
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}
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producerWG.Wait()
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q.ShutDown()
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q.Add("added after shutdown!")
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consumerWG.Wait()
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}
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func TestAddWhileProcessing(t *testing.T) {
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q := workqueue.New()
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// Start producers
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const producers = 50
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producerWG := sync.WaitGroup{}
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producerWG.Add(producers)
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for i := 0; i < producers; i++ {
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go func(i int) {
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defer producerWG.Done()
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q.Add(i)
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}(i)
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}
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// Start consumers
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const consumers = 10
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consumerWG := sync.WaitGroup{}
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consumerWG.Add(consumers)
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for i := 0; i < consumers; i++ {
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go func(i int) {
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defer consumerWG.Done()
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// Every worker will re-add every item up to two times.
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// This tests the dirty-while-processing case.
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counters := map[interface{}]int{}
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for {
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item, quit := q.Get()
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if quit {
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return
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}
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counters[item]++
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if counters[item] < 2 {
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q.Add(item)
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}
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q.Done(item)
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}
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}(i)
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}
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producerWG.Wait()
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q.ShutDown()
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consumerWG.Wait()
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}
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