use handle DeletedFinalStateUnknown objects in function deleteNode

This commit is contained in:
hangaoshuai 2018-03-30 11:51:39 +08:00
parent 5ae7bba496
commit 33f389bc1e

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@ -114,9 +114,14 @@ func (g *graphPopulator) updateNode(oldObj, obj interface{}) {
}
func (g *graphPopulator) deleteNode(obj interface{}) {
node := obj.(*api.Node)
// TODO(mtaufen): ensure len(nodeName) > 0 in all cases (would sure be nice to have a dependently-typed language here...)
if tombstone, ok := obj.(cache.DeletedFinalStateUnknown); ok {
obj = tombstone.Obj
}
node, ok := obj.(*api.Node)
if !ok {
glog.Infof("unexpected type %T", obj)
return
}
// NOTE: We don't remove the node, because if the node is re-created not all pod -> node
// links are re-established (we don't get relevant events because the no mutations need