Update protobuf,grpc,etcd dependencies

1. Updated etcd/protobuf/grpc dependencies:

echo "
hack/pin-dependency.sh github.com/golang/protobuf latest
hack/pin-dependency.sh google.golang.org/protobuf latest
hack/pin-dependency.sh go.etcd.io/etcd/api/v3 v3.5.0-rc.0
hack/pin-dependency.sh go.etcd.io/etcd/client/v3 v3.5.0-rc.0
hack/pin-dependency.sh go.etcd.io/etcd/client/pkg/v3 v3.5.0-rc.0
hack/pin-dependency.sh go.etcd.io/etcd/pkg/v3 v3.5.0-rc.0
hack/pin-dependency.sh go.etcd.io/etcd/server/v3 v3.5.0-rc.0
hack/pin-dependency.sh go.etcd.io/etcd/tests/v3 v3.5.0-rc.0
hack/pin-dependency.sh google.golang.org/grpc latest
" | bash

2. Linted transitive dependencies until versions are clean:

hack/lint-dependencies.sh  | grep "  hack/pin-dependency.sh" | bash

3. Linted dependencies until dropped versions are clean:

hack/lint-dependencies.sh  | grep "dropreplace" | bash

4. Updated vendor and internal modules:

hack/update-vendor.sh
hack/update-internal-modules.sh

Repeated steps 2-4 until clean
This commit is contained in:
Jordan Liggitt
2021-06-15 10:06:09 -04:00
parent a26c392de1
commit 5cfc39ef5e
1184 changed files with 87351 additions and 46047 deletions

View File

@@ -19,30 +19,30 @@
package base
import (
"context"
"errors"
"fmt"
"google.golang.org/grpc/attributes"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/resolver"
)
var logger = grpclog.Component("balancer")
type baseBuilder struct {
name string
pickerBuilder PickerBuilder
v2PickerBuilder V2PickerBuilder
config Config
name string
pickerBuilder PickerBuilder
config Config
}
func (bb *baseBuilder) Build(cc balancer.ClientConn, opt balancer.BuildOptions) balancer.Balancer {
bal := &baseBalancer{
cc: cc,
pickerBuilder: bb.pickerBuilder,
v2PickerBuilder: bb.v2PickerBuilder,
cc: cc,
pickerBuilder: bb.pickerBuilder,
subConns: make(map[resolver.Address]balancer.SubConn),
subConns: make(map[resolver.Address]subConnInfo),
scStates: make(map[balancer.SubConn]connectivity.State),
csEvltr: &balancer.ConnectivityStateEvaluator{},
config: bb.config,
@@ -50,11 +50,7 @@ func (bb *baseBuilder) Build(cc balancer.ClientConn, opt balancer.BuildOptions)
// Initialize picker to a picker that always returns
// ErrNoSubConnAvailable, because when state of a SubConn changes, we
// may call UpdateState with this picker.
if bb.pickerBuilder != nil {
bal.picker = NewErrPicker(balancer.ErrNoSubConnAvailable)
} else {
bal.v2Picker = NewErrPickerV2(balancer.ErrNoSubConnAvailable)
}
bal.picker = NewErrPicker(balancer.ErrNoSubConnAvailable)
return bal
}
@@ -62,88 +58,111 @@ func (bb *baseBuilder) Name() string {
return bb.name
}
var _ balancer.V2Balancer = (*baseBalancer)(nil) // Assert that we implement V2Balancer
type subConnInfo struct {
subConn balancer.SubConn
attrs *attributes.Attributes
}
type baseBalancer struct {
cc balancer.ClientConn
pickerBuilder PickerBuilder
v2PickerBuilder V2PickerBuilder
cc balancer.ClientConn
pickerBuilder PickerBuilder
csEvltr *balancer.ConnectivityStateEvaluator
state connectivity.State
subConns map[resolver.Address]balancer.SubConn
subConns map[resolver.Address]subConnInfo // `attributes` is stripped from the keys of this map (the addresses)
scStates map[balancer.SubConn]connectivity.State
picker balancer.Picker
v2Picker balancer.V2Picker
config Config
resolverErr error // the last error reported by the resolver; cleared on successful resolution
connErr error // the last connection error; cleared upon leaving TransientFailure
}
func (b *baseBalancer) HandleResolvedAddrs(addrs []resolver.Address, err error) {
panic("not implemented")
}
func (b *baseBalancer) ResolverError(err error) {
b.resolverErr = err
if len(b.subConns) == 0 {
b.state = connectivity.TransientFailure
}
if b.state != connectivity.TransientFailure {
// The picker will not change since the balancer does not currently
// report an error.
return
}
b.regeneratePicker()
if b.picker != nil {
b.cc.UpdateBalancerState(b.state, b.picker)
} else {
b.cc.UpdateState(balancer.State{
ConnectivityState: b.state,
Picker: b.v2Picker,
})
}
b.cc.UpdateState(balancer.State{
ConnectivityState: b.state,
Picker: b.picker,
})
}
func (b *baseBalancer) UpdateClientConnState(s balancer.ClientConnState) error {
// TODO: handle s.ResolverState.Err (log if not nil) once implemented.
// TODO: handle s.ResolverState.ServiceConfig?
if grpclog.V(2) {
grpclog.Infoln("base.baseBalancer: got new ClientConn state: ", s)
}
if len(s.ResolverState.Addresses) == 0 {
b.ResolverError(errors.New("produced zero addresses"))
return balancer.ErrBadResolverState
if logger.V(2) {
logger.Info("base.baseBalancer: got new ClientConn state: ", s)
}
// Successful resolution; clear resolver error and ensure we return nil.
b.resolverErr = nil
// addrsSet is the set converted from addrs, it's used for quick lookup of an address.
addrsSet := make(map[resolver.Address]struct{})
for _, a := range s.ResolverState.Addresses {
addrsSet[a] = struct{}{}
if _, ok := b.subConns[a]; !ok {
// Strip attributes from addresses before using them as map keys. So
// that when two addresses only differ in attributes pointers (but with
// the same attribute content), they are considered the same address.
//
// Note that this doesn't handle the case where the attribute content is
// different. So if users want to set different attributes to create
// duplicate connections to the same backend, it doesn't work. This is
// fine for now, because duplicate is done by setting Metadata today.
//
// TODO: read attributes to handle duplicate connections.
aNoAttrs := a
aNoAttrs.Attributes = nil
addrsSet[aNoAttrs] = struct{}{}
if scInfo, ok := b.subConns[aNoAttrs]; !ok {
// a is a new address (not existing in b.subConns).
//
// When creating SubConn, the original address with attributes is
// passed through. So that connection configurations in attributes
// (like creds) will be used.
sc, err := b.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{HealthCheckEnabled: b.config.HealthCheck})
if err != nil {
grpclog.Warningf("base.baseBalancer: failed to create new SubConn: %v", err)
logger.Warningf("base.baseBalancer: failed to create new SubConn: %v", err)
continue
}
b.subConns[a] = sc
b.subConns[aNoAttrs] = subConnInfo{subConn: sc, attrs: a.Attributes}
b.scStates[sc] = connectivity.Idle
sc.Connect()
} else {
// Always update the subconn's address in case the attributes
// changed.
//
// The SubConn does a reflect.DeepEqual of the new and old
// addresses. So this is a noop if the current address is the same
// as the old one (including attributes).
scInfo.attrs = a.Attributes
b.subConns[aNoAttrs] = scInfo
b.cc.UpdateAddresses(scInfo.subConn, []resolver.Address{a})
}
}
for a, sc := range b.subConns {
for a, scInfo := range b.subConns {
// a was removed by resolver.
if _, ok := addrsSet[a]; !ok {
b.cc.RemoveSubConn(sc)
b.cc.RemoveSubConn(scInfo.subConn)
delete(b.subConns, a)
// Keep the state of this sc in b.scStates until sc's state becomes Shutdown.
// The entry will be deleted in HandleSubConnStateChange.
// The entry will be deleted in UpdateSubConnState.
}
}
// If resolver state contains no addresses, return an error so ClientConn
// will trigger re-resolve. Also records this as an resolver error, so when
// the overall state turns transient failure, the error message will have
// the zero address information.
if len(s.ResolverState.Addresses) == 0 {
b.ResolverError(errors.New("produced zero addresses"))
return balancer.ErrBadResolverState
}
return nil
}
@@ -167,52 +186,39 @@ func (b *baseBalancer) mergeErrors() error {
// - built by the pickerBuilder with all READY SubConns otherwise.
func (b *baseBalancer) regeneratePicker() {
if b.state == connectivity.TransientFailure {
if b.pickerBuilder != nil {
b.picker = NewErrPicker(balancer.ErrTransientFailure)
} else {
b.v2Picker = NewErrPickerV2(balancer.TransientFailureError(b.mergeErrors()))
}
b.picker = NewErrPicker(b.mergeErrors())
return
}
if b.pickerBuilder != nil {
readySCs := make(map[resolver.Address]balancer.SubConn)
readySCs := make(map[balancer.SubConn]SubConnInfo)
// Filter out all ready SCs from full subConn map.
for addr, sc := range b.subConns {
if st, ok := b.scStates[sc]; ok && st == connectivity.Ready {
readySCs[addr] = sc
}
// Filter out all ready SCs from full subConn map.
for addr, scInfo := range b.subConns {
if st, ok := b.scStates[scInfo.subConn]; ok && st == connectivity.Ready {
addr.Attributes = scInfo.attrs
readySCs[scInfo.subConn] = SubConnInfo{Address: addr}
}
b.picker = b.pickerBuilder.Build(readySCs)
} else {
readySCs := make(map[balancer.SubConn]SubConnInfo)
// Filter out all ready SCs from full subConn map.
for addr, sc := range b.subConns {
if st, ok := b.scStates[sc]; ok && st == connectivity.Ready {
readySCs[sc] = SubConnInfo{Address: addr}
}
}
b.v2Picker = b.v2PickerBuilder.Build(PickerBuildInfo{ReadySCs: readySCs})
}
}
func (b *baseBalancer) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
panic("not implemented")
b.picker = b.pickerBuilder.Build(PickerBuildInfo{ReadySCs: readySCs})
}
func (b *baseBalancer) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
s := state.ConnectivityState
if grpclog.V(2) {
grpclog.Infof("base.baseBalancer: handle SubConn state change: %p, %v", sc, s)
if logger.V(2) {
logger.Infof("base.baseBalancer: handle SubConn state change: %p, %v", sc, s)
}
oldS, ok := b.scStates[sc]
if !ok {
if grpclog.V(2) {
grpclog.Infof("base.baseBalancer: got state changes for an unknown SubConn: %p, %v", sc, s)
if logger.V(2) {
logger.Infof("base.baseBalancer: got state changes for an unknown SubConn: %p, %v", sc, s)
}
return
}
if oldS == connectivity.TransientFailure && s == connectivity.Connecting {
// Once a subconn enters TRANSIENT_FAILURE, ignore subsequent
// CONNECTING transitions to prevent the aggregated state from being
// always CONNECTING when many backends exist but are all down.
return
}
b.scStates[sc] = s
switch s {
case connectivity.Idle:
@@ -221,29 +227,23 @@ func (b *baseBalancer) UpdateSubConnState(sc balancer.SubConn, state balancer.Su
// When an address was removed by resolver, b called RemoveSubConn but
// kept the sc's state in scStates. Remove state for this sc here.
delete(b.scStates, sc)
case connectivity.TransientFailure:
// Save error to be reported via picker.
b.connErr = state.ConnectionError
}
oldAggrState := b.state
b.state = b.csEvltr.RecordTransition(oldS, s)
// Set or clear the last connection error accordingly.
b.connErr = state.ConnectionError
// Regenerate picker when one of the following happens:
// - this sc became ready from not-ready
// - this sc became not-ready from ready
// - the aggregated state of balancer became TransientFailure from non-TransientFailure
// - the aggregated state of balancer became non-TransientFailure from TransientFailure
// - this sc entered or left ready
// - the aggregated state of balancer is TransientFailure
// (may need to update error message)
if (s == connectivity.Ready) != (oldS == connectivity.Ready) ||
(b.state == connectivity.TransientFailure) != (oldAggrState == connectivity.TransientFailure) {
b.state == connectivity.TransientFailure {
b.regeneratePicker()
}
if b.picker != nil {
b.cc.UpdateBalancerState(b.state, b.picker)
} else {
b.cc.UpdateState(balancer.State{ConnectivityState: b.state, Picker: b.v2Picker})
}
b.cc.UpdateState(balancer.State{ConnectivityState: b.state, Picker: b.picker})
}
// Close is a nop because base balancer doesn't have internal state to clean up,
@@ -251,28 +251,20 @@ func (b *baseBalancer) UpdateSubConnState(sc balancer.SubConn, state balancer.Su
func (b *baseBalancer) Close() {
}
// NewErrPicker returns a picker that always returns err on Pick().
// NewErrPicker returns a Picker that always returns err on Pick().
func NewErrPicker(err error) balancer.Picker {
return &errPicker{err: err}
}
// NewErrPickerV2 is temporarily defined for backward compatibility reasons.
//
// Deprecated: use NewErrPicker instead.
var NewErrPickerV2 = NewErrPicker
type errPicker struct {
err error // Pick() always returns this err.
}
func (p *errPicker) Pick(context.Context, balancer.PickInfo) (balancer.SubConn, func(balancer.DoneInfo), error) {
return nil, nil, p.err
}
// NewErrPickerV2 returns a V2Picker that always returns err on Pick().
func NewErrPickerV2(err error) balancer.V2Picker {
return &errPickerV2{err: err}
}
type errPickerV2 struct {
err error // Pick() always returns this err.
}
func (p *errPickerV2) Pick(info balancer.PickInfo) (balancer.PickResult, error) {
func (p *errPicker) Pick(info balancer.PickInfo) (balancer.PickResult, error) {
return balancer.PickResult{}, p.err
}