explain lack of finalizer ordering in godoc

This commit is contained in:
David Eads 2019-09-25 08:46:35 -04:00
parent c2c821534b
commit 781b5095d5

View File

@ -250,6 +250,15 @@ type ObjectMeta struct {
// is an identifier for the responsible component that will remove the entry
// from the list. If the deletionTimestamp of the object is non-nil, entries
// in this list can only be removed.
// Finalizers may be processed and removed in any order. Order is NOT enforced
// because it introduces significant risk of stuck finalizers.
// finalizers is a shared field, any actor with permission can reorder it.
// If the finalizer list is processed in order, then this can lead to a situation
// in which the component responsible for the first finalizer in the list is
// waiting for a signal (field value, external system, or other) produced by a
// component responsible for a finalizer later in the list, resulting in a deadlock.
// Without enforced ordering finalizers are free to order amongst themselves and
// are not vulnerable to ordering changes in the list.
// +optional
// +patchStrategy=merge
Finalizers []string `json:"finalizers,omitempty" patchStrategy:"merge" protobuf:"bytes,14,rep,name=finalizers"`