mirror of
https://github.com/k3s-io/kubernetes.git
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Merge pull request #35382 from jbeda/nits
Automatic merge from submit-queue Expand documentation and TODOs in a few packages I was reading through unfamiliar code and mostly added TODOs and expanded and clarified documentations. There are a couple of things that are real code changes: - Removed some unused constants - Changed `workqueue.Parallize` to clamp the number of worker goroutines to the number of items to be processed. - Added another unit test to `workqueue.queue`. I thought I found a bug (I was wrong) and wrote a unit test to isolate. I figure the extra test is worth keeping.
This commit is contained in:
commit
850f2bf1fd
7
pkg/client/cache/controller.go
vendored
7
pkg/client/cache/controller.go
vendored
@ -29,7 +29,7 @@ import (
|
|||||||
type Config struct {
|
type Config struct {
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// The queue for your objects; either a FIFO or
|
// The queue for your objects; either a FIFO or
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// a DeltaFIFO. Your Process() function should accept
|
// a DeltaFIFO. Your Process() function should accept
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// the output of this Oueue's Pop() method.
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// the output of this Queue's Pop() method.
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Queue
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Queue
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|
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// Something that can list and watch your objects.
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// Something that can list and watch your objects.
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@ -121,6 +121,11 @@ func (c *Controller) Requeue(obj interface{}) error {
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// TODO: Consider doing the processing in parallel. This will require a little thought
|
// TODO: Consider doing the processing in parallel. This will require a little thought
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// to make sure that we don't end up processing the same object multiple times
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// to make sure that we don't end up processing the same object multiple times
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// concurrently.
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// concurrently.
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//
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// TODO: Plumb through the stopCh here (and down to the queue) so that this can
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// actually exit when the controller is stopped. Or just give up on this stuff
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// ever being stoppable. Converting this whole package to use Context would
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// also be helpful.
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func (c *Controller) processLoop() {
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func (c *Controller) processLoop() {
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for {
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for {
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obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
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obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
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|
3
pkg/client/cache/controller_test.go
vendored
3
pkg/client/cache/controller_test.go
vendored
@ -283,6 +283,9 @@ func TestHammerController(t *testing.T) {
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time.Sleep(100 * time.Millisecond)
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time.Sleep(100 * time.Millisecond)
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close(stop)
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close(stop)
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// TODO: Verify that no goroutines were leaked here and that everything shut
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// down cleanly.
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|
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outputSetLock.Lock()
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outputSetLock.Lock()
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t.Logf("got: %#v", outputSet)
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t.Logf("got: %#v", outputSet)
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}
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}
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6
pkg/client/cache/reflector.go
vendored
6
pkg/client/cache/reflector.go
vendored
@ -74,12 +74,6 @@ var (
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// However, it can be modified to avoid periodic resync to break the
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// However, it can be modified to avoid periodic resync to break the
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// TCP connection.
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// TCP connection.
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minWatchTimeout = 5 * time.Minute
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minWatchTimeout = 5 * time.Minute
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// If we are within 'forceResyncThreshold' from the next planned resync
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// and are just before issuing Watch(), resync will be forced now.
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forceResyncThreshold = 3 * time.Second
|
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// We try to set timeouts for Watch() so that we will finish about
|
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// than 'timeoutThreshold' from next planned periodic resync.
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timeoutThreshold = 1 * time.Second
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)
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)
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// NewNamespaceKeyedIndexerAndReflector creates an Indexer and a Reflector
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// NewNamespaceKeyedIndexerAndReflector creates an Indexer and a Reflector
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|
@ -36,33 +36,42 @@ var ForeverTestTimeout = time.Second * 30
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// NeverStop may be passed to Until to make it never stop.
|
// NeverStop may be passed to Until to make it never stop.
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var NeverStop <-chan struct{} = make(chan struct{})
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var NeverStop <-chan struct{} = make(chan struct{})
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|
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// Forever is syntactic sugar on top of Until
|
// Forever calls f every period for ever.
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|
//
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|
// Forever is syntactic sugar on top of Until.
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func Forever(f func(), period time.Duration) {
|
func Forever(f func(), period time.Duration) {
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Until(f, period, NeverStop)
|
Until(f, period, NeverStop)
|
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}
|
}
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|
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// Until loops until stop channel is closed, running f every period.
|
// Until loops until stop channel is closed, running f every period.
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// Until is syntactic sugar on top of JitterUntil with zero jitter
|
//
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// factor, with sliding = true (which means the timer for period
|
// Until is syntactic sugar on top of JitterUntil with zero jitter factor and
|
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// starts after the f completes).
|
// with sliding = true (which means the timer for period starts after the f
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|
// completes).
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func Until(f func(), period time.Duration, stopCh <-chan struct{}) {
|
func Until(f func(), period time.Duration, stopCh <-chan struct{}) {
|
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JitterUntil(f, period, 0.0, true, stopCh)
|
JitterUntil(f, period, 0.0, true, stopCh)
|
||||||
}
|
}
|
||||||
|
|
||||||
// NonSlidingUntil loops until stop channel is closed, running f every
|
// NonSlidingUntil loops until stop channel is closed, running f every
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// period. NonSlidingUntil is syntactic sugar on top of JitterUntil
|
// period.
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||||||
// with zero jitter factor, with sliding = false (meaning the timer for
|
//
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// period starts at the same time as the function starts).
|
// NonSlidingUntil is syntactic sugar on top of JitterUntil with zero jitter
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|
// factor, with sliding = false (meaning the timer for period starts at the same
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|
// time as the function starts).
|
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func NonSlidingUntil(f func(), period time.Duration, stopCh <-chan struct{}) {
|
func NonSlidingUntil(f func(), period time.Duration, stopCh <-chan struct{}) {
|
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JitterUntil(f, period, 0.0, false, stopCh)
|
JitterUntil(f, period, 0.0, false, stopCh)
|
||||||
}
|
}
|
||||||
|
|
||||||
// JitterUntil loops until stop channel is closed, running f every period.
|
// JitterUntil loops until stop channel is closed, running f every period.
|
||||||
|
//
|
||||||
// If jitterFactor is positive, the period is jittered before every run of f.
|
// If jitterFactor is positive, the period is jittered before every run of f.
|
||||||
// If jitterFactor is not positive, the period is unchanged.
|
// If jitterFactor is not positive, the period is unchanged and not jitterd.
|
||||||
// Catches any panics, and keeps going. f may not be invoked if
|
//
|
||||||
// stop channel is already closed. Pass NeverStop to Until if you
|
// If slidingis true, the period is computed after f runs. If it is false then
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// don't want it stop.
|
// period includes the runtime for f.
|
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|
//
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|
// Close stopCh to stop. f may not be invoked if stop channel is already
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|
// closed. Pass NeverStop to if you don't want it stop.
|
||||||
func JitterUntil(f func(), period time.Duration, jitterFactor float64, sliding bool, stopCh <-chan struct{}) {
|
func JitterUntil(f func(), period time.Duration, jitterFactor float64, sliding bool, stopCh <-chan struct{}) {
|
||||||
for {
|
for {
|
||||||
|
|
||||||
@ -104,9 +113,11 @@ func JitterUntil(f func(), period time.Duration, jitterFactor float64, sliding b
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|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Jitter returns a time.Duration between duration and duration + maxFactor * duration,
|
// Jitter returns a time.Duration between duration and duration + maxFactor *
|
||||||
// to allow clients to avoid converging on periodic behavior. If maxFactor is 0.0, a
|
// duration.
|
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// suggested default value will be chosen.
|
//
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||||||
|
// This allows clients to avoid converging on periodic behavior. If maxFactor
|
||||||
|
// is 0.0, a suggested default value will be chosen.
|
||||||
func Jitter(duration time.Duration, maxFactor float64) time.Duration {
|
func Jitter(duration time.Duration, maxFactor float64) time.Duration {
|
||||||
if maxFactor <= 0.0 {
|
if maxFactor <= 0.0 {
|
||||||
maxFactor = 1.0
|
maxFactor = 1.0
|
||||||
@ -115,26 +126,31 @@ func Jitter(duration time.Duration, maxFactor float64) time.Duration {
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|||||||
return wait
|
return wait
|
||||||
}
|
}
|
||||||
|
|
||||||
// ErrWaitTimeout is returned when the condition exited without success
|
// ErrWaitTimeout is returned when the condition exited without success.
|
||||||
var ErrWaitTimeout = errors.New("timed out waiting for the condition")
|
var ErrWaitTimeout = errors.New("timed out waiting for the condition")
|
||||||
|
|
||||||
// ConditionFunc returns true if the condition is satisfied, or an error
|
// ConditionFunc returns true if the condition is satisfied, or an error
|
||||||
// if the loop should be aborted.
|
// if the loop should be aborted.
|
||||||
type ConditionFunc func() (done bool, err error)
|
type ConditionFunc func() (done bool, err error)
|
||||||
|
|
||||||
// Backoff is parameters applied to a Backoff function.
|
// Backoff holds parameters applied to a Backoff function.
|
||||||
type Backoff struct {
|
type Backoff struct {
|
||||||
Duration time.Duration
|
Duration time.Duration // the base duration
|
||||||
Factor float64
|
Factor float64 // Duration is multipled by factor each iteration
|
||||||
Jitter float64
|
Jitter float64 // The amount of jitter applied each iteration
|
||||||
Steps int
|
Steps int // Exit with error after this many steps
|
||||||
}
|
}
|
||||||
|
|
||||||
// ExponentialBackoff repeats a condition check up to steps times, increasing the wait
|
// ExponentialBackoff repeats a condition check with exponential backoff.
|
||||||
// by multipling the previous duration by factor. If jitter is greater than zero,
|
//
|
||||||
// a random amount of each duration is added (between duration and duration*(1+jitter)).
|
// It checks the condition up to Steps times, increasing the wait by multipling
|
||||||
// If the condition never returns true, ErrWaitTimeout is returned. All other errors
|
// the previous duration by Factor.
|
||||||
// terminate immediately.
|
//
|
||||||
|
// If Jitter is greater than zero, a random amount of each duration is added
|
||||||
|
// (between duration and duration*(1+jitter)).
|
||||||
|
//
|
||||||
|
// If the condition never returns true, ErrWaitTimeout is returned. All other
|
||||||
|
// errors terminate immediately.
|
||||||
func ExponentialBackoff(backoff Backoff, condition ConditionFunc) error {
|
func ExponentialBackoff(backoff Backoff, condition ConditionFunc) error {
|
||||||
duration := backoff.Duration
|
duration := backoff.Duration
|
||||||
for i := 0; i < backoff.Steps; i++ {
|
for i := 0; i < backoff.Steps; i++ {
|
||||||
@ -154,22 +170,33 @@ func ExponentialBackoff(backoff Backoff, condition ConditionFunc) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Poll tries a condition func until it returns true, an error, or the timeout
|
// Poll tries a condition func until it returns true, an error, or the timeout
|
||||||
// is reached. condition will always be invoked at least once but some intervals
|
// is reached.
|
||||||
// may be missed if the condition takes too long or the time window is too short.
|
//
|
||||||
|
// Poll always waits the interval before the run of 'condition'.
|
||||||
|
// 'condition' will always be invoked at least once.
|
||||||
|
//
|
||||||
|
// Some intervals may be missed if the condition takes too long or the time
|
||||||
|
// window is too short.
|
||||||
|
//
|
||||||
// If you want to Poll something forever, see PollInfinite.
|
// If you want to Poll something forever, see PollInfinite.
|
||||||
// Poll always waits the interval before the first check of the condition.
|
|
||||||
func Poll(interval, timeout time.Duration, condition ConditionFunc) error {
|
func Poll(interval, timeout time.Duration, condition ConditionFunc) error {
|
||||||
return pollInternal(poller(interval, timeout), condition)
|
return pollInternal(poller(interval, timeout), condition)
|
||||||
}
|
}
|
||||||
|
|
||||||
func pollInternal(wait WaitFunc, condition ConditionFunc) error {
|
func pollInternal(wait WaitFunc, condition ConditionFunc) error {
|
||||||
done := make(chan struct{})
|
return WaitFor(wait, condition, NeverStop)
|
||||||
defer close(done)
|
|
||||||
return WaitFor(wait, condition, done)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// PollImmediate is identical to Poll, except that it performs the first check
|
// PollImmediate tries a condition func until it returns true, an error, or the timeout
|
||||||
// immediately, not waiting interval beforehand.
|
// is reached.
|
||||||
|
//
|
||||||
|
// Poll always checks 'condition' before waiting for the interval. 'condition'
|
||||||
|
// will always be invoked at least once.
|
||||||
|
//
|
||||||
|
// Some intervals may be missed if the condition takes too long or the time
|
||||||
|
// window is too short.
|
||||||
|
//
|
||||||
|
// If you want to Poll something forever, see PollInfinite.
|
||||||
func PollImmediate(interval, timeout time.Duration, condition ConditionFunc) error {
|
func PollImmediate(interval, timeout time.Duration, condition ConditionFunc) error {
|
||||||
return pollImmediateInternal(poller(interval, timeout), condition)
|
return pollImmediateInternal(poller(interval, timeout), condition)
|
||||||
}
|
}
|
||||||
@ -185,16 +212,24 @@ func pollImmediateInternal(wait WaitFunc, condition ConditionFunc) error {
|
|||||||
return pollInternal(wait, condition)
|
return pollInternal(wait, condition)
|
||||||
}
|
}
|
||||||
|
|
||||||
// PollInfinite polls forever.
|
// PollInfinite tries a condition func until it returns true or an error
|
||||||
|
//
|
||||||
|
// PollInfinite always waits the interval before the run of 'condition'.
|
||||||
|
//
|
||||||
|
// Some intervals may be missed if the condition takes too long or the time
|
||||||
|
// window is too short.
|
||||||
func PollInfinite(interval time.Duration, condition ConditionFunc) error {
|
func PollInfinite(interval time.Duration, condition ConditionFunc) error {
|
||||||
done := make(chan struct{})
|
done := make(chan struct{})
|
||||||
defer close(done)
|
defer close(done)
|
||||||
return PollUntil(interval, condition, done)
|
return PollUntil(interval, condition, done)
|
||||||
}
|
}
|
||||||
|
|
||||||
// PollImmediateInfinite is identical to PollInfinite, except that it
|
// PollImmediateInfinite tries a condition func until it returns true or an error
|
||||||
// performs the first check immediately, not waiting interval
|
//
|
||||||
// beforehand.
|
// PollImmediateInfinite runs the 'condition' before waiting for the interval.
|
||||||
|
//
|
||||||
|
// Some intervals may be missed if the condition takes too long or the time
|
||||||
|
// window is too short.
|
||||||
func PollImmediateInfinite(interval time.Duration, condition ConditionFunc) error {
|
func PollImmediateInfinite(interval time.Duration, condition ConditionFunc) error {
|
||||||
done, err := condition()
|
done, err := condition()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@ -206,7 +241,11 @@ func PollImmediateInfinite(interval time.Duration, condition ConditionFunc) erro
|
|||||||
return PollInfinite(interval, condition)
|
return PollInfinite(interval, condition)
|
||||||
}
|
}
|
||||||
|
|
||||||
// PollUntil is like Poll, but it takes a stop change instead of total duration
|
// PollUntil tries a condition func until it returns true, an error or stopCh is
|
||||||
|
// closed.
|
||||||
|
//
|
||||||
|
// PolUntil always waits interval before the first run of 'condition'.
|
||||||
|
// 'condition' will always be invoked at least once.
|
||||||
func PollUntil(interval time.Duration, condition ConditionFunc, stopCh <-chan struct{}) error {
|
func PollUntil(interval time.Duration, condition ConditionFunc, stopCh <-chan struct{}) error {
|
||||||
return WaitFor(poller(interval, 0), condition, stopCh)
|
return WaitFor(poller(interval, 0), condition, stopCh)
|
||||||
}
|
}
|
||||||
@ -215,11 +254,16 @@ func PollUntil(interval time.Duration, condition ConditionFunc, stopCh <-chan st
|
|||||||
// should be executed and is closed when the last test should be invoked.
|
// should be executed and is closed when the last test should be invoked.
|
||||||
type WaitFunc func(done <-chan struct{}) <-chan struct{}
|
type WaitFunc func(done <-chan struct{}) <-chan struct{}
|
||||||
|
|
||||||
// WaitFor gets a channel from wait(), and then invokes fn once for every value
|
// WaitFor continually checks 'fn' as driven by 'wait'.
|
||||||
// placed on the channel and once more when the channel is closed. If fn
|
//
|
||||||
// returns an error the loop ends and that error is returned, and if fn returns
|
// WaitFor gets a channel from 'wait()'', and then invokes 'fn' once for every value
|
||||||
// true the loop ends and nil is returned. ErrWaitTimeout will be returned if
|
// placed on the channel and once more when the channel is closed.
|
||||||
// the channel is closed without fn ever returning true.
|
//
|
||||||
|
// If 'fn' returns an error the loop ends and that error is returned, and if
|
||||||
|
// 'fn' returns true the loop ends and nil is returned.
|
||||||
|
//
|
||||||
|
// ErrWaitTimeout will be returned if the channel is closed without fn ever
|
||||||
|
// returning true.
|
||||||
func WaitFor(wait WaitFunc, fn ConditionFunc, done <-chan struct{}) error {
|
func WaitFor(wait WaitFunc, fn ConditionFunc, done <-chan struct{}) error {
|
||||||
c := wait(done)
|
c := wait(done)
|
||||||
for {
|
for {
|
||||||
@ -238,11 +282,14 @@ func WaitFor(wait WaitFunc, fn ConditionFunc, done <-chan struct{}) error {
|
|||||||
return ErrWaitTimeout
|
return ErrWaitTimeout
|
||||||
}
|
}
|
||||||
|
|
||||||
// poller returns a WaitFunc that will send to the channel every
|
// poller returns a WaitFunc that will send to the channel every interval until
|
||||||
// interval until timeout has elapsed and then close the channel.
|
// timeout has elapsed and then closes the channel.
|
||||||
// Over very short intervals you may receive no ticks before
|
//
|
||||||
// the channel is closed. If timeout is 0, the channel
|
// Over very short intervals you may receive no ticks before the channel is
|
||||||
// will never be closed.
|
// closed. A timeout of 0 is interpreted as an infinity.
|
||||||
|
//
|
||||||
|
// Output ticks are not buffered. If the channel is not ready to receive an
|
||||||
|
// item, the tick is skipped.
|
||||||
func poller(interval, timeout time.Duration) WaitFunc {
|
func poller(interval, timeout time.Duration) WaitFunc {
|
||||||
return WaitFunc(func(done <-chan struct{}) <-chan struct{} {
|
return WaitFunc(func(done <-chan struct{}) <-chan struct{} {
|
||||||
ch := make(chan struct{})
|
ch := make(chan struct{})
|
||||||
|
@ -68,6 +68,9 @@ type delayingType struct {
|
|||||||
stopCh chan struct{}
|
stopCh chan struct{}
|
||||||
|
|
||||||
// heartbeat ensures we wait no more than maxWait before firing
|
// heartbeat ensures we wait no more than maxWait before firing
|
||||||
|
//
|
||||||
|
// TODO: replace with Ticker (and add to clock) so this can be cleaned up.
|
||||||
|
// clock.Tick will leak.
|
||||||
heartbeat <-chan time.Time
|
heartbeat <-chan time.Time
|
||||||
|
|
||||||
// waitingForAdd is an ordered slice of items to be added to the contained work queue
|
// waitingForAdd is an ordered slice of items to be added to the contained work queue
|
||||||
@ -192,6 +195,9 @@ func (q *delayingType) waitingLoop() {
|
|||||||
// inserts the given entry into the sorted entries list
|
// inserts the given entry into the sorted entries list
|
||||||
// same semantics as append()... the given slice may be modified,
|
// same semantics as append()... the given slice may be modified,
|
||||||
// and the returned value should be used
|
// and the returned value should be used
|
||||||
|
//
|
||||||
|
// TODO: This should probably be converted to use container/heap to improve
|
||||||
|
// running time for a large number of items.
|
||||||
func insert(entries []waitFor, knownEntries map[t]time.Time, entry waitFor) []waitFor {
|
func insert(entries []waitFor, knownEntries map[t]time.Time, entry waitFor) []waitFor {
|
||||||
// if the entry is already in our retry list and the existing time is before the new one, just skip it
|
// if the entry is already in our retry list and the existing time is before the new one, just skip it
|
||||||
existingTime, exists := knownEntries[entry.data]
|
existingTime, exists := knownEntries[entry.data]
|
||||||
|
@ -33,6 +33,10 @@ func Parallelize(workers, pieces int, doWorkPiece DoWorkPieceFunc) {
|
|||||||
}
|
}
|
||||||
close(toProcess)
|
close(toProcess)
|
||||||
|
|
||||||
|
if pieces < workers {
|
||||||
|
workers = pieces
|
||||||
|
}
|
||||||
|
|
||||||
wg := sync.WaitGroup{}
|
wg := sync.WaitGroup{}
|
||||||
wg.Add(workers)
|
wg.Add(workers)
|
||||||
for i := 0; i < workers; i++ {
|
for i := 0; i < workers; i++ {
|
||||||
|
@ -154,7 +154,7 @@ func (q *Type) Done(item interface{}) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Shutdown will cause q to ignore all new items added to it. As soon as the
|
// ShutDown will cause q to ignore all new items added to it. As soon as the
|
||||||
// worker goroutines have drained the existing items in the queue, they will be
|
// worker goroutines have drained the existing items in the queue, they will be
|
||||||
// instructed to exit.
|
// instructed to exit.
|
||||||
func (q *Type) ShutDown() {
|
func (q *Type) ShutDown() {
|
||||||
|
@ -129,3 +129,33 @@ func TestLen(t *testing.T) {
|
|||||||
t.Errorf("Expected %v, got %v", e, a)
|
t.Errorf("Expected %v, got %v", e, a)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func TestReinsert(t *testing.T) {
|
||||||
|
q := workqueue.New()
|
||||||
|
q.Add("foo")
|
||||||
|
|
||||||
|
// Start processing
|
||||||
|
i, _ := q.Get()
|
||||||
|
if i != "foo" {
|
||||||
|
t.Errorf("Expected %v, got %v", "foo", i)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add it back while processing
|
||||||
|
q.Add(i)
|
||||||
|
|
||||||
|
// Finish it up
|
||||||
|
q.Done(i)
|
||||||
|
|
||||||
|
// It should be back on the queue
|
||||||
|
i, _ = q.Get()
|
||||||
|
if i != "foo" {
|
||||||
|
t.Errorf("Expected %v, got %v", "foo", i)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Finish that one up
|
||||||
|
q.Done(i)
|
||||||
|
|
||||||
|
if a := q.Len(); a != 0 {
|
||||||
|
t.Errorf("Expected queue to be empty. Has %v items", a)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -16,10 +16,10 @@ limitations under the License.
|
|||||||
|
|
||||||
package workqueue
|
package workqueue
|
||||||
|
|
||||||
// RateLimitingInterface is an Interface that can Add an item at a later time. This makes it easier to
|
// RateLimitingInterface is an interface that rate limits items being added to the queue.
|
||||||
// requeue items after failures without ending up in a hot-loop.
|
|
||||||
type RateLimitingInterface interface {
|
type RateLimitingInterface interface {
|
||||||
DelayingInterface
|
DelayingInterface
|
||||||
|
|
||||||
// AddRateLimited adds an item to the workqueue after the rate limiter says its ok
|
// AddRateLimited adds an item to the workqueue after the rate limiter says its ok
|
||||||
AddRateLimited(item interface{})
|
AddRateLimited(item interface{})
|
||||||
|
|
||||||
@ -27,6 +27,7 @@ type RateLimitingInterface interface {
|
|||||||
// or for success, we'll stop the rate limiter from tracking it. This only clears the `rateLimiter`, you
|
// or for success, we'll stop the rate limiter from tracking it. This only clears the `rateLimiter`, you
|
||||||
// still have to call `Done` on the queue.
|
// still have to call `Done` on the queue.
|
||||||
Forget(item interface{})
|
Forget(item interface{})
|
||||||
|
|
||||||
// NumRequeues returns back how many times the item was requeued
|
// NumRequeues returns back how many times the item was requeued
|
||||||
NumRequeues(item interface{}) int
|
NumRequeues(item interface{}) int
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user