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go2idl: clarify comments wrt get-or-create
This is just comment clarity.
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@ -118,7 +118,9 @@ func (p *Package) Has(name string) bool {
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return has
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}
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// Get (or add) the given type
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// Type gets the given Type in this Package. If the Type is not already
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// defined, this will add it and return the new Type value. The caller is
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// expected to finish initialization.
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func (p *Package) Type(typeName string) *Type {
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if t, ok := p.Types[typeName]; ok {
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return t
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@ -135,9 +137,10 @@ func (p *Package) Type(typeName string) *Type {
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return t
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}
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// Get (or add) the given function. If a function is added, it's the caller's
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// responsibility to finish construction of the function by setting Underlying
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// to the correct type.
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// Function gets the given function Type in this Package. If the function is
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// not already defined, this will add it. If a function is added, it's the
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// caller's responsibility to finish construction of the function by setting
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// Underlying to the correct type.
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func (p *Package) Function(funcName string) *Type {
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if t, ok := p.Functions[funcName]; ok {
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return t
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@ -148,7 +151,8 @@ func (p *Package) Function(funcName string) *Type {
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return t
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}
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// Get (or add) the given varaible. If a variable is added, it's the caller's
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// Variable gets the given varaible Type in this Package. If the variable is
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// not already defined, this will add it. If a variable is added, it's the caller's
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// responsibility to finish construction of the variable by setting Underlying
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// to the correct type.
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func (p *Package) Variable(varName string) *Type {
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@ -169,19 +173,20 @@ func (p *Package) HasImport(packageName string) bool {
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}
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// Universe is a map of all packages. The key is the package name, but you
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// should use Get() or Package() instead of direct access.
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// should use Package(), Type(), Function(), or Variable() instead of direct
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// access.
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type Universe map[string]*Package
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// Get returns the canonical type for the given fully-qualified name. Builtin
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// Type returns the canonical type for the given fully-qualified name. Builtin
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// types will always be found, even if they haven't been explicitly added to
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// the map. If a non-existing type is requested, u will create (a marker for)
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// the map. If a non-existing type is requested, this will create (a marker for)
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// it.
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func (u Universe) Type(n Name) *Type {
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return u.Package(n.Package).Type(n.Name)
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}
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// Function returns the canonical function for the given fully-qualified name.
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// If a non-existing function is requested, u will create (a marker for) it.
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// If a non-existing function is requested, this will create (a marker for) it.
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// If a marker is created, it's the caller's responsibility to finish
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// construction of the function by setting Underlying to the correct type.
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func (u Universe) Function(n Name) *Type {
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@ -189,7 +194,7 @@ func (u Universe) Function(n Name) *Type {
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}
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// Variable returns the canonical variable for the given fully-qualified name.
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// If a non-existing variable is requested, u will create (a marker for) it.
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// If a non-existing variable is requested, this will create (a marker for) it.
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// If a marker is created, it's the caller's responsibility to finish
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// construction of the variable by setting Underlying to the correct type.
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func (u Universe) Variable(n Name) *Type {
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@ -205,7 +210,10 @@ func (u Universe) AddImports(packagePath string, importPaths ...string) {
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}
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}
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// Get (create if needed) the package.
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// Package returns the Package for the given path.
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// If a non-existing package is requested, this will create (a marker for) it.
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// If a marker is created, it's the caller's responsibility to finish
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// construction of the package.
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func (u Universe) Package(packagePath string) *Package {
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if p, ok := u[packagePath]; ok {
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return p
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