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port setNodeStatusGoRuntime to Setter abstraction
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@ -438,12 +438,6 @@ func (kl *Kubelet) recordEvent(eventType, event, message string) {
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kl.recorder.Eventf(kl.nodeRef, eventType, event, message)
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kl.recorder.Eventf(kl.nodeRef, eventType, event, message)
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}
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}
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// Set the GOOS and GOARCH for this node
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func (kl *Kubelet) setNodeStatusGoRuntime(node *v1.Node) {
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node.Status.NodeInfo.OperatingSystem = goruntime.GOOS
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node.Status.NodeInfo.Architecture = goruntime.GOARCH
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}
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// record if node schedulable change.
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// record if node schedulable change.
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func (kl *Kubelet) recordNodeSchedulableEvent(node *v1.Node) {
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func (kl *Kubelet) recordNodeSchedulableEvent(node *v1.Node) {
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kl.lastNodeUnschedulableLock.Lock()
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kl.lastNodeUnschedulableLock.Lock()
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@ -509,7 +503,7 @@ func (kl *Kubelet) defaultNodeStatusFuncs() []func(*v1.Node) error {
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nodestatus.VersionInfo(kl.cadvisor.VersionInfo, kl.containerRuntime.Type, kl.containerRuntime.Version),
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nodestatus.VersionInfo(kl.cadvisor.VersionInfo, kl.containerRuntime.Type, kl.containerRuntime.Version),
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nodestatus.DaemonEndpoints(kl.daemonEndpoints),
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nodestatus.DaemonEndpoints(kl.daemonEndpoints),
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nodestatus.Images(kl.nodeStatusMaxImages, kl.imageManager.GetImageList),
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nodestatus.Images(kl.nodeStatusMaxImages, kl.imageManager.GetImageList),
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withoutError(kl.setNodeStatusGoRuntime),
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nodestatus.GoRuntime(),
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)
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)
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if utilfeature.DefaultFeatureGate.Enabled(features.AttachVolumeLimit) {
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if utilfeature.DefaultFeatureGate.Enabled(features.AttachVolumeLimit) {
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setters = append(setters, withoutError(kl.setVolumeLimits))
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setters = append(setters, withoutError(kl.setVolumeLimits))
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@ -20,6 +20,7 @@ import (
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"fmt"
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"fmt"
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"math"
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"math"
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"net"
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"net"
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goruntime "runtime"
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"strings"
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"strings"
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"time"
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"time"
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@ -376,6 +377,15 @@ func Images(nodeStatusMaxImages int32,
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}
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}
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}
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}
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// GoRuntime returns a Setter that sets GOOS and GOARCH on the node.
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func GoRuntime() Setter {
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return func(node *v1.Node) error {
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node.Status.NodeInfo.OperatingSystem = goruntime.GOOS
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node.Status.NodeInfo.Architecture = goruntime.GOARCH
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return nil
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}
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}
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// ReadyCondition returns a Setter that updates the v1.NodeReady condition on the node.
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// ReadyCondition returns a Setter that updates the v1.NodeReady condition on the node.
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func ReadyCondition(
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func ReadyCondition(
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nowFunc func() time.Time, // typically Kubelet.clock.Now
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nowFunc func() time.Time, // typically Kubelet.clock.Now
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