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Rename cloudcfg to kubecfg
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@@ -15,7 +15,7 @@ To build Kubernetes you need to have access to a Docker installation through eit
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* `make-binaries.sh`: This will compile all of the Kubernetes binaries in a Docker container
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* `run-tests.sh`: This will run the Kubernetes unit tests in a Docker container
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* `run-integration.sh`: This will build and run the integration test in a Docker container
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* `make-cross.sh`: This will make all cross-compiled binaries (currently just cloudcfg).
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* `make-cross.sh`: This will make all cross-compiled binaries (currently just kubecfg).
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* `copy-output.sh`: This will copy the contents of `output/build` from any remote Docker container to the local `output/build`. Right now this is only necessary on Mac OS X with `boot2docker`.
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* `make-clean.sh`: Clean out the contents of `output/build`.
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* `shell.sh`: Drop into a `bash` shell in a build container with a snapshot of the current repo code.
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@@ -33,7 +33,7 @@ function make-binaries() {
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apiserver
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controller-manager
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kubelet
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cloudcfg
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kubecfg
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localkube"
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ARCH_TARGET="${KUBE_TARGET}/${GOOS}/${GOARCH}"
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@@ -21,7 +21,7 @@ set -e
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source $(dirname $0)/common.sh
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readonly CROSS_BINARIES="
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cloudcfg
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kubecfg
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"
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for platform in ${KUBE_CROSSPLATFORMS}; do
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@@ -295,7 +295,7 @@ function push-images-to-gcs() {
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function package-tarballs() {
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mkdir -p "${RELEASE_DIR}"
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# Find all of the built cloudcfg binaries
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# Find all of the built kubecfg binaries
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for platform in output/build/*/* ; do
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echo $platform
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local PLATFORM_TAG=$(echo $platform | awk -F / '{ printf "%s-%s", $3, $4 }')
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