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Split the storage and negotiation parts of Codecs
The codec factory should support two distinct interfaces - negotiating for a serializer with a client, vs reading or writing data to a storage form (etcd, disk, etc). Make the EncodeForVersion and DecodeToVersion methods only take Encoder and Decoder, and slight refactoring elsewhere. In the storage factory, use a content type to control what serializer to pick, and use the universal deserializer. This ensures that storage can read JSON (which might be from older objects) while only writing protobuf. Add exceptions for those resources that may not be able to write to protobuf (specifically third party resources, but potentially others in the future).
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@@ -27,6 +27,7 @@ import (
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// EnableCrossGroupDecoding modifies the given decoder in place, if it is a codec
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// from this package. It allows objects from one group to be auto-decoded into
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// another group. 'destGroup' must already exist in the codec.
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// TODO: this is an encapsulation violation and should be refactored
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func EnableCrossGroupDecoding(d runtime.Decoder, sourceGroup, destGroup string) error {
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internal, ok := d.(*codec)
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if !ok {
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@@ -45,6 +46,7 @@ func EnableCrossGroupDecoding(d runtime.Decoder, sourceGroup, destGroup string)
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// EnableCrossGroupEncoding modifies the given encoder in place, if it is a codec
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// from this package. It allows objects from one group to be auto-decoded into
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// another group. 'destGroup' must already exist in the codec.
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// TODO: this is an encapsulation violation and should be refactored
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func EnableCrossGroupEncoding(e runtime.Encoder, sourceGroup, destGroup string) error {
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internal, ok := e.(*codec)
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if !ok {
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