Fuzz label selectors

Previously, we did not have custom code for fuzzing label selectors.
Anything that used a label selector (like Scale) had to manually bypass
fuzzing the selector, or write its own fuzzer.  This introduces a fuzzer
for label selectors which generates random correct selectors with random
keys and values.
This commit is contained in:
Solly Ross 2017-10-13 14:57:28 -04:00
parent d61a2d9037
commit ef583aeed2
2 changed files with 136 additions and 0 deletions

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@ -104,6 +104,15 @@ func TestSetControllerConversion(t *testing.T) {
fuzzInternalObject(t, extGroup.InternalGroupVersion(), rs, rand.Int63())
// explicitly set the selector to something that is convertible to old-style selectors
// (since normally we'll fuzz the selectors with things that aren't convertible)
rs.Spec.Selector = &metav1.LabelSelector{
MatchLabels: map[string]string{
"foo": "bar",
"baz": "quux",
},
}
t.Logf("rs._internal.extensions -> rs.v1beta1.extensions")
data, err := runtime.Encode(extGroup.Codec(), rs)
if err != nil {

View File

@ -18,7 +18,10 @@ package fuzzer
import (
"fmt"
"math/rand"
"sort"
"strconv"
"strings"
"github.com/google/gofuzz"
@ -96,7 +99,80 @@ func genericFuzzerFuncs(codecs runtimeserializer.CodecFactory) []interface{} {
}
}
// taken from gofuzz internals for RandString
type charRange struct {
first, last rune
}
func (c *charRange) choose(r *rand.Rand) rune {
count := int64(c.last - c.first + 1)
ch := c.first + rune(r.Int63n(count))
return ch
}
// randomLabelPart produces a valid random label value or name-part
// of a label key.
func randomLabelPart(c fuzz.Continue, canBeEmpty bool) string {
validStartEnd := []charRange{{'0', '9'}, {'a', 'z'}, {'A', 'Z'}}
validMiddle := []charRange{{'0', '9'}, {'a', 'z'}, {'A', 'Z'},
{'.', '.'}, {'-', '-'}, {'_', '_'}}
partLen := c.Rand.Intn(64) // len is [0, 63]
if !canBeEmpty {
partLen = c.Rand.Intn(63) + 1 // len is [1, 63]
}
runes := make([]rune, partLen)
if partLen == 0 {
return string(runes)
}
runes[0] = validStartEnd[c.Rand.Intn(len(validStartEnd))].choose(c.Rand)
for i := range runes[1:] {
runes[i+1] = validMiddle[c.Rand.Intn(len(validMiddle))].choose(c.Rand)
}
runes[len(runes)-1] = validStartEnd[c.Rand.Intn(len(validStartEnd))].choose(c.Rand)
return string(runes)
}
func randomDNSLabel(c fuzz.Continue) string {
validStartEnd := []charRange{{'0', '9'}, {'a', 'z'}}
validMiddle := []charRange{{'0', '9'}, {'a', 'z'}, {'-', '-'}}
partLen := c.Rand.Intn(63) + 1 // len is [1, 63]
runes := make([]rune, partLen)
runes[0] = validStartEnd[c.Rand.Intn(len(validStartEnd))].choose(c.Rand)
for i := range runes[1:] {
runes[i+1] = validMiddle[c.Rand.Intn(len(validMiddle))].choose(c.Rand)
}
runes[len(runes)-1] = validStartEnd[c.Rand.Intn(len(validStartEnd))].choose(c.Rand)
return string(runes)
}
func randomLabelKey(c fuzz.Continue) string {
namePart := randomLabelPart(c, false)
prefixPart := ""
usePrefix := c.RandBool()
if usePrefix {
// we can fit, with dots, at most 3 labels in the 253 allotted characters
prefixPartsLen := c.Rand.Intn(2) + 1
prefixParts := make([]string, prefixPartsLen)
for i := range prefixParts {
prefixParts[i] = randomDNSLabel(c)
}
prefixPart = strings.Join(prefixParts, ".") + "/"
}
return prefixPart + namePart
}
func v1FuzzerFuncs(codecs runtimeserializer.CodecFactory) []interface{} {
return []interface{}{
func(j *metav1.TypeMeta, c fuzz.Continue) {
// We have to customize the randomization of TypeMetas because their
@ -120,6 +196,57 @@ func v1FuzzerFuncs(codecs runtimeserializer.CodecFactory) []interface{} {
j.ResourceVersion = strconv.FormatUint(c.RandUint64(), 10)
j.SelfLink = c.RandString()
},
func(j *metav1.LabelSelector, c fuzz.Continue) {
c.FuzzNoCustom(j)
// we can't have an entirely empty selector, so force
// use of MatchExpression if necessary
if len(j.MatchLabels) == 0 && len(j.MatchExpressions) == 0 {
j.MatchExpressions = make([]metav1.LabelSelectorRequirement, c.Rand.Intn(2)+1)
}
if j.MatchLabels != nil {
fuzzedMatchLabels := make(map[string]string, len(j.MatchLabels))
for i := 0; i < len(j.MatchLabels); i++ {
fuzzedMatchLabels[randomLabelKey(c)] = randomLabelPart(c, true)
}
j.MatchLabels = fuzzedMatchLabels
}
validOperators := []metav1.LabelSelectorOperator{
metav1.LabelSelectorOpIn,
metav1.LabelSelectorOpNotIn,
metav1.LabelSelectorOpExists,
metav1.LabelSelectorOpDoesNotExist,
}
if j.MatchExpressions != nil {
// NB: the label selector parser code sorts match expressions by key, and sorts the values,
// so we need to make sure ours are sorted as well here to preserve round-trip comparision.
// In practice, not sorting doesn't hurt anything...
for i := range j.MatchExpressions {
req := metav1.LabelSelectorRequirement{}
c.Fuzz(&req)
req.Key = randomLabelKey(c)
req.Operator = validOperators[c.Rand.Intn(len(validOperators))]
if req.Operator == metav1.LabelSelectorOpIn || req.Operator == metav1.LabelSelectorOpNotIn {
if len(req.Values) == 0 {
// we must have some values here, so randomly choose a short length
req.Values = make([]string, c.Rand.Intn(2)+1)
}
for i := range req.Values {
req.Values[i] = randomLabelPart(c, true)
}
sort.Strings(req.Values)
} else {
req.Values = nil
}
j.MatchExpressions[i] = req
}
sort.Slice(j.MatchExpressions, func(a, b int) bool { return j.MatchExpressions[a].Key < j.MatchExpressions[b].Key })
}
},
}
}