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			314 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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| Copyright 2017 The Kubernetes Authors.
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| 
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| Licensed under the Apache License, Version 2.0 (the "License");
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| you may not use this file except in compliance with the License.
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| You may obtain a copy of the License at
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| 
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|     http://www.apache.org/licenses/LICENSE-2.0
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| 
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| Unless required by applicable law or agreed to in writing, software
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| distributed under the License is distributed on an "AS IS" BASIS,
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| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| See the License for the specific language governing permissions and
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| limitations under the License.
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| */
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| 
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| package async
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| 
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| import (
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| 	"fmt"
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| 	"sync"
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| 	"time"
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| 
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| 	"k8s.io/client-go/util/flowcontrol"
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| 
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| 	"k8s.io/klog/v2"
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| )
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| 
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| // BoundedFrequencyRunner manages runs of a user-provided function.
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| // See NewBoundedFrequencyRunner for examples.
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| type BoundedFrequencyRunner struct {
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| 	name        string        // the name of this instance
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| 	minInterval time.Duration // the min time between runs, modulo bursts
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| 	maxInterval time.Duration // the max time between runs
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| 
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| 	run chan struct{} // try an async run
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| 
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| 	mu      sync.Mutex  // guards runs of fn and all mutations
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| 	fn      func()      // function to run
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| 	lastRun time.Time   // time of last run
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| 	timer   timer       // timer for deferred runs
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| 	limiter rateLimiter // rate limiter for on-demand runs
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| 
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| 	retry     chan struct{} // schedule a retry
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| 	retryMu   sync.Mutex    // guards retryTime
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| 	retryTime time.Time     // when to retry
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| }
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| 
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| // designed so that flowcontrol.RateLimiter satisfies
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| type rateLimiter interface {
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| 	TryAccept() bool
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| 	Stop()
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| }
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| 
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| type nullLimiter struct{}
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| 
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| func (nullLimiter) TryAccept() bool {
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| 	return true
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| }
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| 
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| func (nullLimiter) Stop() {}
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| 
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| var _ rateLimiter = nullLimiter{}
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| 
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| // for testing
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| type timer interface {
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| 	// C returns the timer's selectable channel.
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| 	C() <-chan time.Time
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| 
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| 	// See time.Timer.Reset.
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| 	Reset(d time.Duration) bool
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| 
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| 	// See time.Timer.Stop.
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| 	Stop() bool
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| 
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| 	// See time.Now.
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| 	Now() time.Time
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| 
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| 	// Remaining returns the time until the timer will go off (if it is running).
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| 	Remaining() time.Duration
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| 
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| 	// See time.Since.
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| 	Since(t time.Time) time.Duration
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| 
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| 	// See time.Sleep.
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| 	Sleep(d time.Duration)
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| }
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| 
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| // implement our timer in terms of std time.Timer.
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| type realTimer struct {
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| 	timer *time.Timer
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| 	next  time.Time
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| }
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| 
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| func (rt *realTimer) C() <-chan time.Time {
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| 	return rt.timer.C
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| }
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| 
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| func (rt *realTimer) Reset(d time.Duration) bool {
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| 	rt.next = time.Now().Add(d)
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| 	return rt.timer.Reset(d)
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| }
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| 
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| func (rt *realTimer) Stop() bool {
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| 	return rt.timer.Stop()
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| }
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| 
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| func (rt *realTimer) Now() time.Time {
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| 	return time.Now()
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| }
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| 
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| func (rt *realTimer) Remaining() time.Duration {
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| 	return rt.next.Sub(time.Now())
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| }
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| 
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| func (rt *realTimer) Since(t time.Time) time.Duration {
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| 	return time.Since(t)
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| }
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| 
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| func (rt *realTimer) Sleep(d time.Duration) {
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| 	time.Sleep(d)
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| }
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| 
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| var _ timer = &realTimer{}
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| 
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| // NewBoundedFrequencyRunner creates a new BoundedFrequencyRunner instance,
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| // which will manage runs of the specified function.
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| //
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| // All runs will be async to the caller of BoundedFrequencyRunner.Run, but
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| // multiple runs are serialized. If the function needs to hold locks, it must
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| // take them internally.
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| //
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| // Runs of the function will have at least minInterval between them (from
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| // completion to next start), except that up to bursts may be allowed.  Burst
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| // runs are "accumulated" over time, one per minInterval up to burstRuns total.
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| // This can be used, for example, to mitigate the impact of expensive operations
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| // being called in response to user-initiated operations. Run requests that
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| // would violate the minInterval are coallesced and run at the next opportunity.
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| //
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| // The function will be run at least once per maxInterval. For example, this can
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| // force periodic refreshes of state in the absence of anyone calling Run.
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| //
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| // Examples:
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| //
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| // NewBoundedFrequencyRunner("name", fn, time.Second, 5*time.Second, 1)
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| // - fn will have at least 1 second between runs
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| // - fn will have no more than 5 seconds between runs
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| //
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| // NewBoundedFrequencyRunner("name", fn, 3*time.Second, 10*time.Second, 3)
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| // - fn will have at least 3 seconds between runs, with up to 3 burst runs
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| // - fn will have no more than 10 seconds between runs
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| //
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| // The maxInterval must be greater than or equal to the minInterval,  If the
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| // caller passes a maxInterval less than minInterval, this function will panic.
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| func NewBoundedFrequencyRunner(name string, fn func(), minInterval, maxInterval time.Duration, burstRuns int) *BoundedFrequencyRunner {
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| 	timer := &realTimer{timer: time.NewTimer(0)} // will tick immediately
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| 	<-timer.C()                                  // consume the first tick
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| 	return construct(name, fn, minInterval, maxInterval, burstRuns, timer)
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| }
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| 
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| // Make an instance with dependencies injected.
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| func construct(name string, fn func(), minInterval, maxInterval time.Duration, burstRuns int, timer timer) *BoundedFrequencyRunner {
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| 	if maxInterval < minInterval {
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| 		panic(fmt.Sprintf("%s: maxInterval (%v) must be >= minInterval (%v)", name, maxInterval, minInterval))
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| 	}
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| 	if timer == nil {
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| 		panic(fmt.Sprintf("%s: timer must be non-nil", name))
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| 	}
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| 
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| 	bfr := &BoundedFrequencyRunner{
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| 		name:        name,
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| 		fn:          fn,
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| 		minInterval: minInterval,
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| 		maxInterval: maxInterval,
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| 		run:         make(chan struct{}, 1),
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| 		retry:       make(chan struct{}, 1),
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| 		timer:       timer,
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| 	}
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| 	if minInterval == 0 {
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| 		bfr.limiter = nullLimiter{}
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| 	} else {
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| 		// allow burst updates in short succession
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| 		qps := float32(time.Second) / float32(minInterval)
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| 		bfr.limiter = flowcontrol.NewTokenBucketRateLimiterWithClock(qps, burstRuns, timer)
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| 	}
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| 	return bfr
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| }
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| 
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| // Loop handles the periodic timer and run requests.  This is expected to be
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| // called as a goroutine.
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| func (bfr *BoundedFrequencyRunner) Loop(stop <-chan struct{}) {
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| 	klog.V(3).Infof("%s Loop running", bfr.name)
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| 	bfr.timer.Reset(bfr.maxInterval)
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| 	for {
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| 		select {
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| 		case <-stop:
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| 			bfr.stop()
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| 			klog.V(3).Infof("%s Loop stopping", bfr.name)
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| 			return
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| 		case <-bfr.timer.C():
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| 			bfr.tryRun()
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| 		case <-bfr.run:
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| 			bfr.tryRun()
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| 		case <-bfr.retry:
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| 			bfr.doRetry()
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| 		}
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| 	}
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| }
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| 
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| // Run the function as soon as possible.  If this is called while Loop is not
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| // running, the call may be deferred indefinitely.
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| // If there is already a queued request to call the underlying function, it
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| // may be dropped - it is just guaranteed that we will try calling the
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| // underlying function as soon as possible starting from now.
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| func (bfr *BoundedFrequencyRunner) Run() {
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| 	// If it takes a lot of time to run the underlying function, noone is really
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| 	// processing elements from <run> channel. So to avoid blocking here on the
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| 	// putting element to it, we simply skip it if there is already an element
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| 	// in it.
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| 	select {
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| 	case bfr.run <- struct{}{}:
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| 	default:
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| 	}
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| }
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| 
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| // RetryAfter ensures that the function will run again after no later than interval. This
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| // can be called from inside a run of the BoundedFrequencyRunner's function, or
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| // asynchronously.
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| func (bfr *BoundedFrequencyRunner) RetryAfter(interval time.Duration) {
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| 	// This could be called either with or without bfr.mu held, so we can't grab that
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| 	// lock, and therefore we can't update the timer directly.
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| 
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| 	// If the Loop thread is currently running fn then it may be a while before it
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| 	// processes our retry request. But we want to retry at interval from now, not at
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| 	// interval from "whenever doRetry eventually gets called". So we convert to
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| 	// absolute time.
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| 	retryTime := bfr.timer.Now().Add(interval)
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| 
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| 	// We can't just write retryTime to a channel because there could be multiple
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| 	// RetryAfter calls before Loop gets a chance to read from the channel. So we
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| 	// record the soonest requested retry time in bfr.retryTime and then only signal
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| 	// the Loop thread once, just like Run does.
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| 	bfr.retryMu.Lock()
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| 	defer bfr.retryMu.Unlock()
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| 	if !bfr.retryTime.IsZero() && bfr.retryTime.Before(retryTime) {
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| 		return
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| 	}
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| 	bfr.retryTime = retryTime
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| 
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| 	select {
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| 	case bfr.retry <- struct{}{}:
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| 	default:
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| 	}
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| }
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| 
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| // assumes the lock is not held
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| func (bfr *BoundedFrequencyRunner) stop() {
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| 	bfr.mu.Lock()
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| 	defer bfr.mu.Unlock()
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| 	bfr.limiter.Stop()
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| 	bfr.timer.Stop()
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| }
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| 
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| // assumes the lock is not held
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| func (bfr *BoundedFrequencyRunner) doRetry() {
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| 	bfr.mu.Lock()
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| 	defer bfr.mu.Unlock()
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| 	bfr.retryMu.Lock()
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| 	defer bfr.retryMu.Unlock()
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| 
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| 	if bfr.retryTime.IsZero() {
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| 		return
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| 	}
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| 
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| 	// Timer wants an interval not an absolute time, so convert retryTime back now
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| 	retryInterval := bfr.retryTime.Sub(bfr.timer.Now())
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| 	bfr.retryTime = time.Time{}
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| 	if retryInterval < bfr.timer.Remaining() {
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| 		klog.V(3).Infof("%s: retrying in %v", bfr.name, retryInterval)
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| 		bfr.timer.Stop()
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| 		bfr.timer.Reset(retryInterval)
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| 	}
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| }
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| 
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| // assumes the lock is not held
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| func (bfr *BoundedFrequencyRunner) tryRun() {
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| 	bfr.mu.Lock()
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| 	defer bfr.mu.Unlock()
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| 
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| 	if bfr.limiter.TryAccept() {
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| 		// We're allowed to run the function right now.
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| 		bfr.fn()
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| 		bfr.lastRun = bfr.timer.Now()
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| 		bfr.timer.Stop()
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| 		bfr.timer.Reset(bfr.maxInterval)
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| 		klog.V(3).Infof("%s: ran, next possible in %v, periodic in %v", bfr.name, bfr.minInterval, bfr.maxInterval)
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| 		return
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| 	}
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| 
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| 	// It can't run right now, figure out when it can run next.
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| 	elapsed := bfr.timer.Since(bfr.lastRun)   // how long since last run
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| 	nextPossible := bfr.minInterval - elapsed // time to next possible run
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| 	nextScheduled := bfr.timer.Remaining()    // time to next scheduled run
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| 	klog.V(4).Infof("%s: %v since last run, possible in %v, scheduled in %v", bfr.name, elapsed, nextPossible, nextScheduled)
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| 
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| 	// It's hard to avoid race conditions in the unit tests unless we always reset
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| 	// the timer here, even when it's unchanged
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| 	if nextPossible < nextScheduled {
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| 		nextScheduled = nextPossible
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| 	}
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| 	bfr.timer.Stop()
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| 	bfr.timer.Reset(nextScheduled)
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| }
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