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	- Add DetectConflictor interface on Element level. Implemented it for particular elements. - If Options.FailOnConflict is enabled, Merge will detect conflict by invoking doConflictDecect for particular element, returning ConflictError with details. - Add tests, including use case examples and illustration. For example: list, map, and complicated combination.
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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Copyright 2017 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package apply
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import "reflect"
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// PrimitiveElement contains the recorded, local and remote values for a field
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// of type primitive
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type PrimitiveElement struct {
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	// FieldMetaImpl contains metadata about the field from openapi
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	FieldMetaImpl
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	// RawElementData contains the values the field was set to
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	RawElementData
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}
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// Merge implements Element.Merge
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func (e PrimitiveElement) Merge(v Strategy) (Result, error) {
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	return v.MergePrimitive(e)
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}
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var _ Element = &PrimitiveElement{}
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// HasConflict returns ConflictError if primitive element has conflict field.
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// Conflicts happen when either of the following conditions:
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// 1. A field is specified in both recorded and remote values, but does not match.
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// 2. A field is specified in recorded values, but missing in remote values.
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func (e PrimitiveElement) HasConflict() error {
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	if e.HasRecorded() && e.HasRemote() {
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		if !reflect.DeepEqual(e.GetRecorded(), e.GetRemote()) {
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			return NewConflictError(e)
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		}
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	}
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	if e.HasRecorded() && !e.HasRemote() {
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		return NewConflictError(e)
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	}
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	return nil
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}
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var _ ConflictDetector = &PrimitiveElement{}
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