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			149 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package websocket implements the WebSocket protocol defined in RFC 6455.
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//
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// Overview
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//
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// The Conn type represents a WebSocket connection. A server application uses
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// the Upgrade function from an Upgrader object with a HTTP request handler
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// to get a pointer to a Conn:
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//
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//  var upgrader = websocket.Upgrader{
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//      ReadBufferSize:  1024,
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//      WriteBufferSize: 1024,
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//  }
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//
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//  func handler(w http.ResponseWriter, r *http.Request) {
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//      conn, err := upgrader.Upgrade(w, r, nil)
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//      if err != nil {
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//          log.Println(err)
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//          return
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//      }
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//      ... Use conn to send and receive messages.
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//  }
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//
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// Call the connection's WriteMessage and ReadMessage methods to send and
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// receive messages as a slice of bytes. This snippet of code shows how to echo
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// messages using these methods:
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//
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//  for {
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//      messageType, p, err := conn.ReadMessage()
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//      if err != nil {
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//          return
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//      }
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//      if err = conn.WriteMessage(messageType, p); err != nil {
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//          return err
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//      }
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//  }
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//
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// In above snippet of code, p is a []byte and messageType is an int with value
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// websocket.BinaryMessage or websocket.TextMessage.
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//
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// An application can also send and receive messages using the io.WriteCloser
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// and io.Reader interfaces. To send a message, call the connection NextWriter
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// method to get an io.WriteCloser, write the message to the writer and close
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// the writer when done. To receive a message, call the connection NextReader
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// method to get an io.Reader and read until io.EOF is returned. This snippet
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// snippet shows how to echo messages using the NextWriter and NextReader
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// methods:
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//
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//  for {
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//      messageType, r, err := conn.NextReader()
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//      if err != nil {
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//          return
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//      }
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//      w, err := conn.NextWriter(messageType)
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//      if err != nil {
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//          return err
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//      }
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//      if _, err := io.Copy(w, r); err != nil {
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//          return err
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//      }
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//      if err := w.Close(); err != nil {
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//          return err
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//      }
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//  }
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//
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// Data Messages
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//
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// The WebSocket protocol distinguishes between text and binary data messages.
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// Text messages are interpreted as UTF-8 encoded text. The interpretation of
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// binary messages is left to the application.
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//
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// This package uses the TextMessage and BinaryMessage integer constants to
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// identify the two data message types. The ReadMessage and NextReader methods
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// return the type of the received message. The messageType argument to the
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// WriteMessage and NextWriter methods specifies the type of a sent message.
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//
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// It is the application's responsibility to ensure that text messages are
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// valid UTF-8 encoded text.
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//
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// Control Messages
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//
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// The WebSocket protocol defines three types of control messages: close, ping
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// and pong. Call the connection WriteControl, WriteMessage or NextWriter
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// methods to send a control message to the peer.
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//
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// Connections handle received ping and pong messages by invoking a callback
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// function set with SetPingHandler and SetPongHandler methods. These callback
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// functions can be invoked from the ReadMessage method, the NextReader method
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// or from a call to the data message reader returned from NextReader.
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//
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// Connections handle received close messages by returning an error from the
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// ReadMessage method, the NextReader method or from a call to the data message
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// reader returned from NextReader.
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//
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// Concurrency
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//
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// Connections do not support concurrent calls to the write methods
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// (NextWriter, SetWriteDeadline, WriteMessage) or concurrent calls to the read
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// methods methods (NextReader, SetReadDeadline, ReadMessage).  Connections do
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// support a concurrent reader and writer.
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//
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// The Close and WriteControl methods can be called concurrently with all other
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// methods.
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//
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// Read is Required
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//
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// The application must read the connection to process ping and close messages
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// sent from the peer. If the application is not otherwise interested in
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// messages from the peer, then the application should start a goroutine to read
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// and discard messages from the peer. A simple example is:
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//
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//  func readLoop(c *websocket.Conn) {
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//      for {
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//          if _, _, err := c.NextReader(); err != nil {
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//              c.Close()
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//              break
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//          }
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//      }
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//  }
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//
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// Origin Considerations
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//
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// Web browsers allow Javascript applications to open a WebSocket connection to
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// any host. It's up to the server to enforce an origin policy using the Origin
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// request header sent by the browser.
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//
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// The Upgrader calls the function specified in the CheckOrigin field to check
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// the origin. If the CheckOrigin function returns false, then the Upgrade
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// method fails the WebSocket handshake with HTTP status 403.
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//
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// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
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// the handshake if the Origin request header is present and not equal to the
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// Host request header.
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//
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// An application can allow connections from any origin by specifying a
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// function that always returns true:
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//
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//    var upgrader = websocket.Upgrader{
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//      CheckOrigin: func(r *http.Request) bool { return true },
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//   }
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//
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// The deprecated Upgrade function does not enforce an origin policy. It's the
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// application's responsibility to check the Origin header before calling
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// Upgrade.
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package websocket
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