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			129 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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| Copyright 2015 Google Inc. All rights reserved.
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| 
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| Licensed under the Apache License, Version 2.0 (the "License");
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| you may not use this file except in compliance with the License.
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| You may obtain a copy of the License at
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| 
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|     http://www.apache.org/licenses/LICENSE-2.0
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| 
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| Unless required by applicable law or agreed to in writing, software
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| distributed under the License is distributed on an "AS IS" BASIS,
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| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| See the License for the specific language governing permissions and
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| limitations under the License.
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| */
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| 
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| package workqueue
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| 
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| import (
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| 	"sync"
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| )
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| 
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| // New constructs a new workqueue (see the package comment).
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| func New() *Type {
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| 	return &Type{
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| 		dirty:      set{},
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| 		processing: set{},
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| 		cond:       sync.NewCond(&sync.Mutex{}),
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| 	}
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| }
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| 
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| // Type is a work queue (see the package comment).
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| type Type struct {
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| 	// queue defines the order in which we will work on items. Every
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| 	// element of queue should be in the dirty set and not in the
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| 	// processing set.
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| 	queue []t
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| 
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| 	// dirty defines all of the items that need to be processed.
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| 	dirty set
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| 
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| 	// Things that are currently being processed are in the processing set.
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| 	// These things may be simultaneously in the dirty set. When we finish
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| 	// processing something and remove it from this set, we'll check if
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| 	// it's in the dirty set, and if so, add it to the queue.
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| 	processing set
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| 
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| 	cond *sync.Cond
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| 
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| 	shuttingDown bool
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| }
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| 
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| type empty struct{}
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| type t interface{}
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| type set map[t]empty
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| 
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| func (s set) has(item t) bool {
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| 	_, exists := s[item]
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| 	return exists
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| }
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| 
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| func (s set) insert(item t) {
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| 	s[item] = empty{}
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| }
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| 
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| func (s set) delete(item t) {
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| 	delete(s, item)
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| }
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| 
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| // Add marks item as needing processing.
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| func (q *Type) Add(item interface{}) {
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| 	q.cond.L.Lock()
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| 	defer q.cond.L.Unlock()
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| 	if q.shuttingDown {
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| 		return
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| 	}
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| 	if q.dirty.has(item) {
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| 		return
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| 	}
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| 	q.dirty.insert(item)
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| 	if q.processing.has(item) {
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| 		return
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| 	}
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| 	q.queue = append(q.queue, item)
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| 	q.cond.Signal()
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| }
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| 
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| // Get blocks until it can return an item to be processed. If shutdown = true,
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| // the caller should end their goroutine. You must call Done with item when you
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| // have finished processing it.
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| func (q *Type) Get() (item interface{}, shutdown bool) {
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| 	q.cond.L.Lock()
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| 	defer q.cond.L.Unlock()
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| 	for len(q.queue) == 0 && !q.shuttingDown {
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| 		q.cond.Wait()
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| 	}
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| 	if len(q.queue) == 0 {
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| 		// We must be shutting down.
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| 		return nil, true
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| 	}
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| 	item, q.queue = q.queue[0], q.queue[1:]
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| 	q.processing.insert(item)
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| 	q.dirty.delete(item)
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| 	return item, false
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| }
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| 
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| // Done marks item as done processing, and if it has been marked as dirty again
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| // while it was being processed, it will be re-added to the queue for
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| // re-processing.
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| func (q *Type) Done(item interface{}) {
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| 	q.cond.L.Lock()
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| 	defer q.cond.L.Unlock()
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| 	q.processing.delete(item)
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| 	if q.dirty.has(item) {
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| 		q.queue = append(q.queue, item)
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| 		q.cond.Signal()
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| 	}
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| }
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| 
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| // Shutdown will cause q to ignore all new items added to it. As soon as the
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| // worker goroutines have drained the existing items in the queue, they will be
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| // instructed to exit.
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| func (q *Type) ShutDown() {
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| 	q.cond.L.Lock()
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| 	defer q.cond.L.Unlock()
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| 	q.shuttingDown = true
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| 	q.cond.Broadcast()
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| }
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