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	The following packes did not have discernible LICENSE files at the hash we have vendored: github.com/beorn7/perks github.com/daviddengcn/go-colortext github.com/garyburd/redigo github.com/prometheus/common github.com/shurcooL/sanitized_anchor_name github.com/stretchr/objx This commit updates all of them and updates the central LICENSE file.
		
			
				
	
	
		
			394 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			394 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2012 Gary Burd
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License"): you may
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| // not use this file except in compliance with the License. You may obtain
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| // a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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| // License for the specific language governing permissions and limitations
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| // under the License.
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| 
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| package redis
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| 
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| import (
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| 	"bytes"
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| 	"container/list"
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| 	"crypto/rand"
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| 	"crypto/sha1"
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| 	"errors"
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| 	"io"
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| 	"strconv"
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| 	"sync"
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| 	"time"
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| 
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| 	"github.com/garyburd/redigo/internal"
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| )
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| 
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| var nowFunc = time.Now // for testing
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| 
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| // ErrPoolExhausted is returned from a pool connection method (Do, Send,
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| // Receive, Flush, Err) when the maximum number of database connections in the
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| // pool has been reached.
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| var ErrPoolExhausted = errors.New("redigo: connection pool exhausted")
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| 
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| var (
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| 	errPoolClosed = errors.New("redigo: connection pool closed")
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| 	errConnClosed = errors.New("redigo: connection closed")
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| )
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| 
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| // Pool maintains a pool of connections. The application calls the Get method
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| // to get a connection from the pool and the connection's Close method to
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| // return the connection's resources to the pool.
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| //
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| // The following example shows how to use a pool in a web application. The
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| // application creates a pool at application startup and makes it available to
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| // request handlers using a global variable.
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| //
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| //  func newPool(server, password string) *redis.Pool {
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| //      return &redis.Pool{
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| //          MaxIdle: 3,
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| //          IdleTimeout: 240 * time.Second,
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| //          Dial: func () (redis.Conn, error) {
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| //              c, err := redis.Dial("tcp", server)
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| //              if err != nil {
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| //                  return nil, err
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| //              }
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| //              if _, err := c.Do("AUTH", password); err != nil {
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| //                  c.Close()
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| //                  return nil, err
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| //              }
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| //              return c, err
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| //          },
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| //          TestOnBorrow: func(c redis.Conn, t time.Time) error {
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| //              _, err := c.Do("PING")
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| //              return err
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| //          },
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| //      }
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| //  }
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| //
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| //  var (
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| //      pool *redis.Pool
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| //      redisServer = flag.String("redisServer", ":6379", "")
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| //      redisPassword = flag.String("redisPassword", "", "")
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| //  )
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| //
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| //  func main() {
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| //      flag.Parse()
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| //      pool = newPool(*redisServer, *redisPassword)
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| //      ...
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| //  }
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| //
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| // A request handler gets a connection from the pool and closes the connection
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| // when the handler is done:
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| //
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| //  func serveHome(w http.ResponseWriter, r *http.Request) {
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| //      conn := pool.Get()
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| //      defer conn.Close()
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| //      ....
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| //  }
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| //
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| type Pool struct {
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| 
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| 	// Dial is an application supplied function for creating and configuring a
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| 	// connection.
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| 	//
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| 	// The connection returned from Dial must not be in a special state
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| 	// (subscribed to pubsub channel, transaction started, ...).
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| 	Dial func() (Conn, error)
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| 
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| 	// TestOnBorrow is an optional application supplied function for checking
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| 	// the health of an idle connection before the connection is used again by
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| 	// the application. Argument t is the time that the connection was returned
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| 	// to the pool. If the function returns an error, then the connection is
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| 	// closed.
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| 	TestOnBorrow func(c Conn, t time.Time) error
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| 
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| 	// Maximum number of idle connections in the pool.
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| 	MaxIdle int
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| 
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| 	// Maximum number of connections allocated by the pool at a given time.
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| 	// When zero, there is no limit on the number of connections in the pool.
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| 	MaxActive int
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| 
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| 	// Close connections after remaining idle for this duration. If the value
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| 	// is zero, then idle connections are not closed. Applications should set
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| 	// the timeout to a value less than the server's timeout.
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| 	IdleTimeout time.Duration
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| 
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| 	// If Wait is true and the pool is at the MaxActive limit, then Get() waits
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| 	// for a connection to be returned to the pool before returning.
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| 	Wait bool
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| 
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| 	// mu protects fields defined below.
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| 	mu     sync.Mutex
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| 	cond   *sync.Cond
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| 	closed bool
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| 	active int
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| 
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| 	// Stack of idleConn with most recently used at the front.
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| 	idle list.List
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| }
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| 
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| type idleConn struct {
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| 	c Conn
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| 	t time.Time
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| }
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| 
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| // NewPool creates a new pool.
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| //
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| // Deprecated: Initialize the Pool directory as shown in the example.
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| func NewPool(newFn func() (Conn, error), maxIdle int) *Pool {
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| 	return &Pool{Dial: newFn, MaxIdle: maxIdle}
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| }
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| 
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| // Get gets a connection. The application must close the returned connection.
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| // This method always returns a valid connection so that applications can defer
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| // error handling to the first use of the connection. If there is an error
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| // getting an underlying connection, then the connection Err, Do, Send, Flush
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| // and Receive methods return that error.
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| func (p *Pool) Get() Conn {
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| 	c, err := p.get()
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| 	if err != nil {
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| 		return errorConnection{err}
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| 	}
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| 	return &pooledConnection{p: p, c: c}
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| }
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| 
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| // ActiveCount returns the number of active connections in the pool.
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| func (p *Pool) ActiveCount() int {
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| 	p.mu.Lock()
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| 	active := p.active
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| 	p.mu.Unlock()
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| 	return active
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| }
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| 
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| // Close releases the resources used by the pool.
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| func (p *Pool) Close() error {
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| 	p.mu.Lock()
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| 	idle := p.idle
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| 	p.idle.Init()
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| 	p.closed = true
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| 	p.active -= idle.Len()
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| 	if p.cond != nil {
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| 		p.cond.Broadcast()
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| 	}
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| 	p.mu.Unlock()
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| 	for e := idle.Front(); e != nil; e = e.Next() {
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| 		e.Value.(idleConn).c.Close()
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| 	}
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| 	return nil
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| }
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| 
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| // release decrements the active count and signals waiters. The caller must
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| // hold p.mu during the call.
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| func (p *Pool) release() {
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| 	p.active -= 1
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| 	if p.cond != nil {
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| 		p.cond.Signal()
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| 	}
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| }
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| 
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| // get prunes stale connections and returns a connection from the idle list or
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| // creates a new connection.
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| func (p *Pool) get() (Conn, error) {
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| 	p.mu.Lock()
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| 
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| 	// Prune stale connections.
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| 
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| 	if timeout := p.IdleTimeout; timeout > 0 {
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| 		for i, n := 0, p.idle.Len(); i < n; i++ {
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| 			e := p.idle.Back()
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| 			if e == nil {
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| 				break
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| 			}
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| 			ic := e.Value.(idleConn)
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| 			if ic.t.Add(timeout).After(nowFunc()) {
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| 				break
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| 			}
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| 			p.idle.Remove(e)
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| 			p.release()
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| 			p.mu.Unlock()
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| 			ic.c.Close()
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| 			p.mu.Lock()
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| 		}
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| 	}
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| 
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| 	for {
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| 
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| 		// Get idle connection.
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| 
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| 		for i, n := 0, p.idle.Len(); i < n; i++ {
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| 			e := p.idle.Front()
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| 			if e == nil {
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| 				break
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| 			}
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| 			ic := e.Value.(idleConn)
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| 			p.idle.Remove(e)
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| 			test := p.TestOnBorrow
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| 			p.mu.Unlock()
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| 			if test == nil || test(ic.c, ic.t) == nil {
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| 				return ic.c, nil
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| 			}
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| 			ic.c.Close()
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| 			p.mu.Lock()
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| 			p.release()
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| 		}
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| 
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| 		// Check for pool closed before dialing a new connection.
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| 
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| 		if p.closed {
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| 			p.mu.Unlock()
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| 			return nil, errors.New("redigo: get on closed pool")
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| 		}
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| 
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| 		// Dial new connection if under limit.
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| 
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| 		if p.MaxActive == 0 || p.active < p.MaxActive {
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| 			dial := p.Dial
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| 			p.active += 1
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| 			p.mu.Unlock()
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| 			c, err := dial()
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| 			if err != nil {
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| 				p.mu.Lock()
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| 				p.release()
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| 				p.mu.Unlock()
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| 				c = nil
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| 			}
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| 			return c, err
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| 		}
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| 
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| 		if !p.Wait {
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| 			p.mu.Unlock()
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| 			return nil, ErrPoolExhausted
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| 		}
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| 
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| 		if p.cond == nil {
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| 			p.cond = sync.NewCond(&p.mu)
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| 		}
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| 		p.cond.Wait()
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| 	}
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| }
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| 
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| func (p *Pool) put(c Conn, forceClose bool) error {
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| 	err := c.Err()
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| 	p.mu.Lock()
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| 	if !p.closed && err == nil && !forceClose {
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| 		p.idle.PushFront(idleConn{t: nowFunc(), c: c})
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| 		if p.idle.Len() > p.MaxIdle {
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| 			c = p.idle.Remove(p.idle.Back()).(idleConn).c
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| 		} else {
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| 			c = nil
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| 		}
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| 	}
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| 
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| 	if c == nil {
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| 		if p.cond != nil {
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| 			p.cond.Signal()
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| 		}
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| 		p.mu.Unlock()
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| 		return nil
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| 	}
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| 
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| 	p.release()
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| 	p.mu.Unlock()
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| 	return c.Close()
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| }
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| 
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| type pooledConnection struct {
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| 	p     *Pool
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| 	c     Conn
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| 	state int
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| }
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| 
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| var (
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| 	sentinel     []byte
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| 	sentinelOnce sync.Once
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| )
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| 
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| func initSentinel() {
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| 	p := make([]byte, 64)
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| 	if _, err := rand.Read(p); err == nil {
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| 		sentinel = p
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| 	} else {
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| 		h := sha1.New()
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| 		io.WriteString(h, "Oops, rand failed. Use time instead.")
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| 		io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10))
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| 		sentinel = h.Sum(nil)
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| 	}
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| }
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| 
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| func (pc *pooledConnection) Close() error {
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| 	c := pc.c
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| 	if _, ok := c.(errorConnection); ok {
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| 		return nil
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| 	}
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| 	pc.c = errorConnection{errConnClosed}
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| 
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| 	if pc.state&internal.MultiState != 0 {
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| 		c.Send("DISCARD")
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| 		pc.state &^= (internal.MultiState | internal.WatchState)
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| 	} else if pc.state&internal.WatchState != 0 {
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| 		c.Send("UNWATCH")
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| 		pc.state &^= internal.WatchState
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| 	}
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| 	if pc.state&internal.SubscribeState != 0 {
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| 		c.Send("UNSUBSCRIBE")
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| 		c.Send("PUNSUBSCRIBE")
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| 		// To detect the end of the message stream, ask the server to echo
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| 		// a sentinel value and read until we see that value.
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| 		sentinelOnce.Do(initSentinel)
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| 		c.Send("ECHO", sentinel)
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| 		c.Flush()
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| 		for {
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| 			p, err := c.Receive()
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| 			if err != nil {
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| 				break
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| 			}
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| 			if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) {
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| 				pc.state &^= internal.SubscribeState
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| 				break
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| 			}
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| 		}
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| 	}
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| 	c.Do("")
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| 	pc.p.put(c, pc.state != 0)
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| 	return nil
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| }
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| 
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| func (pc *pooledConnection) Err() error {
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| 	return pc.c.Err()
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| }
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| 
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| func (pc *pooledConnection) Do(commandName string, args ...interface{}) (reply interface{}, err error) {
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| 	ci := internal.LookupCommandInfo(commandName)
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| 	pc.state = (pc.state | ci.Set) &^ ci.Clear
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| 	return pc.c.Do(commandName, args...)
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| }
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| 
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| func (pc *pooledConnection) Send(commandName string, args ...interface{}) error {
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| 	ci := internal.LookupCommandInfo(commandName)
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| 	pc.state = (pc.state | ci.Set) &^ ci.Clear
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| 	return pc.c.Send(commandName, args...)
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| }
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| 
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| func (pc *pooledConnection) Flush() error {
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| 	return pc.c.Flush()
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| }
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| 
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| func (pc *pooledConnection) Receive() (reply interface{}, err error) {
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| 	return pc.c.Receive()
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| }
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| 
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| type errorConnection struct{ err error }
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| 
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| func (ec errorConnection) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err }
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| func (ec errorConnection) Send(string, ...interface{}) error              { return ec.err }
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| func (ec errorConnection) Err() error                                     { return ec.err }
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| func (ec errorConnection) Close() error                                   { return ec.err }
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| func (ec errorConnection) Flush() error                                   { return ec.err }
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| func (ec errorConnection) Receive() (interface{}, error)                  { return nil, ec.err }
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