improve agent documentation (#4062)

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Harrison Chase
2023-05-03 22:44:01 -07:00
committed by GitHub
parent b1446bea5f
commit 087a4bd2b8
2 changed files with 69 additions and 17 deletions

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@@ -10,6 +10,30 @@ but potentially an unknown chain that depends on the user's input.
In these types of chains, there is a “agent” which has access to a suite of tools.
Depending on the user input, the agent can then decide which, if any, of these tools to call.
High level pseudocode of agents looks something like:
- Some user input is received
- The `agent` decides which `tool` - if any - to use, and what the input to that tool should be
- That `tool` is then called with that `tool input`, and an `observation` is recorded (this is just the output of calling that tool with that tool input.
- That history of `tool`, `tool input`, and `observation` is passed back into the `agent`, and it decides what steps to take next
- This is repeated until the `agent` decides it no longer needs to use a `tool`, and then it responds directly to the user.
The different abstractions involved in agents are as follows:
- Agent: this is where the logic of the application lives. Agents expose an interface that takes in user input along with a list of previous steps the agent has taken, and returns either an `AgentAction` or `AgentFinish`
- `AgentAction` corresponds to the tool to use and the input to that tool
- `AgentFinish` means the agent is done, and has information around what to return to the user
- Tools: these are the actions an agent can take. What tools you give an agent highly depend on what you want the agent to do
- Toolkits: these are groups of tools designed for a specific use case. For example, in order for an agent to interact with a SQL database in the best way it may need access to one tool to execute queries and another tool to inspect tables.
- Agent Executor: this wraps an agent and a list of tools. This is responsible for the loop of running the agent iteratively until the stopping criteria is met.
The most important abstraction of the four above to understand is that of the agent.
Although an agent can be defined in whatever way one chooses, the typical way to construct an agent is with:
- PromptTemplate: this is responsible for taking the user input and previous steps and constructing a prompt to send to the language model
- Language Model: this takes the prompt constructed by the PromptTemplate and returns some output
- Output Parser: this takes the output of the Language Model and parses it into an `AgentAction` or `AgentFinish` object.
In this section of documentation, we first start with a Getting Started notebook to cover how to use all things related to agents in an end-to-end manner.
.. toctree::
@@ -23,22 +47,27 @@ We then split the documentation into the following sections:
**Tools**
An overview of the various tools LangChain supports.
In this section we cover the different types of tools LangChain supports natively.
We then cover how to add your own tools.
**Agents**
An overview of the different agent types.
In this section we cover the different types of agents LangChain supports natively.
We then cover how to modify and create your own agents.
**Toolkits**
An overview of toolkits, and examples of the different ones LangChain supports.
In this section we go over the various toolkits that LangChain supports out of the box,
and how to create an agent from them.
**Agent Executor**
An overview of the Agent Executor class and examples of how to use it.
In this section we go over the Agent Executor class, which is responsible for calling
the agent and tools in a loop. We go over different ways to customize this, and options you
can use for more control.
Go Deeper
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