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Update vendor of containers/common and containers/storage
We are preparing for RHEL 8.4 release and want to make sure all container tools have the same containers suppackages. Signed-off-by: Daniel J Walsh <dwalsh@redhat.com>
This commit is contained in:
20
vendor/github.com/klauspost/compress/zstd/encoder_options.go
generated
vendored
20
vendor/github.com/klauspost/compress/zstd/encoder_options.go
generated
vendored
@@ -47,6 +47,8 @@ func (o encoderOptions) encoder() encoder {
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return &doubleFastEncoder{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}}
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case SpeedBetterCompression:
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return &betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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case SpeedBestCompression:
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return &bestFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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case SpeedFastest:
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return &fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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}
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@@ -143,20 +145,20 @@ const (
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// By using this, notice that CPU usage may go up in the future.
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SpeedBetterCompression
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// SpeedBestCompression will choose the best available compression option.
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// This will offer the best compression no matter the CPU cost.
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SpeedBestCompression
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// speedLast should be kept as the last actual compression option.
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// The is not for external usage, but is used to keep track of the valid options.
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speedLast
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// SpeedBestCompression will choose the best available compression option.
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// For now this is not implemented.
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SpeedBestCompression = SpeedBetterCompression
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)
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// EncoderLevelFromString will convert a string representation of an encoding level back
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// to a compression level. The compare is not case sensitive.
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// If the string wasn't recognized, (false, SpeedDefault) will be returned.
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func EncoderLevelFromString(s string) (bool, EncoderLevel) {
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for l := EncoderLevel(speedNotSet + 1); l < speedLast; l++ {
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for l := speedNotSet + 1; l < speedLast; l++ {
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if strings.EqualFold(s, l.String()) {
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return true, l
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}
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@@ -173,7 +175,9 @@ func EncoderLevelFromZstd(level int) EncoderLevel {
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return SpeedFastest
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case level >= 3 && level < 6:
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return SpeedDefault
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case level > 5:
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case level >= 6 && level < 10:
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return SpeedBetterCompression
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case level >= 10:
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return SpeedBetterCompression
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}
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return SpeedDefault
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@@ -188,6 +192,8 @@ func (e EncoderLevel) String() string {
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return "default"
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case SpeedBetterCompression:
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return "better"
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case SpeedBestCompression:
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return "best"
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default:
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return "invalid"
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}
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@@ -209,6 +215,8 @@ func WithEncoderLevel(l EncoderLevel) EOption {
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o.windowSize = 8 << 20
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case SpeedBetterCompression:
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o.windowSize = 16 << 20
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case SpeedBestCompression:
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o.windowSize = 32 << 20
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}
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}
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if !o.customALEntropy {
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