Files
dependabot-preview[bot] aff1b6215b Bump github.com/containers/ocicrypt from 1.0.3 to 1.1.0
Bumps [github.com/containers/ocicrypt](https://github.com/containers/ocicrypt) from 1.0.3 to 1.1.0.
- [Release notes](https://github.com/containers/ocicrypt/releases)
- [Commits](https://github.com/containers/ocicrypt/compare/v1.0.3...v1.1.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Signed-off-by: Miloslav Trmač <mitr@redhat.com>
2021-02-03 12:42:56 +01:00

52 lines
1.6 KiB
Go

/*
*
* Copyright 2020 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package state declares grpclb types to be set by resolvers wishing to pass
// information to grpclb via resolver.State Attributes.
package state
import (
"google.golang.org/grpc/resolver"
)
// keyType is the key to use for storing State in Attributes.
type keyType string
const key = keyType("grpc.grpclb.state")
// State contains gRPCLB-relevant data passed from the name resolver.
type State struct {
// BalancerAddresses contains the remote load balancer address(es). If
// set, overrides any resolver-provided addresses with Type of GRPCLB.
BalancerAddresses []resolver.Address
}
// Set returns a copy of the provided state with attributes containing s. s's
// data should not be mutated after calling Set.
func Set(state resolver.State, s *State) resolver.State {
state.Attributes = state.Attributes.WithValues(key, s)
return state
}
// Get returns the grpclb State in the resolver.State, or nil if not present.
// The returned data should not be mutated.
func Get(state resolver.State) *State {
s, _ := state.Attributes.Value(key).(*State)
return s
}