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adjusted play rate by adding sleep to the player if message timestamp is in the future
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@@ -102,9 +102,7 @@ func (fbm *FramebufferUpdateMessage) Read(c common.IClientConn, r *common.RfbRea
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logger.Errorf("unsupported encoding type: %d, %s", encodingTypeInt, encType)
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return nil, fmt.Errorf("unsupported encoding type: %d, %s", encodingTypeInt, encType)
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}
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}
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}
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return &FramebufferUpdateMessage{rects}, nil
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