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some work on the replay subsystem, plus getting better grasp of the FBS format
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@@ -55,7 +55,7 @@ type ServerConfig struct {
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PixelFormat *common.PixelFormat
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ColorMap *common.ColorMap
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//ClientMessageCh chan common.ClientMessage
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ServerMessageCh chan common.ServerMessage
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//ServerMessageCh chan common.ServerMessage
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ClientMessages []common.ClientMessage
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DesktopName []byte
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Height uint16
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