vncproxy/server/server-conn.go

137 lines
3.0 KiB
Go

package server
import (
"io"
"sync"
"vncproxy/common"
)
type ServerConn struct {
c io.ReadWriter
cfg *ServerConfig
//br *bufio.Reader
//bw *bufio.Writer
protocol string
m sync.Mutex
// If the pixel format uses a color map, then this is the color
// map that is used. This should not be modified directly, since
// the data comes from the server.
// Definition in §5 - Representation of Pixel Data.
colorMap *common.ColorMap
// Name associated with the desktop, sent from the server.
desktopName string
// Encodings supported by the client. This should not be modified
// directly. Instead, SetEncodings() should be used.
encodings []common.Encoding
// Height of the frame buffer in pixels, sent to the client.
fbHeight uint16
// Width of the frame buffer in pixels, sent to the client.
fbWidth uint16
// The pixel format associated with the connection. This shouldn't
// be modified. If you wish to set a new pixel format, use the
// SetPixelFormat method.
pixelFormat *common.PixelFormat
quit chan struct{}
}
// func (c *ServerConn) UnreadByte() error {
// return c.br.UnreadByte()
// }
func (c *ServerConn) Conn() io.ReadWriter {
return c.c
}
func (c *ServerConn) SetEncodings(encs []common.EncodingType) error {
encodings := make(map[int32]common.Encoding)
for _, enc := range c.cfg.Encodings {
encodings[enc.Type()] = enc
}
for _, encType := range encs {
if enc, ok := encodings[int32(encType)]; ok {
c.encodings = append(c.encodings, enc)
}
}
return nil
}
func (c *ServerConn) SetProtoVersion(pv string) {
c.protocol = pv
}
// func (c *ServerConn) Flush() error {
// // c.m.Lock()
// // defer c.m.Unlock()
// return c.bw.Flush()
// }
func (c *ServerConn) Close() error {
return c.c.(io.ReadWriteCloser).Close()
}
/*
func (c *ServerConn) Input() chan *ServerMessage {
return c.cfg.ServerMessageCh
}
func (c *ServerConn) Output() chan *ClientMessage {
return c.cfg.ClientMessageCh
}
*/
func (c *ServerConn) Read(buf []byte) (int, error) {
return c.c.Read(buf)
}
func (c *ServerConn) Write(buf []byte) (int, error) {
// c.m.Lock()
// defer c.m.Unlock()
return c.c.Write(buf)
}
func (c *ServerConn) ColorMap() *common.ColorMap {
return c.colorMap
}
func (c *ServerConn) SetColorMap(cm *common.ColorMap) {
c.colorMap = cm
}
func (c *ServerConn) DesktopName() string {
return c.desktopName
}
func (c *ServerConn) PixelFormat() *common.PixelFormat {
return c.pixelFormat
}
func (c *ServerConn) SetDesktopName(name string) {
c.desktopName = name
}
func (c *ServerConn) SetPixelFormat(pf *common.PixelFormat) error {
c.pixelFormat = pf
return nil
}
func (c *ServerConn) Encodings() []common.Encoding {
return c.encodings
}
func (c *ServerConn) Width() uint16 {
return c.fbWidth
}
func (c *ServerConn) Height() uint16 {
return c.fbHeight
}
func (c *ServerConn) Protocol() string {
return c.protocol
}
// TODO send desktopsize pseudo encoding
func (c *ServerConn) SetWidth(w uint16) {
c.fbWidth = w
}
func (c *ServerConn) SetHeight(h uint16) {
c.fbHeight = h
}