vncproxy/server/server.go

146 lines
3.3 KiB
Go

package server
import (
"fmt"
"io"
"log"
"net"
"vncproxy/common"
)
var DefaultClientMessages = []common.ClientMessage{
&SetPixelFormat{},
&SetEncodings{},
&FramebufferUpdateRequest{},
&KeyEvent{},
&PointerEvent{},
&ClientCutText{},
}
//var _ ServerConn = (*ServerConn)(nil)
// ServerMessage represents a Client-to-Server RFB message type.
// type ServerMessageType uint8
// //go:generate stringer -type=ServerMessageType
// // Client-to-Server message types.
// const (
// FramebufferUpdateMsgType ServerMessageType = iota
// SetColorMapEntriesMsgType
// BellMsgType
// ServerCutTextMsgType
// )
// FramebufferUpdate holds a FramebufferUpdate wire format message.
type FramebufferUpdate struct {
_ [1]byte // pad
NumRect uint16 // number-of-rectangles
Rects []*common.Rectangle // rectangles
}
// func (*FramebufferUpdate) Type() ServerMessageType {
// return FramebufferUpdateMsgType
// }
type ServerHandler func(*ServerConfig, *ServerConn) error
type ServerConfig struct {
//VersionHandler ServerHandler
//SecurityHandler ServerHandler
SecurityHandlers []SecurityHandler
//ClientInitHandler ServerHandler
//ServerInitHandler ServerHandler
Encodings []common.Encoding
PixelFormat *common.PixelFormat
ColorMap *common.ColorMap
//ClientMessageCh chan common.ClientMessage
//ServerMessageCh chan common.ServerMessage
ClientMessages []common.ClientMessage
DesktopName []byte
Height uint16
Width uint16
UseDummySession bool
//handler to allow for registering for messages, this can't be a channel
//because of the websockets handler function which will kill the connection on exit if conn.handle() is run on another thread
NewConnHandler ServerHandler
}
func wsHandlerFunc(ws io.ReadWriter, cfg *ServerConfig, sessionId string) {
// header := ws.Request().Header
// url := ws.Request().URL
// //stam := header.Get("Origin")
// logger.Debugf("header: %v\nurl: %v", header, url)
// io.Copy(ws, ws)
err := attachNewServerConn(ws, cfg, sessionId)
if err != nil {
log.Fatalf("Error attaching new connection. %v", err)
}
}
func WsServe(url string, cfg *ServerConfig) error {
//server := WsServer1{cfg}
server := WsServer{cfg}
server.Listen(url, WsHandler(wsHandlerFunc))
return nil
}
func TcpServe(url string, cfg *ServerConfig) error {
ln, err := net.Listen("tcp", url)
if err != nil {
log.Fatalf("Error listen. %v", err)
}
for {
c, err := ln.Accept()
if err != nil {
return err
}
go attachNewServerConn(c, cfg, "dummySession")
// if err != nil {
// return err
// }
}
return nil
}
func attachNewServerConn(c io.ReadWriter, cfg *ServerConfig, sessionId string) error {
conn, err := NewServerConn(c, cfg)
if err != nil {
return err
}
if err := ServerVersionHandler(cfg, conn); err != nil {
fmt.Errorf("err: %v\n", err)
conn.Close()
return err
}
if err := ServerSecurityHandler(cfg, conn); err != nil {
conn.Close()
return err
}
if err := ServerClientInitHandler(cfg, conn); err != nil {
conn.Close()
return err
}
if err := ServerServerInitHandler(cfg, conn); err != nil {
conn.Close()
return err
}
conn.SessionId = sessionId
if cfg.UseDummySession {
conn.SessionId = "dummySession"
}
cfg.NewConnHandler(cfg, conn)
//go here will kill ws connections
conn.handle()
return nil
}