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seahub/media/aloha-0.22.7/lib/util/class.js

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/* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
// Inspired by base2 and Prototype
/*
* MODIFICATIONS:
* * The name of the "constructor" method was changed from "init" to "_constructor"
* * Mixin Support using https://gist.github.com/1006243
* * Modified to be a require.js module
*/
define([], function () {
var initializing = false,
fnTest = /xyz/.test(function () {
xyz;
}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
// with doing that Class is available in the global namespace.
this.Class = function () {};
// Create a new Class that inherits from this class
Class.extend = function () {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var i = 0; i < arguments.length; i++) {
var prop = arguments[i];
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function (name, fn) {
return function () {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) : prop[name];
}
}
// The dummy class constructor
function Class() {
// All construction is actually done in the _constructor method
if (!initializing && this._constructor) this._constructor.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
return this.Class;
});