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* textcolor: fixed plugin bugs, added translation for zh * image: fixed default.jpg src bug * added 'ru' support for seaf edit * rm aloha-0.22.3 and ununsed files in aloha-0.22.7
90 lines
2.8 KiB
JavaScript
Executable File
90 lines
2.8 KiB
JavaScript
Executable File
/* lang.js is part of Aloha Editor project http://aloha-editor.org
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*
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* Aloha Editor is a WYSIWYG HTML5 inline editing library and editor.
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* Copyright (c) 2010-2012 Gentics Software GmbH, Vienna, Austria.
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* Contributors http://aloha-editor.org/contribution.php
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*
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* Aloha Editor is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or any later version.
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*
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* Aloha Editor is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* As an additional permission to the GNU GPL version 2, you may distribute
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* non-source (e.g., minimized or compacted) forms of the Aloha-Editor
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* source code without the copy of the GNU GPL normally required,
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* provided you include this license notice and a URL through which
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* recipients can access the Corresponding Source.
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*/
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// Ensure GENTICS Namespace
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window.GENTICS = window.GENTICS || {};
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window.GENTICS.Utils = window.GENTICS.Utils || {};
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define('util/lang', [], function () {
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'use strict';
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});
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// Start Closure
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(function (window, undefined) {
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"use strict";
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var jQuery = window.alohaQuery || window.jQuery,
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$ = jQuery,
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GENTICS = window.GENTICS,
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Class = window.Class,
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console = window.console;
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/**
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* Takes over all properties from the 'properties' object to the target object.
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* If a property in 'target' with the same name as a property in 'properties' is already defined it is overridden.
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*
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* Example:
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*
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* var o1 = {a : 1, b : 'hello'};
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* var o2 = {a : 3, c : 'world'};
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*
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* GENTICS.Utils.applyProperties(o1, o2);
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*
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* Will result in an o1 object like this:
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*
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* {a : 3, b: 'hello', c: 'world'}
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*
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* @static
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* @return void
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*/
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GENTICS.Utils.applyProperties = function (target, properties) {
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var name;
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for (name in properties) {
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if (properties.hasOwnProperty(name)) {
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target[name] = properties[name];
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}
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}
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};
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/**
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* Generate a unique hexadecimal string with 4 charachters
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* @return {string}
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*/
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GENTICS.Utils.uniqeString4 = function () {
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return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);
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};
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/**
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* Generate a unique value represented as a 32 character hexadecimal string,
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* such as 21EC2020-3AEA-1069-A2DD-08002B30309D
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* @return {string}
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*/
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GENTICS.Utils.guid = function () {
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var S4 = GENTICS.Utils.uniqeString4;
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return (S4() + S4() + '-' + S4() + '-' + S4() + '-' + S4() + '-' + S4() + S4() + S4());
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};
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}(window));
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