mirror of
https://github.com/haiwen/seahub.git
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* textcolor: fixed plugin bugs, added translation for zh * image: fixed default.jpg src bug * added 'ru' support for seaf edit * rm aloha-0.22.3 and ununsed files in aloha-0.22.7
350 lines
12 KiB
JavaScript
350 lines
12 KiB
JavaScript
/* characterpicker-plugin.js is part of Aloha Editor project http://aloha-editor.org
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*
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* Aloha Editor is a WYSIWYG HTML5 inline editing library and editor.
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* Copyright (c) 2010-2012 Gentics Software GmbH, Vienna, Austria.
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* Contributors http://aloha-editor.org/contribution.php
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*
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* Aloha Editor is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or any later version.
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*
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* Aloha Editor is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* As an additional permission to the GNU GPL version 2, you may distribute
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* non-source (e.g., minimized or compacted) forms of the Aloha-Editor
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* source code without the copy of the GNU GPL normally required,
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* provided you include this license notice and a URL through which
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* recipients can access the Corresponding Source.
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*/
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define([
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'aloha',
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'jquery',
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'aloha/plugin',
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'ui/ui',
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'ui/button',
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'ui/floating',
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'PubSub',
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'i18n!characterpicker/nls/i18n',
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'i18n!aloha/nls/i18n'
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], function(Aloha,
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jQuery,
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Plugin,
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Ui,
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Button,
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Floating,
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PubSub,
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i18n,
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i18nCore) {
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'use strict';
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var GENTICS = window.GENTICS;
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var overlayByConfig = {};
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var _savedRange;
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function CharacterOverlay(onSelectCallback) {
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var self = this;
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self.$node = jQuery('<table class="aloha-character-picker-overlay" unselectable="on" role="dialog"><tbody></tbody></table>');
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// don't let the mousedown bubble up. otherwise there won't be an activeEditable
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self.$node.mousedown(function (e) {
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return false;
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});
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self.onSelectCallback = onSelectCallback;
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self.$tbody = self.$node.find('tbody');
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self.$node.appendTo(jQuery('body'));
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self._initHideOnDocumentClick();
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self._initHideOnEsc();
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self._initCursorFocus(onSelectCallback);
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self._initEvents();
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}
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function calculateOffset(widget, $element) {
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var offset = $element.offset();
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var calculatedOffset = { top: 0, left: 0 };
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if ('fixed' === Floating.POSITION_STYLE) {
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offset.top -= jQuery(window).scrollTop();
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offset.left -= jQuery(window).scrollLeft();
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}
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calculatedOffset.top = widget.offset.top + (offset.top - widget.offset.top);
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calculatedOffset.left = widget.offset.left + (offset.left - widget.offset.left);
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return calculatedOffset;
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}
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CharacterOverlay.prototype = {
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offset: {top: 0, left: 0},
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/**
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* Show the character overlay at the insert button's position
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* @param insertButton insert button
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*/
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show: function ($insertButton) {
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var self = this;
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// position the overlay relative to the insert-button
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self.$node.css(calculateOffset(self, $insertButton));
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self.$node.css('position', Floating.POSITION_STYLE);
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self.$node.show();
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// focus the first character
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self.$node.find('.focused').removeClass('focused');
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jQuery(self.$node.find('td')[0]).addClass('focused');
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self._overlayActive = true;
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},
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hide: function() {
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this.$node.hide();
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this._overlayActive = false;
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},
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/**
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* Set the characters, that shall be selectable
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* @param {string} characters characters in a string, separated by spaces
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*/
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setCharacters: function (characters) {
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this._createCharacterButtons(characters);
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},
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_initHideOnDocumentClick: function () {
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var self = this;
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// if the user clicks somewhere outside of the layer, the layer should be closed
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// stop bubbling the click on the create-dialog up to the body event
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self.$node.click(function (e) {
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e.stopPropagation();
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});
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var buttonSelector = '.aloha-icon-characterpicker';
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// hide the layer if user clicks anywhere in the body
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jQuery('body').click(function (e) {
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if (!self._overlayActive) {
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return;
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}
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if (// don't consider clicks to the overlay itself
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e.target !== self.$node[0]
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// and don't consider clicks to the 'show' button.
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&& !jQuery(e.target).is(buttonSelector)
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&& !jQuery(e.target).find(buttonSelector).length) {
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self.hide();
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}
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});
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},
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_initHideOnEsc: function () {
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var self = this;
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// escape closes the overlay
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jQuery(document).keyup(function (e) {
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var overlayVisibleAndEscapeKeyPressed = (self.$node.css('display') === 'table') && (e.keyCode === 27);
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if (overlayVisibleAndEscapeKeyPressed) {
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self.hide();
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}
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});
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},
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_initCursorFocus: function (onSelectCallback) {
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var self = this;
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// you can navigate through the character table with the arrow keys
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// and select one with the enter key
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var $current, $next, $prev, $nextRow, $prevRow;
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var movements = {
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13: function select() {
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$current = self.$node.find('.focused');
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self.hide();
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onSelectCallback($current.text());
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},
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37: function left() {
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$current = self.$node.find('.focused');
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$prev = $current.prev().addClass('focused');
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if ($prev.length > 0) {
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$current.removeClass('focused');
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}
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},
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38: function up() {
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$current = self.$node.find('.focused');
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$prevRow = $current.parent().prev();
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if ($prevRow.length > 0) {
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$prev = jQuery($prevRow.children()[$current.index()]).addClass('focused');
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if ($prev.length > 0) {
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$current.removeClass('focused');
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}
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}
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},
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39: function right() {
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$current = self.$node.find('.focused');
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$next = $current.next().addClass('focused');
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if ($next.length > 0) {
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$current.removeClass('focused');
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}
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},
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40: function down() {
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$current = self.$node.find('.focused');
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$nextRow = $current.parent().next();
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if ($nextRow.length > 0) {
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$next = jQuery($nextRow.children()[$current.index()]).addClass('focused');
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if ($next.length > 0) {
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$current.removeClass('focused');
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}
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}
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}
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};
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jQuery(document).keydown(function (e) {
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e.stopPropagation();
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var isOverlayVisible = self.$node.css('display') === 'table';
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if (isOverlayVisible) {
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// check if there is a move-command for the pressed key
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var moveCommand = movements[e.keyCode];
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if (moveCommand) {
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moveCommand();
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return false;
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}
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}
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});
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},
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_initEvents: function () {
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var self = this;
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// when the editable is deactivated, hide the layer
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Aloha.bind('aloha-editable-deactivated', function (event, rangeObject) {
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self.hide();
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});
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},
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_createCharacterButtons: function (characters) {
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var self = this;
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// TODO: shouldn't we do jQuery('<div>' + characters + '</div>').text() here?
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var textarea = document.createElement('textarea');
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textarea.innerHTML = characters;
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characters = textarea.value;
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var characterList = jQuery.grep(
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characters.split(' '),
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function filterOutEmptyOnces(e) {
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return e !== '';
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}
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);
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var charTable = ['<tr>'];
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var i = 0;
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var chr;
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while ((chr = characterList[i])) {
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// make a new row every 15 characters
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if (0 !== i && ((i % 15) === 0)) {
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charTable.push('</tr><tr>');
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}
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charTable.push('<td unselectable="on">' + chr + '</td>');
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i++;
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}
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charTable.push('</tr>');
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self.$tbody
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.empty()
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.append(charTable.join(''));
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self.$node.delegate('td', 'mouseover', function () {
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jQuery(this).addClass('mouseover');
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}).delegate('td', 'mouseout', function () {
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jQuery(this).removeClass('mouseover');
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}).delegate('td', 'click', function (e) {
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self.$node.hide();
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var character = jQuery(this).text();
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self.onSelectCallback(character);
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});
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}
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};
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return Plugin.create('characterpicker', {
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_constructor: function () {
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this._super('characterpicker');
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},
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/**
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* Default configuration
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*/
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config: '& " ¢ € £ ¥ © ® ™ ‰ µ · • … ′ ″ § ¶ ß ‹ › « » ‘ ’ “ ” ‚ „ < > ≤ ≥ – — ¯ ‾ ¤ ¦ ¨ ¡ ¿ ˆ ˜ ° − ± ÷ ⁄ × ¹ ² ³ ¼ ½ ¾ ƒ ∫ ∑ ∞ √ ∼ ≅ ≈ ≠ ≡ ∈ ∉ ∋ ∏ ∧ ∨ ¬ ∩ ∪ ∂ ∀ ∃ ∅ ∇ ∗ ∝ ∠ ´ ¸ ª º † ‡ À Á Â Ã Ä Å Æ Ç È É Ê Ë Ì Í Î Ï Ð Ñ Ò Ó Ô Õ Ö Ø Œ Š Ù Ú Û Ü Ý Ÿ Þ à á â ã ä å æ ç è é ê ë ì í î ï ð ñ ò ó ô õ ö ø œ š ù ú û ü ý þ ÿ Α Β Γ Δ Ε Ζ Η Θ Ι Κ Λ Μ Ν Ξ Ο Π Ρ Σ Τ Υ Φ Χ Ψ Ω α β γ δ ε ζ η θ ι κ λ μ ν ξ ο π ρ ς σ τ υ φ χ ψ ω ℵ ϖ ℜ ϑ ϒ ℘ ℑ ← ↑ → ↓ ↔ ↵ ⇐ ⇑ ⇒ ⇓ ⇔ ∴ ⊂ ⊃ ⊄ ⊆ ⊇ ⊕ ⊗ ⊥ ⋅ ⌈ ⌉ ⌊ ⌋ 〈 〉 ◊ ♠ ♣ ♥ ♦',
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init: function () {
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var self = this;
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if ( typeof Aloha.settings.plugins != 'undefined'
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&& typeof Aloha.settings.plugins.characterpicker != 'undefined' ) {
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self.settings = Aloha.settings.plugins.characterpicker;
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}
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this._characterPickerButton = Ui.adopt("characterPicker", Button, {
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tooltip: i18n.t('button.addcharacter.tooltip'),
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icon: "aloha-icon-characterpicker",
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scope: 'Aloha.continuoustext',
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click: function() {
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if (false !== self.characterOverlay) {
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_savedRange = Aloha.Selection.rangeObject;
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self.characterOverlay.show(this.element);
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}
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}
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});
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// Populate the cache lazily
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setTimeout(function(){ initCache(0); }, 100);
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function initCache(i) {
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if (i < Aloha.editables.length) {
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self.getOverlayForEditable(Aloha.editables[i]);
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setTimeout(function(){ initCache(i + 1); }, 100);
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}
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}
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Aloha.bind('aloha-editable-activated', function (event, data) {
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self.characterOverlay = self.getOverlayForEditable(data.editable);
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if (self.characterOverlay) {
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self._characterPickerButton.show();
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} else {
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self._characterPickerButton.hide();
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}
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});
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PubSub.sub('aloha.floating.changed', function(message) {
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self.characterOverlay.offset = message.position.offset;
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self.characterOverlay.$node.css(calculateOffset(self.characterOverlay, self._characterPickerButton.element));
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});
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},
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getOverlayForEditable: function(editable) {
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var that = this;
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// Each editable may have its own configuration and as
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// such may have its own overlay.
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var config = this.getEditableConfig(editable.obj),
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overlay;
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if ( ! config ) {
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return false;
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}
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if (jQuery.isArray(config)) {
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config = config.join(' ');
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}
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// We cache the overlay by configuration. If all editables
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// have the same configuration, only a single overlay will
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// be created that will be used by all editables.
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overlay = overlayByConfig[config];
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if ( ! overlay ) {
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overlay = new CharacterOverlay(onCharacterSelect);
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overlay.setCharacters(config);
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overlayByConfig[config] = overlay;
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}
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return overlay;
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}
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});
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/**
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* insert a character after selecting it from the list
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*/
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function onCharacterSelect (character) {
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if (Aloha.activeEditable) {
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//Select the range that was selected before the overlay was opened
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_savedRange.select();
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Aloha.execCommand('insertHTML', false, character);
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}
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}
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});
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