luet/pkg/compiler/compiler.go

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// Copyright © 2019 Ettore Di Giacinto <mudler@gentoo.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, see <http://www.gnu.org/licenses/>.
package compiler
import (
"io/ioutil"
"os"
"path/filepath"
"sync"
"github.com/mudler/luet/pkg/helpers"
pkg "github.com/mudler/luet/pkg/package"
"github.com/mudler/luet/pkg/tree"
"github.com/pkg/errors"
)
const BuildFile = "build.yaml"
type LuetCompiler struct {
*tree.CompilerRecipe
Backend CompilerBackend
}
func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
// The CompilerRecipe will gives us a tree with only build deps listed.
return &LuetCompiler{
Backend: backend,
CompilerRecipe: &tree.CompilerRecipe{
tree.Recipe{PackageTree: t},
},
}
}
func (cs *LuetCompiler) compilerWorker(i int, wg *sync.WaitGroup, cspecs chan CompilationSpec, a *[]Artifact, m *sync.Mutex, concurrency int, keepPermissions bool, errors chan error) {
defer wg.Done()
for s := range cspecs {
ar, err := cs.Compile(concurrency, keepPermissions, s)
if err != nil {
errors <- err
}
m.Lock()
*a = append(*a, ar)
m.Unlock()
}
}
func (cs *LuetCompiler) CompileParallel(concurrency int, keepPermissions bool, ps []CompilationSpec) ([]Artifact, []error) {
all := make(chan CompilationSpec)
artifacts := []Artifact{}
mutex := &sync.Mutex{}
errors := make(chan error, len(ps))
var wg = new(sync.WaitGroup)
for i := 0; i < concurrency; i++ {
wg.Add(1)
go cs.compilerWorker(i, wg, all, &artifacts, mutex, concurrency, keepPermissions, errors)
}
for _, p := range ps {
all <- p
}
close(all)
wg.Wait()
close(errors)
var allErrors []error
for e := range errors {
allErrors = append(allErrors, e)
}
return artifacts, allErrors
}
func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) {
// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
// on how we compute the resolvable tree.
// This means to recursively build all the build-images needed to reach that tree part.
// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
// - If image is set we just generate a plain dockerfile
// Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above
if p.GetImage() != "" {
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p.SetSeedImage(p.GetImage()) // In this case, we ignore the build deps as we suppose that the image has them - otherwise we recompose the tree with a solver,
// and we build all the images first.
buildDir := p.Rel("build")
// First we copy the source definitions into the output - we create a copy which the builds will need (we need to cache this phase somehow)
err := helpers.CopyDir(p.GetPackage().GetPath(), buildDir)
if err != nil {
return nil, errors.Wrap(err, "Could not copy package sources")
}
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// First we create the builder image
p.WriteBuildImageDefinition(filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+"-builder.dockerfile"))
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builderOpts := CompilerBackendOptions{
ImageName: "luet/" + p.GetPackage().GetFingerPrint() + "-builder",
SourcePath: buildDir,
DockerFileName: p.GetPackage().GetFingerPrint() + "-builder.dockerfile",
Destination: p.Rel(p.GetPackage().GetFingerPrint() + "-builder.image.tar"),
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}
err = cs.Backend.BuildImage(builderOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not build image")
}
err = cs.Backend.ExportImage(builderOpts)
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if err != nil {
return nil, errors.Wrap(err, "Could not export image")
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}
// Then we write the step image, which uses the builder one
p.WriteStepImageDefinition("luet/"+p.GetPackage().GetFingerPrint()+"-builder", filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+".dockerfile"))
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runnerOpts := CompilerBackendOptions{
ImageName: "luet/" + p.GetPackage().GetFingerPrint(),
SourcePath: buildDir,
DockerFileName: p.GetPackage().GetFingerPrint() + ".dockerfile",
Destination: p.Rel(p.GetPackage().GetFingerPrint() + ".image.tar"),
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}
err = cs.Backend.ImageDefinitionToTar(runnerOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not export image to tar")
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}
diffs, err := cs.Backend.Changes(p.Rel(p.GetPackage().GetFingerPrint()+"-builder.image.tar"), p.Rel(p.GetPackage().GetFingerPrint()+".image.tar"))
if err != nil {
return nil, errors.Wrap(err, "Could not generate changes from layers")
}
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// TODO: Handle caching and optionally do not remove things
err = cs.Backend.RemoveImage(builderOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not remove image")
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}
rootfs, err := ioutil.TempDir(p.GetOutputPath(), "rootfs")
defer os.RemoveAll(rootfs) // clean up
// TODO: Compression and such
err = cs.Backend.ExtractRootfs(CompilerBackendOptions{SourcePath: runnerOpts.Destination, Destination: rootfs}, keepPermissions)
if err != nil {
return nil, errors.Wrap(err, "Could not extract rootfs")
}
artifact, err := ExtractArtifactFromDelta(rootfs, p.Rel(p.GetPackage().GetFingerPrint()+".package.tar"), diffs, concurrency, keepPermissions)
if err != nil {
return nil, errors.Wrap(err, "Could not generate deltas")
}
return artifact, nil
}
// TODO: Solve - hash
return nil, errors.New("Image build with a seed image is not implemented yet")
}
func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) {
pack, err := cs.Tree().GetPackageSet().FindPackage(p)
if err != nil {
return nil, err
}
buildFile := pack.Rel(BuildFile)
if !helpers.Exists(buildFile) {
return nil, errors.New("No build file present for " + p.GetFingerPrint())
}
dat, err := ioutil.ReadFile(buildFile)
if err != nil {
return nil, err
}
return NewLuetCompilationSpec(dat, pack)
}
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func (cs *LuetCompiler) GetBackend() CompilerBackend {
return cs.Backend
}
func (cs *LuetCompiler) SetBackend(b CompilerBackend) {
cs.Backend = b
}