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Use BuildWorld() instead of BuildPartialWorld() in solver.Solve
We now have a stronger cache system while we pre-compute also RevDeps in a hashmap, this makes now makes BuildWorld() much more performant.
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@@ -741,7 +741,7 @@ func (s *Parallel) Uninstall(checkconflicts, full bool, packs ...pkg.Package) (p
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func (s *Parallel) BuildFormula() (bf.Formula, error) {
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func (s *Parallel) BuildFormula() (bf.Formula, error) {
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var formulas []bf.Formula
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var formulas []bf.Formula
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r, err := s.BuildPartialWorld(false)
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r, err := s.BuildWorld(false)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@@ -661,7 +661,7 @@ func (s *Solver) Uninstall(checkconflicts, full bool, packs ...pkg.Package) (pkg
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// BuildFormula builds the main solving formula that is evaluated by the sat solver.
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// BuildFormula builds the main solving formula that is evaluated by the sat solver.
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func (s *Solver) BuildFormula() (bf.Formula, error) {
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func (s *Solver) BuildFormula() (bf.Formula, error) {
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var formulas []bf.Formula
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var formulas []bf.Formula
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r, err := s.BuildPartialWorld(false)
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r, err := s.BuildWorld(false)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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