Allow to push final images while compiling

Add --push-final-images, --push-final-images-repository and
--push-final-images-force to luet build.

--push-final-images enables pushing final artifact during build. Each
package built will be packed and pushed to the final repository
specified with --push-final-images-repository. By default if no
final-repository is specified and pushing final images is enabled will
default to the cache repository.

--push-final-images-force allows to force-push final images even if
there are already available on the specified registry
This commit is contained in:
Ettore Di Giacinto
2021-11-04 22:31:03 +01:00
parent 0589bead99
commit 1e78570c50
4 changed files with 163 additions and 6 deletions

View File

@@ -488,12 +488,14 @@ func (cs *LuetCompiler) genArtifact(p *compilerspec.LuetCompilationSpec, builder
a.CompileSpec = p
a.CompileSpec.GetPackage().SetBuildTimestamp(time.Now().String())
err = a.WriteYAML(p.GetOutputPath())
if err != nil {
return a, errors.Wrap(err, "Failed while writing metadata file")
}
cs.Options.Context.Success(pkgTag, " :white_check_mark: done (empty virtual package)")
if cs.Options.PushFinalImages {
cs.pushFinalArtifact(a, p, keepPermissions)
}
return a, nil
}
@@ -523,11 +525,53 @@ func (cs *LuetCompiler) genArtifact(p *compilerspec.LuetCompilationSpec, builder
if err != nil {
return a, errors.Wrap(err, "Failed while writing metadata file")
}
cs.Options.Context.Success(pkgTag, " :white_check_mark: Done")
cs.Options.Context.Success(pkgTag, " :white_check_mark: Done building")
if cs.Options.PushFinalImages {
cs.pushFinalArtifact(a, p, keepPermissions)
}
return a, nil
}
// TODO: A small readaptation of repository_docker.go pushImageFromArtifact()
// Move this to a common place
func (cs *LuetCompiler) pushFinalArtifact(a *artifact.PackageArtifact, p *compilerspec.LuetCompilationSpec, keepPermissions bool) error {
cs.Options.Context.Info("Pushing final image for", a.CompileSpec.Package.HumanReadableString())
imageID := fmt.Sprintf("%s:%s", cs.Options.PushFinalImagesRepository, a.CompileSpec.Package.ImageID())
// First push the package image
if !cs.Backend.ImageAvailable(imageID) || cs.Options.PushFinalImagesForce {
cs.Options.Context.Info("Generating and pushing final image for", a.CompileSpec.Package.HumanReadableString(), "as", imageID)
if err := a.GenerateFinalImage(cs.Options.Context, imageID, cs.GetBackend(), true); err != nil {
return errors.Wrap(err, "while creating final image")
}
if err := cs.Backend.Push(backend.Options{ImageName: imageID}); err != nil {
return errors.Wrapf(err, "Could not push image: %s", imageID)
}
}
// Then the image ID
metadataImageID := fmt.Sprintf("%s:%s", cs.Options.PushFinalImagesRepository, a.CompileSpec.GetPackage().GetMetadataFilePath())
if !cs.Backend.ImageAvailable(metadataImageID) || cs.Options.PushFinalImagesForce {
cs.Options.Context.Info("Generating metadata image for", a.CompileSpec.Package.HumanReadableString(), metadataImageID)
a := artifact.NewPackageArtifact(filepath.Join(p.GetOutputPath(), a.CompileSpec.GetPackage().GetMetadataFilePath()))
metadataArchive, err := artifact.CreateArtifactForFile(cs.Options.Context, a.Path)
if err != nil {
return errors.Wrap(err, "failed generating checksums for tree")
}
if err := metadataArchive.GenerateFinalImage(cs.Options.Context, metadataImageID, cs.Backend, keepPermissions); err != nil {
return errors.Wrap(err, "Failed generating metadata tree "+metadataImageID)
}
if err = cs.Backend.Push(backend.Options{ImageName: metadataImageID}); err != nil {
return errors.Wrapf(err, "Could not push image: %s", metadataImageID)
}
}
return nil
}
func (cs *LuetCompiler) waitForImages(images []string) {
if cs.Options.PullFirst && cs.Options.Wait {
available, _ := oneOfImagesAvailable(images, cs.Backend)