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Add tree test and minor comment fixups
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@@ -189,7 +189,7 @@ func (cs *LuetCompiler) compileWithImage(image, buildertaggedImage, packageImage
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func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) {
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Debug("Compiling " + p.GetPackage().GetName())
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err := cs.Tree().ResolveDeps(concurrency) // FIXME: This should be cached in CompileParallel, and not done for each compilation
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err := cs.Tree().ResolveDeps(concurrency) // FIXME: When done in parallel, this could be done on top before starting
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if err != nil {
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return nil, errors.Wrap(err, "While resoolving tree world deps")
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}
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@@ -199,10 +199,6 @@ func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p Compila
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return nil, errors.New("Package " + p.GetPackage().GetFingerPrint() + "with no deps and no seed image supplied, bailing out")
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}
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
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// on how we compute the resolvable tree.
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// This means to recursively build all the build-images needed to reach that tree part.
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// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
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// - If image is set we just generate a plain dockerfile
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// Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above
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@@ -210,6 +206,11 @@ func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p Compila
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return cs.compileWithImage(p.GetImage(), "", "", concurrency, keepPermissions, p)
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}
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
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// on how we compute the resolvable tree.
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// This means to recursively build all the build-images needed to reach that tree part.
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// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
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// Get build deps tree (ordered)
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world, err := cs.Tree().World()
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if err != nil {
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