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Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
10
vendor/github.com/golang/protobuf/proto/registry.go
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10
vendor/github.com/golang/protobuf/proto/registry.go
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@@ -13,6 +13,7 @@ import (
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"strings"
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"sync"
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"google.golang.org/protobuf/reflect/protodesc"
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"google.golang.org/protobuf/reflect/protoreflect"
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"google.golang.org/protobuf/reflect/protoregistry"
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"google.golang.org/protobuf/runtime/protoimpl"
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@@ -62,14 +63,7 @@ func FileDescriptor(s filePath) fileDescGZIP {
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// Find the descriptor in the v2 registry.
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var b []byte
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if fd, _ := protoregistry.GlobalFiles.FindFileByPath(s); fd != nil {
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if fd, ok := fd.(interface{ ProtoLegacyRawDesc() []byte }); ok {
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b = fd.ProtoLegacyRawDesc()
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} else {
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// TODO: Use protodesc.ToFileDescriptorProto to construct
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// a descriptorpb.FileDescriptorProto and marshal it.
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// However, doing so causes the proto package to have a dependency
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// on descriptorpb, leading to cyclic dependency issues.
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}
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b, _ = Marshal(protodesc.ToFileDescriptorProto(fd))
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}
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// Locally cache the raw descriptor form for the file.
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2
vendor/github.com/golang/protobuf/proto/text_decode.go
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vendor/github.com/golang/protobuf/proto/text_decode.go
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@@ -765,7 +765,7 @@ func unescape(s string) (ch string, tail string, err error) {
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if i > utf8.MaxRune {
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return "", "", fmt.Errorf(`\%c%s is not a valid Unicode code point`, r, ss)
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}
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return string(i), s, nil
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return string(rune(i)), s, nil
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}
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return "", "", fmt.Errorf(`unknown escape \%c`, r)
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}
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