Use goreleaser to build and release (#244)

Instead of using gox on one side and an action to release, we can merge
them together with goreleaser which will build for extra targets (arm,
mips if needed in the future) and it also takes care of creating
checksums, a source archive, and a changelog and creating a release with
all the artifacts.

All binaries should respect the old naming convention, so any scripts
out there should still work.

Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
Itxaka
2021-08-11 08:30:55 +02:00
committed by GitHub
parent 0a4fe57f33
commit 4adc0dc9b9
1133 changed files with 81678 additions and 85598 deletions

View File

@@ -6,6 +6,7 @@
package fse
import (
"encoding/binary"
"errors"
"io"
)
@@ -34,8 +35,12 @@ func (b *bitReader) init(in []byte) error {
}
b.bitsRead = 64
b.value = 0
b.fill()
b.fill()
if len(in) >= 8 {
b.fillFastStart()
} else {
b.fill()
b.fill()
}
b.bitsRead += 8 - uint8(highBits(uint32(v)))
return nil
}
@@ -63,8 +68,9 @@ func (b *bitReader) fillFast() {
if b.bitsRead < 32 {
return
}
// Do single re-slice to avoid bounds checks.
v := b.in[b.off-4 : b.off]
// 2 bounds checks.
v := b.in[b.off-4:]
v = v[:4]
low := (uint32(v[0])) | (uint32(v[1]) << 8) | (uint32(v[2]) << 16) | (uint32(v[3]) << 24)
b.value = (b.value << 32) | uint64(low)
b.bitsRead -= 32
@@ -77,7 +83,8 @@ func (b *bitReader) fill() {
return
}
if b.off > 4 {
v := b.in[b.off-4 : b.off]
v := b.in[b.off-4:]
v = v[:4]
low := (uint32(v[0])) | (uint32(v[1]) << 8) | (uint32(v[2]) << 16) | (uint32(v[3]) << 24)
b.value = (b.value << 32) | uint64(low)
b.bitsRead -= 32
@@ -91,9 +98,17 @@ func (b *bitReader) fill() {
}
}
// fillFastStart() assumes the bitreader is empty and there is at least 8 bytes to read.
func (b *bitReader) fillFastStart() {
// Do single re-slice to avoid bounds checks.
b.value = binary.LittleEndian.Uint64(b.in[b.off-8:])
b.bitsRead = 0
b.off -= 8
}
// finished returns true if all bits have been read from the bit stream.
func (b *bitReader) finished() bool {
return b.off == 0 && b.bitsRead >= 64
return b.bitsRead >= 64 && b.off == 0
}
// close the bitstream and returns an error if out-of-buffer reads occurred.

View File

@@ -25,19 +25,10 @@ func (b *byteReader) advance(n uint) {
b.off += int(n)
}
// Int32 returns a little endian int32 starting at current offset.
func (b byteReader) Int32() int32 {
b2 := b.b[b.off : b.off+4 : b.off+4]
v3 := int32(b2[3])
v2 := int32(b2[2])
v1 := int32(b2[1])
v0 := int32(b2[0])
return v0 | (v1 << 8) | (v2 << 16) | (v3 << 24)
}
// Uint32 returns a little endian uint32 starting at current offset.
func (b byteReader) Uint32() uint32 {
b2 := b.b[b.off : b.off+4 : b.off+4]
b2 := b.b[b.off:]
b2 = b2[:4]
v3 := uint32(b2[3])
v2 := uint32(b2[2])
v1 := uint32(b2[1])

View File

@@ -92,7 +92,6 @@ func (c *cState) init(bw *bitWriter, ct *cTable, tableLog uint8, first symbolTra
im := int32((nbBitsOut << 16) - first.deltaNbBits)
lu := (im >> nbBitsOut) + first.deltaFindState
c.state = c.stateTable[lu]
return
}
// encode the output symbol provided and write it to the bitstream.
@@ -301,7 +300,7 @@ func (s *Scratch) writeCount() error {
out[outP+1] = byte(bitStream >> 8)
outP += (bitCount + 7) / 8
if uint16(charnum) > s.symbolLen {
if charnum > s.symbolLen {
return errors.New("internal error: charnum > s.symbolLen")
}
s.Out = out[:outP]
@@ -331,7 +330,7 @@ type cTable struct {
func (s *Scratch) allocCtable() {
tableSize := 1 << s.actualTableLog
// get tableSymbol that is big enough.
if cap(s.ct.tableSymbol) < int(tableSize) {
if cap(s.ct.tableSymbol) < tableSize {
s.ct.tableSymbol = make([]byte, tableSize)
}
s.ct.tableSymbol = s.ct.tableSymbol[:tableSize]
@@ -565,8 +564,8 @@ func (s *Scratch) normalizeCount2() error {
distributed uint32
total = uint32(s.br.remain())
tableLog = s.actualTableLog
lowThreshold = uint32(total >> tableLog)
lowOne = uint32((total * 3) >> (tableLog + 1))
lowThreshold = total >> tableLog
lowOne = (total * 3) >> (tableLog + 1)
)
for i, cnt := range s.count[:s.symbolLen] {
if cnt == 0 {
@@ -591,7 +590,7 @@ func (s *Scratch) normalizeCount2() error {
if (total / toDistribute) > lowOne {
// risk of rounding to zero
lowOne = uint32((total * 3) / (toDistribute * 2))
lowOne = (total * 3) / (toDistribute * 2)
for i, cnt := range s.count[:s.symbolLen] {
if (s.norm[i] == notYetAssigned) && (cnt <= lowOne) {
s.norm[i] = 1

View File

@@ -172,7 +172,7 @@ type decSymbol struct {
// allocDtable will allocate decoding tables if they are not big enough.
func (s *Scratch) allocDtable() {
tableSize := 1 << s.actualTableLog
if cap(s.decTable) < int(tableSize) {
if cap(s.decTable) < tableSize {
s.decTable = make([]decSymbol, tableSize)
}
s.decTable = s.decTable[:tableSize]
@@ -340,7 +340,7 @@ type decoder struct {
func (d *decoder) init(in *bitReader, dt []decSymbol, tableLog uint8) {
d.dt = dt
d.br = in
d.state = uint16(in.getBits(tableLog))
d.state = in.getBits(tableLog)
}
// next returns the next symbol and sets the next state.

View File

@@ -44,18 +44,14 @@ var (
// Scratch provides temporary storage for compression and decompression.
type Scratch struct {
// Private
count [maxSymbolValue + 1]uint32
norm [maxSymbolValue + 1]int16
symbolLen uint16 // Length of active part of the symbol table.
actualTableLog uint8 // Selected tablelog.
br byteReader
bits bitReader
bw bitWriter
ct cTable // Compression tables.
decTable []decSymbol // Decompression table.
zeroBits bool // no bits has prob > 50%.
clearCount bool // clear count
maxCount int // count of the most probable symbol
count [maxSymbolValue + 1]uint32
norm [maxSymbolValue + 1]int16
br byteReader
bits bitReader
bw bitWriter
ct cTable // Compression tables.
decTable []decSymbol // Decompression table.
maxCount int // count of the most probable symbol
// Per block parameters.
// These can be used to override compression parameters of the block.
@@ -68,17 +64,22 @@ type Scratch struct {
// and allocation will be avoided.
Out []byte
// MaxSymbolValue will override the maximum symbol value of the next block.
MaxSymbolValue uint8
// TableLog will attempt to override the tablelog for the next block.
TableLog uint8
// DecompressLimit limits the maximum decoded size acceptable.
// If > 0 decompression will stop when approximately this many bytes
// has been decoded.
// If 0, maximum size will be 2GB.
DecompressLimit int
symbolLen uint16 // Length of active part of the symbol table.
actualTableLog uint8 // Selected tablelog.
zeroBits bool // no bits has prob > 50%.
clearCount bool // clear count
// MaxSymbolValue will override the maximum symbol value of the next block.
MaxSymbolValue uint8
// TableLog will attempt to override the tablelog for the next block.
TableLog uint8
}
// Histogram allows to populate the histogram and skip that step in the compression,