mirror of
https://github.com/mudler/luet.git
synced 2025-09-25 14:38:50 +00:00
Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
27
vendor/github.com/klauspost/compress/fse/bitreader.go
generated
vendored
27
vendor/github.com/klauspost/compress/fse/bitreader.go
generated
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@@ -6,6 +6,7 @@
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package fse
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import (
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"encoding/binary"
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"errors"
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"io"
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)
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@@ -34,8 +35,12 @@ func (b *bitReader) init(in []byte) error {
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}
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b.bitsRead = 64
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b.value = 0
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b.fill()
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b.fill()
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if len(in) >= 8 {
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b.fillFastStart()
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} else {
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b.fill()
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b.fill()
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}
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b.bitsRead += 8 - uint8(highBits(uint32(v)))
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return nil
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}
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@@ -63,8 +68,9 @@ func (b *bitReader) fillFast() {
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if b.bitsRead < 32 {
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return
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}
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// Do single re-slice to avoid bounds checks.
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v := b.in[b.off-4 : b.off]
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// 2 bounds checks.
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v := b.in[b.off-4:]
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v = v[:4]
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low := (uint32(v[0])) | (uint32(v[1]) << 8) | (uint32(v[2]) << 16) | (uint32(v[3]) << 24)
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b.value = (b.value << 32) | uint64(low)
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b.bitsRead -= 32
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@@ -77,7 +83,8 @@ func (b *bitReader) fill() {
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return
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}
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if b.off > 4 {
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v := b.in[b.off-4 : b.off]
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v := b.in[b.off-4:]
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v = v[:4]
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low := (uint32(v[0])) | (uint32(v[1]) << 8) | (uint32(v[2]) << 16) | (uint32(v[3]) << 24)
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b.value = (b.value << 32) | uint64(low)
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b.bitsRead -= 32
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@@ -91,9 +98,17 @@ func (b *bitReader) fill() {
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}
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}
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// fillFastStart() assumes the bitreader is empty and there is at least 8 bytes to read.
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func (b *bitReader) fillFastStart() {
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// Do single re-slice to avoid bounds checks.
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b.value = binary.LittleEndian.Uint64(b.in[b.off-8:])
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b.bitsRead = 0
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b.off -= 8
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}
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// finished returns true if all bits have been read from the bit stream.
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func (b *bitReader) finished() bool {
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return b.off == 0 && b.bitsRead >= 64
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return b.bitsRead >= 64 && b.off == 0
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}
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// close the bitstream and returns an error if out-of-buffer reads occurred.
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13
vendor/github.com/klauspost/compress/fse/bytereader.go
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13
vendor/github.com/klauspost/compress/fse/bytereader.go
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@@ -25,19 +25,10 @@ func (b *byteReader) advance(n uint) {
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b.off += int(n)
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}
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// Int32 returns a little endian int32 starting at current offset.
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func (b byteReader) Int32() int32 {
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b2 := b.b[b.off : b.off+4 : b.off+4]
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v3 := int32(b2[3])
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v2 := int32(b2[2])
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v1 := int32(b2[1])
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v0 := int32(b2[0])
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return v0 | (v1 << 8) | (v2 << 16) | (v3 << 24)
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}
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// Uint32 returns a little endian uint32 starting at current offset.
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func (b byteReader) Uint32() uint32 {
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b2 := b.b[b.off : b.off+4 : b.off+4]
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b2 := b.b[b.off:]
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b2 = b2[:4]
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v3 := uint32(b2[3])
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v2 := uint32(b2[2])
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v1 := uint32(b2[1])
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11
vendor/github.com/klauspost/compress/fse/compress.go
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11
vendor/github.com/klauspost/compress/fse/compress.go
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@@ -92,7 +92,6 @@ func (c *cState) init(bw *bitWriter, ct *cTable, tableLog uint8, first symbolTra
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im := int32((nbBitsOut << 16) - first.deltaNbBits)
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lu := (im >> nbBitsOut) + first.deltaFindState
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c.state = c.stateTable[lu]
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return
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}
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// encode the output symbol provided and write it to the bitstream.
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@@ -301,7 +300,7 @@ func (s *Scratch) writeCount() error {
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out[outP+1] = byte(bitStream >> 8)
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outP += (bitCount + 7) / 8
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if uint16(charnum) > s.symbolLen {
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if charnum > s.symbolLen {
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return errors.New("internal error: charnum > s.symbolLen")
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}
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s.Out = out[:outP]
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@@ -331,7 +330,7 @@ type cTable struct {
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func (s *Scratch) allocCtable() {
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tableSize := 1 << s.actualTableLog
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// get tableSymbol that is big enough.
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if cap(s.ct.tableSymbol) < int(tableSize) {
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if cap(s.ct.tableSymbol) < tableSize {
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s.ct.tableSymbol = make([]byte, tableSize)
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}
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s.ct.tableSymbol = s.ct.tableSymbol[:tableSize]
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@@ -565,8 +564,8 @@ func (s *Scratch) normalizeCount2() error {
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distributed uint32
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total = uint32(s.br.remain())
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tableLog = s.actualTableLog
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lowThreshold = uint32(total >> tableLog)
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lowOne = uint32((total * 3) >> (tableLog + 1))
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lowThreshold = total >> tableLog
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lowOne = (total * 3) >> (tableLog + 1)
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)
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for i, cnt := range s.count[:s.symbolLen] {
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if cnt == 0 {
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@@ -591,7 +590,7 @@ func (s *Scratch) normalizeCount2() error {
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if (total / toDistribute) > lowOne {
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// risk of rounding to zero
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lowOne = uint32((total * 3) / (toDistribute * 2))
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lowOne = (total * 3) / (toDistribute * 2)
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for i, cnt := range s.count[:s.symbolLen] {
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if (s.norm[i] == notYetAssigned) && (cnt <= lowOne) {
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s.norm[i] = 1
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4
vendor/github.com/klauspost/compress/fse/decompress.go
generated
vendored
4
vendor/github.com/klauspost/compress/fse/decompress.go
generated
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@@ -172,7 +172,7 @@ type decSymbol struct {
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// allocDtable will allocate decoding tables if they are not big enough.
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func (s *Scratch) allocDtable() {
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tableSize := 1 << s.actualTableLog
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if cap(s.decTable) < int(tableSize) {
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if cap(s.decTable) < tableSize {
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s.decTable = make([]decSymbol, tableSize)
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}
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s.decTable = s.decTable[:tableSize]
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@@ -340,7 +340,7 @@ type decoder struct {
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func (d *decoder) init(in *bitReader, dt []decSymbol, tableLog uint8) {
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d.dt = dt
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d.br = in
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d.state = uint16(in.getBits(tableLog))
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d.state = in.getBits(tableLog)
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}
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// next returns the next symbol and sets the next state.
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37
vendor/github.com/klauspost/compress/fse/fse.go
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37
vendor/github.com/klauspost/compress/fse/fse.go
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@@ -44,18 +44,14 @@ var (
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// Scratch provides temporary storage for compression and decompression.
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type Scratch struct {
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// Private
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count [maxSymbolValue + 1]uint32
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norm [maxSymbolValue + 1]int16
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symbolLen uint16 // Length of active part of the symbol table.
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actualTableLog uint8 // Selected tablelog.
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br byteReader
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bits bitReader
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bw bitWriter
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ct cTable // Compression tables.
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decTable []decSymbol // Decompression table.
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zeroBits bool // no bits has prob > 50%.
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clearCount bool // clear count
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maxCount int // count of the most probable symbol
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count [maxSymbolValue + 1]uint32
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norm [maxSymbolValue + 1]int16
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br byteReader
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bits bitReader
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bw bitWriter
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ct cTable // Compression tables.
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decTable []decSymbol // Decompression table.
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maxCount int // count of the most probable symbol
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// Per block parameters.
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// These can be used to override compression parameters of the block.
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@@ -68,17 +64,22 @@ type Scratch struct {
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// and allocation will be avoided.
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Out []byte
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// MaxSymbolValue will override the maximum symbol value of the next block.
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MaxSymbolValue uint8
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// TableLog will attempt to override the tablelog for the next block.
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TableLog uint8
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// DecompressLimit limits the maximum decoded size acceptable.
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// If > 0 decompression will stop when approximately this many bytes
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// has been decoded.
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// If 0, maximum size will be 2GB.
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DecompressLimit int
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symbolLen uint16 // Length of active part of the symbol table.
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actualTableLog uint8 // Selected tablelog.
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zeroBits bool // no bits has prob > 50%.
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clearCount bool // clear count
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// MaxSymbolValue will override the maximum symbol value of the next block.
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MaxSymbolValue uint8
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// TableLog will attempt to override the tablelog for the next block.
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TableLog uint8
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}
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// Histogram allows to populate the histogram and skip that step in the compression,
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