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Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
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37
vendor/github.com/klauspost/compress/fse/fse.go
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37
vendor/github.com/klauspost/compress/fse/fse.go
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@@ -44,18 +44,14 @@ var (
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// Scratch provides temporary storage for compression and decompression.
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type Scratch struct {
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// Private
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count [maxSymbolValue + 1]uint32
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norm [maxSymbolValue + 1]int16
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symbolLen uint16 // Length of active part of the symbol table.
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actualTableLog uint8 // Selected tablelog.
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br byteReader
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bits bitReader
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bw bitWriter
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ct cTable // Compression tables.
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decTable []decSymbol // Decompression table.
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zeroBits bool // no bits has prob > 50%.
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clearCount bool // clear count
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maxCount int // count of the most probable symbol
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count [maxSymbolValue + 1]uint32
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norm [maxSymbolValue + 1]int16
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br byteReader
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bits bitReader
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bw bitWriter
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ct cTable // Compression tables.
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decTable []decSymbol // Decompression table.
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maxCount int // count of the most probable symbol
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// Per block parameters.
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// These can be used to override compression parameters of the block.
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@@ -68,17 +64,22 @@ type Scratch struct {
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// and allocation will be avoided.
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Out []byte
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// MaxSymbolValue will override the maximum symbol value of the next block.
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MaxSymbolValue uint8
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// TableLog will attempt to override the tablelog for the next block.
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TableLog uint8
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// DecompressLimit limits the maximum decoded size acceptable.
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// If > 0 decompression will stop when approximately this many bytes
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// has been decoded.
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// If 0, maximum size will be 2GB.
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DecompressLimit int
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symbolLen uint16 // Length of active part of the symbol table.
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actualTableLog uint8 // Selected tablelog.
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zeroBits bool // no bits has prob > 50%.
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clearCount bool // clear count
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// MaxSymbolValue will override the maximum symbol value of the next block.
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MaxSymbolValue uint8
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// TableLog will attempt to override the tablelog for the next block.
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TableLog uint8
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}
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// Histogram allows to populate the histogram and skip that step in the compression,
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