Use goreleaser to build and release (#244)

Instead of using gox on one side and an action to release, we can merge
them together with goreleaser which will build for extra targets (arm,
mips if needed in the future) and it also takes care of creating
checksums, a source archive, and a changelog and creating a release with
all the artifacts.

All binaries should respect the old naming convention, so any scripts
out there should still work.

Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
Itxaka
2021-08-11 08:30:55 +02:00
committed by GitHub
parent 0a4fe57f33
commit 4adc0dc9b9
1133 changed files with 81678 additions and 85598 deletions

View File

@@ -19,7 +19,7 @@ const (
* Increasing memory usage improves compression ratio
* Reduced memory usage can improve speed, due to cache effect
* Recommended max value is 14, for 16KB, which nicely fits into Intel x86 L1 cache */
maxMemoryUsage = 11
maxMemoryUsage = tablelogAbsoluteMax + 2
maxTableLog = maxMemoryUsage - 2
maxTablesize = 1 << maxTableLog
@@ -55,7 +55,7 @@ func (s *fseDecoder) readNCount(b *byteReader, maxSymbol uint16) error {
if b.remain() < 4 {
return errors.New("input too small")
}
bitStream := b.Uint32()
bitStream := b.Uint32NC()
nbBits := uint((bitStream & 0xF) + minTablelog) // extract tableLog
if nbBits > tablelogAbsoluteMax {
println("Invalid tablelog:", nbBits)
@@ -79,7 +79,8 @@ func (s *fseDecoder) readNCount(b *byteReader, maxSymbol uint16) error {
n0 += 24
if r := b.remain(); r > 5 {
b.advance(2)
bitStream = b.Uint32() >> bitCount
// The check above should make sure we can read 32 bits
bitStream = b.Uint32NC() >> bitCount
} else {
// end of bit stream
bitStream >>= 16
@@ -104,10 +105,11 @@ func (s *fseDecoder) readNCount(b *byteReader, maxSymbol uint16) error {
charnum++
}
if r := b.remain(); r >= 7 || r+int(bitCount>>3) >= 4 {
if r := b.remain(); r >= 7 || r-int(bitCount>>3) >= 4 {
b.advance(bitCount >> 3)
bitCount &= 7
bitStream = b.Uint32() >> bitCount
// The check above should make sure we can read 32 bits
bitStream = b.Uint32NC() >> bitCount
} else {
bitStream >>= 2
}
@@ -118,7 +120,7 @@ func (s *fseDecoder) readNCount(b *byteReader, maxSymbol uint16) error {
if int32(bitStream)&(threshold-1) < max {
count = int32(bitStream) & (threshold - 1)
if debug && nbBits < 1 {
if debugAsserts && nbBits < 1 {
panic("nbBits underflow")
}
bitCount += nbBits - 1
@@ -148,17 +150,16 @@ func (s *fseDecoder) readNCount(b *byteReader, maxSymbol uint16) error {
threshold >>= 1
}
//println("b.off:", b.off, "len:", len(b.b), "bc:", bitCount, "remain:", b.remain())
if r := b.remain(); r >= 7 || r+int(bitCount>>3) >= 4 {
if r := b.remain(); r >= 7 || r-int(bitCount>>3) >= 4 {
b.advance(bitCount >> 3)
bitCount &= 7
// The check above should make sure we can read 32 bits
bitStream = b.Uint32NC() >> (bitCount & 31)
} else {
bitCount -= (uint)(8 * (len(b.b) - 4 - b.off))
b.off = len(b.b) - 4
//println("b.off:", b.off, "len:", len(b.b), "bc:", bitCount, "iend", iend)
bitStream = b.Uint32() >> (bitCount & 31)
}
bitStream = b.Uint32() >> (bitCount & 31)
//printf("bitstream is now: 0b%b", bitStream)
}
s.symbolLen = charnum
if s.symbolLen <= 1 {